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Why are hackers often associated with Game lag?

by cHaOsOfWar / May 22, 2012 8:39 AM PDT

In FPS online games where hack sites rent their wares to script kiddies a common complaint by legit players is "Game Lag". I have some ideas and theories but I was wondering if someone had some professional knowledge they could share and could perhaps point me to some online articles that discuss these problems?

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It could be...
by jeeves86 / May 22, 2012 3:10 PM PDT

Say you and I are playing a game and I destroy something onscreen, or I shoot you. If my connection to the server is better than yours, you might be lagging. Depending on how big the lag is, you might not have even seen the shot. My avatar might have just shown up onscreen for a few seconds and then disappeared, or you could unload an entire clip on my avatar and not killed me. Basically because on my console, I've already killed you.

There's also something called lag switching, which is a bit more sinister. It introduces artificial lag by disrupting the communication between a console and its server. Hackers do this to gain the upper hand over other players. While the other players are experiencing lag, they can pull off those sneaky kills. <<<an old post.

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I think you got a lot of what I'm talking about
by cHaOsOfWar / May 23, 2012 1:07 AM PDT
In reply to: It could be...

I think what is happening here is in a way a sort of lag switch but I'm not sure if it is intentional or accidental.

Perhaps I'm missing something about the way this works. But today don't the Hax sites provide a type of proxy server that interfaces between the Game Server and the client of the user? These proxies run the scripts for the user that alter and process the game metrics for the user's client.

Most also now offer a "package" that include Aimbots, Wallhacks and speedhacks. All of these alter the game metrics for the hax site user. In that there are several different sites that offer these services is it possible that a combination of issues could cause a "feel" of lag for user clients that are not running through these proxies?

Also this intervention of the proxies between the server and the client act like a lag switch. Most servers kick players with a high ping because their latency causes other players to lag. I think this is because the server metrics use a type of lock step processing.

I think this could this cause the game metrics being provided to non-hack using clients to be delayed giving the "feel" of lag. Even though "their" client ping remains consistent and is not the cause of the lag.

This could be because the "proxy" the hacker uses is most likely a high speed state of the art computer and processes the ping requests sent by the server. The client the "proxy" is serving may be a much slower machine and perhaps even a very great distance away from the proxy not to mention the server itself.

The lock step processing the server does then slows down the processing of the metrics for all the people on the server to keep in time with the slowest client on the server. Normally the ping would show the lag this client produces but because of the intervention of the "proxy" it goes "unnoticed" and un-kicked by the server, acting much like a lag switch.

Well that is my theory and I am looking for some professional input on the idea and perhaps some additional documentation to act as a referral or reference. What is your take on the concept?

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just people
by jeeves86 / May 23, 2012 12:53 PM PDT

A lot of people just call hacks or lag because they aren't very good at the game. I can't provide professional input, just personal experience of dealing with people in an online fps game.

Get a good headshot? Aimbot.
Own someone totally? Lag, (or some other other word that sounds like it)

I hate to say it, but a lot of it is just part of the culture.

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I agree with you
by Stryder52 / December 15, 2012 9:54 AM PST
In reply to: just people

However, hackers and glitchers have infested Black Ops II already and thus render some servers completely unplayable due to the lag issues. I think lag switching is the hack du jour right now.

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by Jimmy Greystone / May 22, 2012 8:42 PM PDT

IMO, and it's completely lacking in any kind of insider info... Most of the people claiming game lag are full of it. I know in RTS games like StarCraft there are hacks to keep you from being dropped from a game if your latency is really bad, but as far as a FPS game goes, it sounds like a load of crap a bunch of people tell themselves to feel better.

What most cheats in FPS games do is just kind of make the game far less fun for everyone except the cheater. If someone has a hack that gives them a headshot every time, that gets old fast for everyone else... But I'd have a hard time buying that it somehow introduces any added latency.

Something I find happening a lot of times is that someone will try and feign understanding about a topic they are hopelessly in over their heads on. Unfortunately, if said with enough confidence, people who don't themselves know any better will tend to accept it. You walk into some building,even if you have absolutely no business being there, if you LOOK AND ACT like you have every right to be there, most people will never question you. So you get a lot of strange ideas that are based on partially understood concepts at the best of times, and are complete fabrications freshly pulled from the neither regions more often than not, but because people say them with a certain confidence and conviction, people never question it. Also because these people probably know even less than the other person, but have at least heeded the part about not opening your mouth to prove you're an idiot when someone thinks you are.

All you need to do is look around at things like the near religious zealotry over things like firewalls and registry cleaners. When you really get down to it, and understand networking on more than just a "it lets two computers communicate" level, you realize that things like outbound filtering so touted by most third party firewall vendors is of dubious value at best. For the average user, something like the Windows firewall is just fine. It keeps out the automated probes social malcontents routinely run, and that's really about all the more people need. Then there's registry cleaners. When you learn a little bit about what the registry is, does, and doesn't do, you see the complete and utter lack of a need for any kind of "cleaning". If people just asked real simple questions like what exactly constitutes an "error" in the registry, this whole cottage industry would collapse. You'll note there's a complete lack of any kind of transparency about how these programs work. What criteria do they use for deciding what is and isn't an error? Is that "error" going to negatively impact the system in any way if left in place? Conversely, is there anything to be gained by correcting this "error"? No company will answer the first one, and the answer to the other two is pretty much always: No. Yet people flock to these programs swearing up and down about how great they are. Some can be forgiven for forgetting that Microsoft created the first registry cleaner, and very quickly yanked it from their website. It's been well over a decade now, and it has yet to return. That alone should speak volumes.

I could go on with several more examples, but I think the point had been made. Just because someone claims something doesn't make it true. I might be the world's foremost expert on say Microsoft Outlook to name a program at random. That doesn't mean I know squat about say the Amazon Kindle.

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snail vs monsters
by kellysaveladybug / June 1, 2012 7:10 PM PDT

Because Game system is the most vulnerable

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