Would sharply rising development costs, game developers worried, make designing games for the impending next-generation consoles--Microsoft's Xbox 360, Sony's PlayStation 3 and Nintendo's Revolution--prohibitive for all but the biggest publishers?
With the Xbox 360 finally hitting store shelves Tuesday, little has happened to assuage those fears.
Certainly, games forbeing led by the new Xbox will come from a wide variety of publishers. And fears that the little guys won't be able to keep pace arise every time a new platform--whether it's the new version of Windows or a new game console--hits the market.
With Microsoft's Xbox 360 finally hitting store shelves Tuesday, little has happened to reassure developers who worry about the costs of designing games for the new consoles.
Some insiders say smaller developers are likely to see much more upside in the coming months developing for current-generation consoles than for next-generation consoles and their initially small install bases.
But it's increasingly clear that game development costs are squeezing the little guys. Richard Doherty, an analyst with Envisioneering, said that while it's impossible to put a dollar figure on the base cost of developing games, the next generation of consoles, with their high-definition technology and motion captures, can double costs.
For giant game publishers likeand Activision, that's not so difficult. But for a little outfit, such development costs mean that one disappointing game can put the whole company on the ropes.
"It's really only big-name publishers that are going to be able to bring large numbers of next-generation titles to market," said Simon Jeffery, president and COO of Sega of America, whose "Condemned: Criminal Origins" is one ofthat will be on shelves when the console goes on sale Tuesday.
For most everyone else, the margin for error is going to be smaller than ever.
"Success (of a game) is that much more crucial," said Jeffery, "and the barrier to entry higher."
Microsoft executives say their roster of launch titles is the strongest in console history. In fairness, the original Xbox launched with 11 titles. And some analysts, like IDC's Schelley Olhava, agree that Microsoft has put together a formidable set of games spanning most of the crucial genres such as sports, first-person shooters and racing.
But other analysts note that a lot of publishers decided that it would be better to wait on developing games for the new consoles because they didn't have the wherewithal to produce titles Microsoft would want with the initial launch and decided instead to continue developing for the current-generation consoles and 20 million-plus users.
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"I think there were decisions made in the last 12 months," said Doherty, "that (publishers either) want to be one of the (launch) titles or, 'Nah, we'll be part of the second group.'"
Since the initial 18 games come from only seven publishers, it seems the real innovation--that is to say a wide variety of genres and types of games--in next-generation titles will come after the initial console buzz.
"Most developers had to decide to wait for the second stage of games," Doherty said, referring to the period in the months after the console launches when the number of people who have bought the consoles justifies the development costs for a new game.
The games that hit the market in the earliest days of the Xbox, Sony's PlayStation 3 and Nintendo's Revolution will largely be franchise titles--those that publishers update again and again, like--and not the massive budget games that may take the most advantage of the state-of-the-art graphics and sound capabilities of the new consoles.
Sony's PlayStation 3 is expected to launch in Japan next spring and in North America in the fall, while Nintendo's Revolution is expected to be out in the spring.