Work hard, play hard at GDC (audio slideshow)

At the 2010 Game Developers Conference, artists, programmers, and designers are sharing their best ideas on the future of gaming.

As the video game industry searches for the next big thing in gaming, designers around the world are honing their skills and playing with new ideas and theories in game design. Most of the time, digital artists and designers are locked behind their screens and spread around the world, but the Game Developers Conference provides a forum for the worldwide community to come together and share ideas on the future of gaming.

They come from Europe, China, South America, and across the United States, and GDC gives them an opportunity each year to meet the industry's biggest players face to face. With more than 400 lectures, panels, tutorials, and discussions on the skills and perspectives needed to push the envelope of game design, the conference is as much a school as it is a battle to get attention among the best of the best.

Check out some of the sights and sounds of this year's GDC in this audio slideshow.

About the author

James Martin is the staff photographer at CNET News, covering the geeks and gadgets of Silicon Valley. When he's not live-blogging the latest product launches from Apple, Google, or Facebook, James can be found exploring NASA, probing robotics labs, and getting behind-the-scenes with some of the Bay Area's most innovative thinkers.


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