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Troubleshooting Myst III: Myst developer replies; more

Troubleshooting Myst III: Myst developer replies; more

CNET staff
2 min read
Regarding our previous item on troubleshooting Myst III: Exile:

Myst developer replies Roland Gustafsson (lead programmer for Myst III) replies to the comments we posted yesterday:

    Regarding the disc update and whether it will benefit Mac users: A new version of the Mac application exists as well, but an installer/updater has not been created for it yet. So far there have been no Mac-specific fixes, only PC-specific and some very minor 'cross-platform' buglets. Two Mac specific problems I'm working on are desktop icon position scrambling and Voodoo 3 OpenGL support. (Voodoo 3 OpenGL drivers seem to be missing some key APIs that Myst III uses.)

    Regarding the skipping audio: "The audio in Myst III uses a fair bit of bandwidth. The benchmark we used during development was the original iMac. I personally have a rev B iMac and the music and ambient sound plays without a missing a beat, the sound that plays in movies that are part of a 360 degree node, however, hesitate occasionally on this iMac and other "slower" machines. This was a trade-off between visual artifacting or audio dropouts."

    Regarding virtual memory and QuickTime versions: "I see no reason why QT5 would be causing problems, I tested the game with QT5beta a few months ago and everything worked fine. Virtual Memory is never a good thing with sound-intensive applications such as Myst III. (During gameplay there are cases where up to 10 sound files are streaming from the hard disk!) The game itself needs 64MB and OpenGL and the Mac OS need another 64MB or so...so the game runs best if you have at least 128MB of RAM.

    Most of the problems reported can be solved with more memory, using the latest version of OpenGL (1.2.1) and turning off virtual memory. I've noticed that some suggest upping the RAM setting for the game beyond the default 64MB. This is unnecessary and may actually cause problems with OpenGL since OpenGL uses System RAM."

    OS X native version coming "The OS X native version of Myst III is up and running, there is only one performance issue remaining that requires an update to OS X. When this issue is fixed in an update to OS X, the application will be available for download."

Power Computing clones and 3D games in general Luis Antezana adds: "About Tom Koons's comments on Power Computing audio problems and 3D games. I have a PowerBase 240 upgraded with a PowerLogix G4, running Mac OS 9.1. I have had audio stuttering problems ever since upgrading to the G4 and 9.1. I noticed I could lessen the effect tremendously by using millions of color instead of thousands. Turning off ATI Graphics Acceleration via the ATI menu bar icon helps a lot, too, but at the obvious cost of lost speed."