The studio did not cite the usual reason for an MMORPG's closure -- the lack of a fan base -- instead saying Mythic's license with Games Workshop was due to expire.
"We here at Mythic have built an amazing relationship working with Games Workshop, creating and running Warhammer Online: Age of Reckoning over the last eight years," the announcement reads. "Unfortunately, as with all licensing deals, they do eventually come to end, and on December 18, 2013, we will no longer be operating Warhammer Online."
As such, the company will no longer be selling three-month game time codes or three-month subscriptions.
Warhammer Online peaked at 800,000 players not even a month after its release in September 2008 but had lost more than half its user base by December of the same year, dropping to 300,000.
In March of 2009, Mythic announced the closure of 63 of the game's servers, leaving just 9 servers active. This was cut down to 6 servers in February 2011, then 3 in December 2011.
Age of Reckoning producer Carrie Gouskas penned a farewell message to the game.
"Games Workshop has cultivated a world-class IP. We were lucky enough to play in their universe for nearly a decade, with five great long years live," she wrote. "However, like all things, our contract has come to an end. Both Games Workshop and Mythic agreed to part ways, despite how hard it is emotionally on us to let the game go. It has been a tremendous honor to work with Games Workshop, and even though we may be parting ways, our relationship with them remains strong."
(Source: CNET Australia)