Education becomes more difficult by the day.
Kids have their heads buried in gadgets and bongs. For them, virtual communication is the only real communication there is.
This tasked the young players to maintain, yes, a sweatshop. It was, indeed, helpful during the game to ignore human rights and hire frightfully young employees. Just as in real life.
Apple, though, felt it was too much like real life. According to Pocket Gamer, the well-paid App Store wardens felt "uncomfortable selling a game based around the theme of running a sweatshop." At least so said Littleloud's head of games, Simon Parkin.
He told Pocket Gamer: Apple specifically cited references in the game to clothing factory managers 'blocking fire escapes,' 'increasing work hours for labor,' and issues around the child labor as reasons why the game was unsuitable for sale."
It's not as if the game was called Foxconned. It's not as if it allowed you to travel from Cupertino to China and hand out free iPod Touch's to 8-year-old workers. And the game was created in conjunction with the charity Labor Behind The Label.
I have contacted Apple to see whether the company might labor behind its own label to see whether this game might, after all, offer an educative slant worthy enough of App Store inclusion.
Still, there is a Flash version of the game available. But please don't tell Apple.
The company doesn't like to be.