Madden 11 hands-on

In terms of overall graphics and gameplay, Madden 11 doesn't seem to do all that much different from previous versions. It's the Gameflow and playcalling systems that are the most different this time around, creating games that potentially run much more quickly. (PS: glad to see the Jets got a better rating this year)
Published:
Photo by: EA / Caption by:

Madden 11 hands-on

In terms of overall graphics and gameplay, Madden 11 doesn't seem to do all that much different from previous versions. It's the Gameflow and playcalling systems that are the most different this time around, creating games that potentially run much more quickly.
Published:
Photo by: EA / Caption by:

Madden 11 hands-on

The kicking meter ditches the analog control, going back to an old-school press-the-button-at-the-right-time affair.
Published:
Photo by: EA / Caption by:

Madden 11 hands-on

Coaching tips coming over the headset give you more of an in-the-huddle feel, increasing the sensation that you're the quarterback and encouraging audibles.
Published:
Photo by: EA / Caption by:

Madden 11 hands-on

Gameplans, new to this year's version, are like AI scripts for what plays Gameflow will automatically pick for you. Users can rate or remove/add plays from different down-based scenarios, such as third and short.
Published:
Photo by: EA / Caption by:

Madden 11 hands-on

Gameplans, new to this year's version, are like AI scripts for what plays Gameflow will automatically pick for you. Users can rate or remove/add plays from different down-based scenarios, such as third and short.
Published:
Photo by: EA / Caption by:

Madden 11 hands-on

Gameplans, new to this year's version, are like AI scripts for what plays Gameflow will automatically pick for you. Users can rate or remove/add plays from different down-based scenarios, such as third and short.
Published:
Photo by: EA / Caption by:

Madden 11 hands-on

Published:
Photo by: EA / Caption by:
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