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The best-selling video games of 2008 (so far)

The top five video games account for more than 23 million units sold so far in 2008.

Dave Rosenberg Co-founder, MuleSource
Dave Rosenberg has more than 15 years of technology and marketing experience that spans from Bell Labs to startup IPOs to open-source and cloud software companies. He is CEO and founder of Nodeable, co-founder of MuleSoft, and managing director for Hardy Way. He is an adviser to DataStax, IT Database, and Puppet Labs.
Dave Rosenberg

A new alliance of organizations that monitor video game sales has released the Top Global Markets Report, the first in a new series of monthly tallies detailing video game software sales across the U.S., U.K., and Japan.

Grand Theft Auto IV--6,293,000 units sold (despite the fact that the game was only released in late April in the U.S. and U.K. and has yet to hit the Japanese market)
Super Smash Bros. Brawl--5,433,000 units sold
Mario Kart Wii--4,697,000 units sold
Wii Fit--3,604,000 units sold
Guitar Hero III--3,475,000 units sold

That's 23,502,000 units sold just for the top five games in the U.S., U.K., and Japan only.

Statistically speaking, I would be interested in just how many of these games are purchased by repeat buyers and what the demographics are associated with each leading game.

The video game business thrives on hits, with a huge catalog of less important titles that help to augment sales and provide alternatives to the big hitters. But in general it's safe to say the market is expanding, and that interactive games such as those on the Wii, as well as Guitar Hero, are clearly hitting a stride.

I still like to rock old school, so please enjoy a game of Donkey Kong, courtesy of my friends at Widgetbox.