Google augmented-reality game Ingress to expand to iOS in 2014

The Android game, in which people roam the world to capture territory, will migrate to iOS next year, according to a report.

Ingress allows players from two teams to capture special spots called portals and then link them to enclose areas.
Ingress allows players from two teams to capture special spots called portals and then link them to enclose areas. screenshot by Stephen Shankland/CNET

Ingress, an augmented-reality Android game from Google's Niantic Labs unit in which players try to conquer territory in the real world, will come to iOS in 2014.

Arriving on the scene a year ago , the closed-beta software Ingress has been gradually updated with bug fixes and new features. One thing that hasn't changed is the absence of an iPhone version, even though Google generally tends to support Apple's mobile operating system.

Next year, however, Google plans to release Ingress for iOS, Ingress product manager Brandon Badger told All Things D.

In Ingress, players join one of two teams -- the Enlightened or the Resistance. Players jokingly have nicknamed the teams "frogs" and "Smurfs," respectively, for their green and blue colors. Players then roam around the world trying to capture or defend "portals" that are tied to real-world points of interest, such as public works of art or libraries.

Portals can be linked to draw shapes on the map that enclose geographic regions; conventional game play encourages large shapes that enclose large populations, but some Ingress players have gone out of their way to turn the map into something of an artistic canvas.

Creating a two-color illustration, such as this woodpecker, requires careful planning and coordination between the Enlightened and Resistance teams, which ordinarily are adversaries.
Creating a two-color illustration, such as this woodpecker, requires careful planning and coordination between the Enlightened and Resistance teams, which ordinarily are adversaries. Marc Godorr/Google+

For those who want to go beyond completing missions with teammates, a sci-fi backstory also fleshes out the real-world part of the game.

About the author

Stephen Shankland has been a reporter at CNET since 1998 and covers browsers, Web development, digital photography and new technology. In the past he has been CNET's beat reporter for Google, Yahoo, Linux, open-source software, servers and supercomputers. He has a soft spot in his heart for standards groups and I/O interfaces.

 

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