Digital City Podcast

Read all 'Xbox 360' posts in Digital City Podcast
November 23, 2009 3:16 PM PST

Digital City Podcast 59: Black Friday shopping tips, and a PS3 MAG beta invite giveaway

by Dan Ackerman
  • 16 comments

It's episode 59 of the Digital City, and if our cast looks a little different today, your eyes are not playing tricks on you. Joey, Julie, and Scott all called in sick, so we recruited some of our CNET colleagues to step in and offer their holiday shopping advice.

David Katzmaier, John Falcone, and Matt Fitzgerald weigh in on Black Friday tips for big-screen TVs, home theater equipment, and digital cameras, and we go over some of the best and worst laptop deals around.

Also discussed was the high-concept Tony Hawk: Ride skateboard video game, the surprise popularity of Assassin's Creed 2, and Dan showed off his new Forza-3-branded Pumas.

Added bonus: we've got a handful of beta invites for MAG, the massive 256-person PS3 shooter to give away. Ping me on Twitter , or e-mail us at digitalcity@cnet.com, and we'll hook the first five people up.

Related links:
>>Are these Apple's Black Friday laptop deals?
>>Rating Black Friday laptop doorbuster deals
>>Review: the ColcaSac hemp MacBook sleeve
>>Hands on with 15th-century Italy in Assassin's Creed II

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


November 16, 2009 3:11 PM PST

Digital City Podcast 58: Apple vs. Psystar; our fave laptop backpack; and New Super Mario Bros. Wii

by Dan Ackerman
  • 3 comments

Episode 58 of the Digital City, where we wrangle with the legal arguments over Apple vs. Psystar; show off the latest super-fancy laptop to hit our desks, the $2,000 HP Envy 15; and find the world's best laptop backpack in the Booq Boa.

Both Modern Warfare 2 and New Super Mario Bros. Wii get some praise, while PSP Go sales seem to hit a wall; and we compare the original God of War games to the new polished-up versions in the God of War collection for PS3.

Related links:
>>Booq Boa Squeeze review
>>Spend some time with New Super Mario Bros. Wii
>>Modern Warfare 2 arrives

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


November 10, 2009 10:50 AM PST

Digital City Podcast 57: Hands on with PS3 Netflix; luxury laptops; and Modern Warfare 2 drops early

by Dan Ackerman
  • Post a comment

This week on the Digital City, Joey tests the new Netflix/PS3 BD Live disc, with mixed results; we talk about all the cool new luxury laptops you'll never buy, including Sony's Vaio X, Dell's Adamo XPS, and HP's Envy.

We also show off Nokia's new Booklet 3G Netbook, and debate the relative merits of games sequels, from Bioshock 2 to God of War 3. We also note how everyone in New York seems to have gotten their hands on a copy of Modern Warfare 2 early, giving the holiday season's biggest game an unusually sloppy launch.

Related links:
>>Hands on with Nokia's Booklet 3G
>>Say goodbye to sleep: Modern Warfare 2 arrives
>>Hands on with the new Dell Adamo XPS

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter; and Scott!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


November 3, 2009 8:24 AM PST

Dragon Age: Origins released, RPG fans rejoice

by Dan Ackerman
  • 9 comments

As what one might call mainstream consumers of interactive entertainment, we're quick to snicker at anything too concerned with elves and dragons, or any kind of stat-juggling role-playing game. That said, we've always had a soft spot for epic, story-driven games such as Oblivion and Fallout 3, which use the trapping of the RPG format to build a fully realized virtual world.

This year's entry in the epic RPG/adventure game category is Dragon Age: Origins, released Tuesday. After getting an early preview during this year's Game Developer's Conference, we were surprisingly hooked and eager to see more. Having now played a preview build of the game for the past six weeks, we can safely say it's one of the year's best, alongside Batman: Arkham Asylum and The Beatles: Rock Band.

More surprisingly, it's a rare example of a game that calls out for a high-powered PC rig. While Xbox 360 and PlayStation 3 versions are available, this is one of the few high-profile games in 2009 designed and built for PC gamers and then ported to home consoles, rather than the other way around. While it keeps the same storyline, characters, and locations--along with a redesigned menu system for gamepads and lower-resolution TV screens--we judged the PC version to be superior, with better graphics, a more flexible camera, and the ability to easily pause the action for some strategic planning.

In our initial preview back in March, we felt the heart of the game--a sprawling big-budget action/adventure in the style of the "Lord of the Rings" movies--was buried under tired ideas about how to best sell a game of the sword-and-sorcery genre. There was plenty of talk about party management, the history of various fictional kingdoms, and most frightening, a "prequel novel" explaining the game's backstory.

Fortunately, EA has gone into the home stretch emphasizing the massive battle scenes, PG-13 love triangles, and--of course--the occasional fight with a giant dragon.

While the major beats of the game remain the same, we were impressed that the choice of race (human, elf, or dwarf), profession (fighter, mage, or rogue), and even social status (noble or commoner) determines which of six opening chapters you play through--potentially making the first two-to-three hours of the game different each time, depending on the character you design.

To be sure, entering the world of Dragon Age is no small commitment for casual gamers. There's a ton of dialog, pages and pages of onscreen text to read (a throwback to early computer RPGs that feels in need of an update), and a fair amount hacky scriptwriting involving every cliche in the fantasy genre. The voice actors generally do a fine job, but too often are stuck delivering lines from a Ray Harryhausen Sinbad movie.

Still, even non-RPG types like ourselves were able to get the hand of it quickly, and thanks to expert pacing, interspacing exploration and interaction with plenty of combat, the hours seemed to fly by. We suggest putting any lingering anti-RPG bias aside and taking the very impressive Dragon Age: Origins for a spin; and for PC gamers, it's practically a must-play.

Scott Stein offers a concurring opinion:

Games like Dragon Age: Origins are instantly unappealing to me. There's a seemingly generic fantasy setting and the sense that this is some pre-existing game in a franchise that I'm unaware of and will therefore feel confused by.

Thankfully, Bioware seems well aware of my apprehensions and held my hand from the very get-go. Picking a character and backstory developed into an unfolding of the story that felt organic, and explained everything as if setting up exposition for a good movie. So few games do this, and I appreciated that you could also pick your starting point for the story, changing many elements by doing so.

Did it win me over? In a way, yes. It's still a huge tip of the hat to classic swords-and-sorcery gaming (I prefer RPGs closer to Phantasy Star in setting), but it's made with the care of a Peter Jackson "Lord of the Rings" movie. Pretend you've never played one of these games before, then give it a try.

The following products mentioned are available.

On Sale Now: $39.99 - $49.99
View the latest prices for Dragon Age: Origins (PC)

On Sale Now: $37.50 - $59.99
View the latest prices for Dragon Age: Origins (Xbox 360)

On Sale Now: $55.97 - $59.99
View the latest prices for Dragon Age: Origins (PlayStation 3)

Originally posted at Crave
October 12, 2009 9:26 AM PDT

Forza 3 hands-on: Never underestimate the power of a British accent

by Scott Stein
  • 48 comments

(Credit: Microsoft)

2009 is suddenly a holiday of racers. If you don't believe that, consider the trifecta that have been unleashed upon us already: Need For Speed: Shift, Dirt 2, and Microsoft's holiday tentpole Forza Motorsport 3. All of them promise realistic physics, blazing speeds, and tons of customization, but NFS: Shift and Dirt 2 are multiplatform, while Forza Motorsport 3 is an Xbox 360 first-party exclusive. For my money, though, I'll take Forza 3. After playing all three, the newest Forza has, surprisingly, won me over--not with realism, but with fun.

I say surprisingly because "simulation racers" generally lie in a calcified place among the hearts of the mainstream gamers: the hundreds of factory-immaculate car models and pitch-perfect world racing circuits, along with the endless class licenses and intricate engine tune-ups, can turn most gamers off completely. Right here in the CNET offices, I told a colleague I was playing Forza 3, and that I actually enjoyed it. "Really?" he asked, somewhat disbelieving. It's assumed that Gran Turismo and Forza will be inaccessible to those who don't appreciate racers, just like Madden often erects a wall between NFL fans and gamers and the rest of the world.

I am a casual racer, and Forza 3 sucked me in.

Its first success was employing a calm British man to talk to me. Much like LittleBigPlanet, a gentle voice of authority (although in this case, not Stephen Fry) welcomed me, showed me the basic ropes, and told me everything was going to be all right. Rather than worry about detailed car controls and under-the-hood tinkering, a simple press of a few A and B buttons got me right into a season-long circuit of races. The voice tutorials gently tailed off naturally, until I had the ropes completely. Suddenly I realized that I had been playing for several hours, and was itching to complete just one more race challenge to unlock more credits. That's when I realized that, fundamentally, Forza 3 is a success. ... Read more

The following products mentioned are available.

On Sale Now: $36.00 - $58.99
View the latest prices for Forza Motorsport 3 (Xbox 360)

Originally posted at Crave
October 1, 2009 9:07 AM PDT

A Halo release that will be playable on the PS3

by Joseph Kaminski
  • 47 comments

The success of the Halo franchise has been incredible. So much so, it was only a matter of time before we'd see a movie. Microsoft plans on releasing a seven-part series spanning from its origins to the game's third installment, titled Halo Legends.

The announcement was made at the 2009 Comic-Con in San Diego. The series will be available for download via Xbox Live this fall. According to Blu-ray.com we can expect to see this on Blu-ray sometime in 2010, so there will finally be a disc labeled Halo that will play on the PS3 for all the Halo fans.

However, since the Xbox 360 doesn't support Blu-ray, it makes you wonder if Blu-ray is in the 360's future? Or maybe the next-gen Xbox? Regardless, you kind of have to to hand it to Microsoft for wanting the fans of the Halo franchise to truly experience this mini series on the best media that's out today.

August 29, 2009 8:04 AM PDT

Digital City No. 47: Installing Snow Leopard and the fallout from falling PS3 and Xbox 360 prices

by Dan Ackerman
  • 3 comments

Episode 47 of the Digital City, where we install Apple's new Snow Leopard OS update; discuss the current round of game console price cuts; check out some Netbooks with HD displays; and find out why Time Warner Cable's new "Mystro" cable box firmware update makes us want to give up on TV altogether.

Related links:
>>All things Snow Leopard
>>New price cuts upend console value landscape
>>Rise of the high-def Netbooks

>>Watch the Digital City live every Friday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


August 27, 2009 7:50 AM PDT

New price cuts upend console value landscape

by Scott Stein
  • 154 comments

Microsoft official confirmed the worst-kept secret in games: the Xbox 360 is receiving a price cut on its top-end Elite system starting Friday. In other words, the long list of leaked catalog circulars weren't fakes. What this means is that the 120GB hard-drive-toting Xbox 360 Elite that used to be $400 will now be $300--the same cost as a PS3 Slim.

The Xbox 360 Pro, with its 60GB hard drive, will drop to $250 instead of $300, and will keep being sold until it vanishes off shelves. Kudos, by the way, to Microsoft for actually lowering the price on a soon-to-be-discontinued model, as opposed to the fate of the PS3 Fat. The updates are official on the company's Web site.

Great value, or just fair?

(Credit: CNET)

The Xbox 360 Arcade, however, will continue to cost $200. While that's somewhat fair, considering it's technically the cheapest next-gen console on the market, it's a bad deal. A hard drive, however, is an absolute necessity. The 360's proprietary 120GB hard drive costs $150, so you're effectively saving 50 dollars on the purchase of an Elite. If the 360 had a removable standard hard drive like the PS3 does, we might be singing a different tune on the Arcade.

This only makes the sound of that ticking clock over at Nintendo headquarters even louder. Will the Nintendo Wii reduce its price this holiday season? According to Nintendo's Yasuhiro Minagawa, the company still has no plans to do so. This doesn't mean, however, that a similarly priced bundle with a Wii MotionPlus and possibly a new game (Wii Sports Resort?) isn't in the plans.

Now that the 360 and PS3 are cheaper, the landscape of gaming is shifting in terms of value. We commented on this in terms of handheld systems, but it's also true in terms of the Wii. It can no longer be called a budget system by any stretch.

Realistically, Nintendo probably won't lower the price until one of its rivals makes its fully fledged system even cheaper than a Wii, and that's not likely to happen soon...or ever.

The other question is, has the PS3 leapfrogged the 360 in terms of console value, even with the new Elite price cuts? The Slim consumes less power, has Blu-ray, and is already based on hardware that came out a year after the Xbox 360 hit store shelves. Meanwhile, the Xbox 360 has held the fort with a console that still lacks built-in Wi-Fi, a feature available on the Nintendo DS.

So, which is it...a $300 Xbox 360 Elite, a $300 PS3 Slim, or a $250 Wii?

Or, a $200 Xbox 360 Arcade?

Originally posted at Crave
August 4, 2009 2:08 PM PDT

G.I. Joe is enlisting all consoles: Should movie video games be DLC only?

by Joseph Kaminski
  • 5 comments

Slated to release the same week as the movie is G.I. Joe: Rise of Cobra, the video game, for all major consoles.

This third-person shooter has an exclusive storyline that picks up where the film leaves off. With 20 levels of game play, three character classifications, (Commando: Does well at close range, Heavy: Possesses extraordinary shooting skills, but does it best from a distance, and Combat Soldier: Balanced between the two) and 16 playable characters to choose from. At certain stages in the game players can board drivable Cobra and G.I. Joe vehicles designed for two-player co-op mode. A total of 75 intelligence cards are scattered throughout the game; once collected they can be used to unlock characters, missions, and four PSAs

The Nintendo DS key features are: Create your own G.I Joe battles vs. Cobra via Wi-Fi. Choose from six Joe characters and five Cobra. The game promises twenty plus missions on this unique shooter for the DS.

We got to do a little hands on with G.I. Joe: Rise of Cobra and it was an easy pick up. At first it seemed like a new rendition of Commando 2. The control scheme is simple, making the game fun for the casual gamer. The graphics didn't blow us out of the water, but the co-op play makes up for it, especially with power-ups like the accelerator power suit, which allows the player to become invincible and have increased firepower for a short period. During this mode you hear that nostalgic G.I. Joe theme music that just takes you back--if you go that far back.

The one complaint not only with this particular game but all movie games is that they all have a short shelf life. Due to this, we think this game would be great as downloadable content (DLC), Like the Watchman video game. G.I. Joe is priced at $49.99 for the Wii, Xbox 360, and the PlayStation3, $39.99 for the PSP, and $29.99 for the PlayStation 2 and Nintendo DS. All games will include a Hasbro action figure from the toy line. The Watchmen game is $29.99 for the new combo of the two episodic parts. "Now you know, and knowing is half the battle. Yo Joe!"

Has there ever been a movie-to-video-game title that would stand alone without the movie?

July 26, 2009 10:17 PM PDT

Hands on with the Summer 2009 Xbox 360 dashboard update

by Dan Ackerman
  • 95 comments

As first outlined at the E3 video game industry trade show in June, Microsoft is readying an update to the dashboard software that runs on Xbox 360 game consoles, as well as the Xbox Live online service.

While it's not as radical a change as the fall 2008 dashboard update that added avatars and Netflix streaming, there are a lot of improvements to current features, as well as a few new ones. The dashboard update will be available for 360 owners on August 11th, but we were able to download an early version for a test drive.

Included were notable features such as the Avatar Marketplace, for buying (via Microsoft Point micro-transaction) clothing and accessories for your avatar, and the Netflix Party Mode, for watching a streaming Netflix movie along with online friends.

Missing from our early download, however, were the much-anticipated Twitter and Facebook apps, as well as the Games on Demand service for Xbox 360 games. Currently only older original Xbox games are available (also not available -- any of these Five classic adventure games that need to be re-released as digital downloads).

Click through to the gallery below for our walkthrough of some of the new Xbox 360 dashboard features.

> Need more? Follow me at twitter.com/danackerman.
> Laptops, games, and more--every week on the Digital City video podcast.

Originally posted at Crave
Subscribe to the Digital City podcast

Subscribe to the audio podcast via RSS
Subscribe to the video podcast via RSS

Subscribe to the audio podcast via iTunes
Subscribe to the video podcast via iTunes

advertisement

About Digital City Podcast

Live from New York, CNET's Dan Ackerman, Julie Rivera, Joseph Kaminski, and Scott Stein explore the impact of new technology on city life and urban environments, from municipal Wi-Fi to high-tech crime to tricks for cutting the line at the Apple Store.

Send us e-mail at digitalcity@cnet.com.


Add this feed to your online news reader

Digital City Podcast topics

More on Digital City
Digital City on CNET Live
Dan Ackerman’s Blog Posts
Julie Rivera’s Blog Posts
Joseph Kaminski’s Blog Posts
Scott Stein’s Blog Posts
CNET TV Laptop Videos
Meet the Digital City hosts
Dan Ackerman Former radio DJ turned journalist Dan Ackerman grew up in the Bronx and now lives in Manhattan. He’s covered music, technology, and video games for more than 10 years. His latest album, Tales Out of Night School is available now. See profile
Joseph Kaminski Joseph Kaminski, when not juggling the dual demands of parenthood and HD gaming, is a life-long Manhattanite and can be found testing the latest tech in CNET’s Lab. See profile
Julie Rivera Julie Rivera grew up and currently resides in Brooklyn. When she's not deejaying, bartending, or fixing gadgets for friends on the outside, you'll find her testing, troubleshooting and developing benchmarks for laptops in the "fish bowl" known as CNET Labs. See profile
Scott Stein Scott Stein, CNET's newest laptops editor, was born in Queens and grew up a Long Islander - and is now raising a kid in NYC. In addition to covering games and tech, writing screenplays, and performing improv in seedy downtown establishments, he's also a die-hard, season-ticket-holding Jets fan. See profile
Podroll
When you're not listening to Digital City, here's some other great podcasts to try.
Inside CNET Labs
The 404
Indecent Exposure
Other CNET podcasts

Most Discussed