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Year in review: Digital kids grow up

Child's play turned into serious business online in 2007, from Club Penguin to Facebook.

4 min read
Digital kids

Digital kids grow up

By Stefanie Olsen
Staff Writer, CNET News.com
Published: December 11, 2007 12:00 PM PST
Tell us what you think about this storyTalkBack E-mail this story to a friendE-mail Add to your del.icio.usdel.icio.us Digg this storyDigg this

Club Penguin, Webkinz, Starfall, and Facebook. They may sound like childish names, but these are some of the companies that proved in 2007 that kid's play online is serious business.

Millions of kids cut their teeth on the Web this year. Little ones learned their ABCs on Starfall; tweens paid dues to play virtual house on Club Penguin and Webkinz; and high schoolers and older teens "Facebooked" each other as the hippest way to keep in touch.

For that reason, kid-friendly sites enjoyed a boom, growing their audiences (and revenues) almost exponentially in 2007. For example, Webkinz, maker of plush retail toys linked to characters in a virtual world, grew its audience to more than 6 million kids this year, up more than 300 percent year over year, according to research firm ComScore.

Marketers and major brands were paying attention too. Disney, for example, bought subscription kids site Club Penguin for $350 million over the summer. Brands like those of Toyota Motor, Kellogg's, PepsiCo, and Warner Bros. increased advertising in kid-targeted virtual worlds, a trend that's raising questions about marketing to young children in immersing online environments.

Still, parents and children can expect a raft of new 3D environments for play and socializing in the coming year, thanks to projects from established players like Disney and Neopets, as well as upstarts aiming to unseat them.

Kids' lives seemed immersed in technology at every turn this year, whether it was Barbie morphing into an MP3 player or teens spending the summer at a high-tech camp.

And it's not just at home. Schools across the country installed new laptops, and some experimented with devices that let teachers quickly assess how children absorb their lessons. Select kindergartens even started using kid-friendly software to teach 5-year-olds the basics of instruments, music theory, and composition.

As kids get an education in technology at younger ages, they're also turning into entrepreneurs. Several enterprising teens, such as MyYearbook's 18-year-old founder, Catherine Cook, delivered a message for parents and the media: the Net can be more of a success story than a MySpace.com horror story.

Research on the wired child continued too. National studies showed this year that, thanks to the Internet, some kids are losing familiarity with household mainstays like landlines, printed dictionaries, and maps (and losing the ability to find places like Iraq on the map).

Cursive writing and handwritten letters also could be going the way of the dinosaur. Instead, what some kids are gaining is an ability to multitask, find any information on the Internet within seconds, and take a global outlook of issues and the world around them at a younger age.

Still, some parents are worried about how fast their kids are changing because of technology. For example, a third of parents believe that the Internet sucks up too much of their child's time, according to at least two studies this year.

In 2008, more parents will likely turn to security tools to manage their kids' time online, thanks to new technology. Early this year, Microsoft unveiled its most advanced parental-control tools in the Vista operating system, followed by its Xbox game system and Windows Live. Apple threw its hat in the ring late in 2007, with its most sophisticated parental controls in Leopard.

And with technology like wired vending machines, more parents can even regulate what children eat at school. So, it seems, kids are flexing all the muscles in the technology world.

2007 Highlights

Are kids ready for ads in virtual worlds?

Media watchdogs and educators worry about the nascent industry having relatively no standards for advertising.

October 16, 2007

Virtual-world makers aim to hook kids

Eager upstarts are looking to mix it up with Disney and Neopets and cash in on children's love of digital playgrounds.

October 15, 2007

When the PC becomes a parenting problem

About a third of parents believe the Internet sucks up too much of their child's time--so what do you do about it?

October 11, 2007

The Internet's new Dr. Spock?

MIT media scholar Henry Jenkins shares expertise on technology's effect on kids, how games are replacing TV and YouTube-style politics.

August 17, 2007

The secrets of a teen's Internet success

MyYearbook.com, co-founded by 17-year-old Catherine Cook, is making millions in annual revenue after just two years.

August 16, 2007

Kids say e-mail is, like, soooo dead

The future of e-mail might be found on the pages of MySpace and Facebook, if teen habits are any indicator.

July 18, 2007

The ABCs of learning online

Teaching toddlers online is getting easier, thanks to Starfall and other learning Web sites that are growing fast.

July 9, 2007

Machines give kids lessons in food, finance

American high schools are installing souped-up vending machines that are part nutritionist and part ATM.

May 23, 2007

Blogging your baby

As online parenting journals gain in popularity, some wonder where to draw the "too much information" line.

March 5, 2007

New dinosaurs: Spelling, conversation skills

As digital tech becomes a household fixture, it's time for parents and kids to bid some old-school skills adieu.

January 25, 2007

A new crop of kids: Generation We

In tech-savvy homes, researchers say, kids are gaining a much more global outlook at a younger age.

January 22, 2007

Additional Headlines

What kids learn in virtual worlds

Say so long to traditional letter writing

This summer camp is all about technology

Software lets parents monitor kids' calls

Summer's here, the Web surfing's fine

Study: 'Cyberbullying' hits one third of teens

Tech camps for kids: Get the right fit

Teenager today, tech exec tomorrow

Software for kindergarten Beethovens

Is the pen still mighty in the computer age?

Handhelds help turn kids into marine biologists

Kids' TV faces new Net restrictions

Nickelodeon to launch virtual world for kids

 
Digital kids

Digital kids grow up

By Stefanie Olsen
Staff Writer, CNET News.com
Published: December 11, 2007 12:00 PM PST
Tell us what you think about this storyTalkBack E-mail this story to a friendE-mail Add to your del.icio.usdel.icio.us Digg this storyDigg this

Club Penguin, Webkinz, Starfall, and Facebook. They may sound like childish names, but these are some of the companies that proved in 2007 that kid's play online is serious business.

Millions of kids cut their teeth on the Web this year. Little ones learned their ABCs on Starfall; tweens paid dues to play virtual house on Club Penguin and Webkinz; and high schoolers and older teens "Facebooked" each other as the hippest way to keep in touch.

For that reason, kid-friendly sites enjoyed a boom, growing their audiences (and revenues) almost exponentially in 2007. For example, Webkinz, maker of plush retail toys linked to characters in a virtual world, grew its audience to more than 6 million kids this year, up more than 300 percent year over year, according to research firm ComScore.

Marketers and major brands were paying attention too. Disney, for example, bought subscription kids site Club Penguin for $350 million over the summer. Brands like those of Toyota Motor, Kellogg's, PepsiCo, and Warner Bros. increased advertising in kid-targeted virtual worlds, a trend that's raising questions about marketing to young children in immersing online environments.

Still, parents and children can expect a raft of new 3D environments for play and socializing in the coming year, thanks to projects from established players like Disney and Neopets, as well as upstarts aiming to unseat them.

Kids' lives seemed immersed in technology at every turn this year, whether it was Barbie morphing into an MP3 player or teens spending the summer at a high-tech camp.

And it's not just at home. Schools across the country installed new laptops, and some experimented with devices that let teachers quickly assess how children absorb their lessons. Select kindergartens even started using kid-friendly software to teach 5-year-olds the basics of instruments, music theory, and composition.

As kids get an education in technology at younger ages, they're also turning into entrepreneurs. Several enterprising teens, such as MyYearbook's 18-year-old founder, Catherine Cook, delivered a message for parents and the media: the Net can be more of a success story than a MySpace.com horror story.

Research on the wired child continued too. National studies showed this year that, thanks to the Internet, some kids are losing familiarity with household mainstays like landlines, printed dictionaries, and maps (and losing the ability to find places like Iraq on the map).

Cursive writing and handwritten letters also could be going the way of the dinosaur. Instead, what some kids are gaining is an ability to multitask, find any information on the Internet within seconds, and take a global outlook of issues and the world around them at a younger age.

Still, some parents are worried about how fast their kids are changing because of technology. For example, a third of parents believe that the Internet sucks up too much of their child's time, according to at least two studies this year.

In 2008, more parents will likely turn to security tools to manage their kids' time online, thanks to new technology. Early this year, Microsoft unveiled its most advanced parental-control tools in the Vista operating system, followed by its Xbox game system and Windows Live. Apple threw its hat in the ring late in 2007, with its most sophisticated parental controls in Leopard.

And with technology like wired vending machines, more parents can even regulate what children eat at school. So, it seems, kids are flexing all the muscles in the technology world.

2007 Highlights

Are kids ready for ads in virtual worlds?

Media watchdogs and educators worry about the nascent industry having relatively no standards for advertising.

October 16, 2007

Virtual-world makers aim to hook kids

Eager upstarts are looking to mix it up with Disney and Neopets and cash in on children's love of digital playgrounds.

October 15, 2007

When the PC becomes a parenting problem

About a third of parents believe the Internet sucks up too much of their child's time--so what do you do about it?

October 11, 2007

The Internet's new Dr. Spock?

MIT media scholar Henry Jenkins shares expertise on technology's effect on kids, how games are replacing TV and YouTube-style politics.

August 17, 2007

The secrets of a teen's Internet success

MyYearbook.com, co-founded by 17-year-old Catherine Cook, is making millions in annual revenue after just two years.

August 16, 2007

Kids say e-mail is, like, soooo dead

The future of e-mail might be found on the pages of MySpace and Facebook, if teen habits are any indicator.

July 18, 2007

The ABCs of learning online

Teaching toddlers online is getting easier, thanks to Starfall and other learning Web sites that are growing fast.

July 9, 2007

Machines give kids lessons in food, finance

American high schools are installing souped-up vending machines that are part nutritionist and part ATM.

May 23, 2007

Blogging your baby

As online parenting journals gain in popularity, some wonder where to draw the "too much information" line.

March 5, 2007

New dinosaurs: Spelling, conversation skills

As digital tech becomes a household fixture, it's time for parents and kids to bid some old-school skills adieu.

January 25, 2007

A new crop of kids: Generation We

In tech-savvy homes, researchers say, kids are gaining a much more global outlook at a younger age.

January 22, 2007

Additional Headlines

What kids learn in virtual worlds

Say so long to traditional letter writing

This summer camp is all about technology

Software lets parents monitor kids' calls

Summer's here, the Web surfing's fine

Study: 'Cyberbullying' hits one third of teens

Tech camps for kids: Get the right fit

Teenager today, tech exec tomorrow

Software for kindergarten Beethovens

Is the pen still mighty in the computer age?

Handhelds help turn kids into marine biologists

Kids' TV faces new Net restrictions

Nickelodeon to launch virtual world for kids