Digital City Podcast

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December 7, 2009 4:00 PM PST

Digital City Podcast 61: Peace in the Mac vs PC wars?

by Dan Ackerman
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On this week's Digital City, we tackle one of the most contentious issues of our time -- Mac vs. PC -- as Dan offers an enlightened path to peace for both camps. We also hear about some free municipal Wi-Fi for the new Times Square pedestrian mall; a sweet TV/PS3 combo deal at Best Buy; and discuss the fate of the vaporware-like CrunchPad.

Later, Scott laments the lack of Microsoft synergy in the Zune gaming business model; we check out some new game releases, including Zelda: Spirit Tracks and The Saboteur; and debate the ethics of adding adults-only DLC to games.

Quick note: tune in next week for a chance to win a Zune HD!

Related links:
>>A modest proposal: Detente between Mac and PC laptop fans
>>Can Zune gaming compete?
>>Times Square gets free WiFi

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter! And Scott!

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November 3, 2009 11:58 AM PST

Digital City Podcast 56: Mixed news for Nintendo, plus the social utility of the iPhone

by Dan Ackerman
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Episode 56 of the Digital City, where we discuss Apple's plans for a monthly iTunes TV subscription service; Joey wonders why everyone puts up with poor iPhone service (hint: it's the social utility of shared experiences); and Scott finds out how much laptop $350 can buy.

It's also a mixed bag for Nintendo, with Wii sales down 50-percent over last year, and a lukewarm reception to the larger screen on the DSi XL handheld -- but at the same time, New Super Mario Bros. Wii and targeted games such as Style Savvy may bring in holiday shoppers. Finally, check out a hands-on look at DJ Hero, and see Scott rock a trucker hat straight out of 2003.

Related links:
>>DJ Hero: Hands-on
>>Laptop bargain-hunting: What can you get for $350?
>>Nintendo's new big-screen DSi XL

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
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Bonus -- Hands-on video with DJ Hero:

September 21, 2009 3:14 PM PDT

Digital City Podcast 50: Microsoft's tablet plans; an HD Wii; and AT&T's Microcell scheme

by Dan Ackerman
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Episode 50 of the Digital City, where we discuss Microsoft's plans to take on Apple in both smart phones and tablet PCs; the rumor of an HD refresh of the Nintendo Wii console; and AT&T's Microcell device for improving cell phone reception in your home through a $150 gadget (that they'll be happy to sell you).

Also noteworthy, this is our very first show in our new prime timeslot of 3pm EST on Mondays, rather than the old Friday afternoon slot -- so set your Outlook calendar reminders appropriately. Plus, if you're a fan of Dan's critically ignored blend of jazzy indie rock, as the Apple commercials say, "there's an app for that."

Related links:
>>Microsoft to take on the Apple tablet?
>>Is an HD Wii in the works?
>>FYI: the Digital City video podcast is moving to Mondays, 3pm EST

>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow us on Twitter!

Listen now: Download today's podcast
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August 4, 2009 2:08 PM PDT

G.I. Joe is enlisting all consoles: Should movie video games be DLC only?

by Joseph Kaminski
  • 5 comments

Slated to release the same week as the movie is G.I. Joe: Rise of Cobra, the video game, for all major consoles.

This third-person shooter has an exclusive storyline that picks up where the film leaves off. With 20 levels of game play, three character classifications, (Commando: Does well at close range, Heavy: Possesses extraordinary shooting skills, but does it best from a distance, and Combat Soldier: Balanced between the two) and 16 playable characters to choose from. At certain stages in the game players can board drivable Cobra and G.I. Joe vehicles designed for two-player co-op mode. A total of 75 intelligence cards are scattered throughout the game; once collected they can be used to unlock characters, missions, and four PSAs

The Nintendo DS key features are: Create your own G.I Joe battles vs. Cobra via Wi-Fi. Choose from six Joe characters and five Cobra. The game promises twenty plus missions on this unique shooter for the DS.

We got to do a little hands on with G.I. Joe: Rise of Cobra and it was an easy pick up. At first it seemed like a new rendition of Commando 2. The control scheme is simple, making the game fun for the casual gamer. The graphics didn't blow us out of the water, but the co-op play makes up for it, especially with power-ups like the accelerator power suit, which allows the player to become invincible and have increased firepower for a short period. During this mode you hear that nostalgic G.I. Joe theme music that just takes you back--if you go that far back.

The one complaint not only with this particular game but all movie games is that they all have a short shelf life. Due to this, we think this game would be great as downloadable content (DLC), Like the Watchman video game. G.I. Joe is priced at $49.99 for the Wii, Xbox 360, and the PlayStation3, $39.99 for the PSP, and $29.99 for the PlayStation 2 and Nintendo DS. All games will include a Hasbro action figure from the toy line. The Watchmen game is $29.99 for the new combo of the two episodic parts. "Now you know, and knowing is half the battle. Yo Joe!"

Has there ever been a movie-to-video-game title that would stand alone without the movie?

July 25, 2009 5:59 PM PDT

Digital City No. 42: It's a love 'n' hate (tech) thang

by Julie Rivera
  • 1 comment

It's a free-for-all gripe fest as we talk about our personal frustrations with the PS3, AT&T, the iPhone, and whatever else was crossing our minds at that point.

From cyberdoormen and using your baby's mama for an iPhone replacement at the AT&T store, to Scott finding pleasure in getting Julie so worked up that she accidentally drops a naughty word and Joseph's failed attempt to pit Scott and Julie against each other...it's all on the table.

We're also holding a contest for the best Digital City desktop wallpaper creation (not a logo). The contest will be held from July 24 to August 7. Joe gave you guys a week to do this, but I think two weeks is a little more feasible. It should include all four of us--Dan, Scott, Joseph, and Julie--or Scott will have a conniption fit (love ya, man!). Caricatures, superheroes, three pimps and a 'ho, it doesn't matter as long as it's nothing too nasty or we won't be able to show it. Once you've created your masterpiece, attach and send it to us via e-mail at digitalcity@cnet.com.

The prize: Joe is giving away a copy of Harry Potter and the Half Blood Prince for either the Xbox 360 or the Wii (specify for which console in your e-mail).

At the close of the contest, we'll be more than happy to give all participants a shout-out on the show. The fact you participated is awesome--win or lose. There could be a runner-up prize, but don't quote me on that, I'd have to confer with the rest of the crew.

Get creative!

>>Watch the Digital City live every Friday at 3 p.m. EST on CNET Live!
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July 2, 2009 10:52 AM PDT

Digital City No. 39: Billy Mays vs. The Conduit vs. Windows 7

by Dan Ackerman
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In anticipation of the July 4th weekend, we're coming to you a bit early this week. Topics include the late Billy Mays, Joey's theory on how to fix Madden, and why your Windows 7 beta is about to self-destruct.

Related links:
>>Is The Conduit the Wii's best shooter?
>>Xbox Live's Jacko tribute: Free 'Thriller' video downloads
>>Moving objects with the brainwave-reading Mindflex
>>Watch the Digital City live every Friday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!


Listen now: Download the audio version of today's podcast


July 1, 2009 9:31 AM PDT

Summer lovin': Grease the video game coming to a Nintendo near you

by Scott Stein
  • 4 comments

Tell me more, tell me more, can you play with a friend?

(Credit: Paramount Pictures)

As if movie-to-game licenses weren't already a bizarre enough landscape, Paramount Pictures announced Wednesday that 505 Games will develop "Grease" into a family game for Nintendo systems--meaning the Wii and DS. We already have cooking shows turned games and a game version of "Grey's Anatomy," and now Olivia Newton-John and John Travolta will be getting musical with your Wiimote/stylus. How the game works has not been announced, and the mind boggles with the possibilities.

Paramount promises players will be able to "sing and dance alongside Danny, Sandy, The Pink Ladies, and the T-Birds," taking "full advantage of the Nintendo Wii's motion-sensing controls and microphone, and the DS' touch screen." Well, the Wii doesn't have a microphone, so we assume Grease is including one...unless they meant the DS microphone. Should we expect a sing-along karaoke experience? A '50s-rhythm-high-school-gang-fight game (we hope so)? Or some sort of mutant vaguely misogynistic platformer? Perhaps all three?

"Grease is the ideal opportunity to reach a broad gaming audience who love to sing, dance, and have fun with a party-style game," John Kavanagh, senior vice president of video games for Paramount Digital Entertainment, said in a press release.

Is this true? Have gamers out there been secretly hoping for a Grease game all this time, keeping their fervent dreams a secret, lest they be mocked by a legion of Mario and Zelda acolytes? Stand up and be counted.

505 Games' previous and current projects include Cooking Mama and Armored Core, as well as Hotel for Dogs and Discovery Games' Dolphin Discovery, so be sure to keep those summer lovin' dreams in check.

The release date has not yet been announced, but we'd guess it'll slide into stores this holiday.

Now, how long until our Rocky Horror video game?

Originally posted at Crave
June 8, 2009 7:34 AM PDT

Digital City Ep. 35: Post-E3 impressions, Palm Pre vs. iPhone, and the upcoming WWDC

by Julie Rivera
  • 2 comments

Oh the irony...

(Credit: Dan Ackerman/CNET)

Although we have to wait until next week's show to hear of Dan's possible escapades with McLovin' and company, along with his (enviable) hands-on experiences, at this year's E3 event in Los Angeles, that doesn't stop us from giving our take on what went down.

Note to Dan: We expect some video footage of actual gameplay, NOT a 15-page slide show...we kid, but, no, really.

Oddly enough, we were all physically suffering from one thing or another before the taping of the show--Joe with his sinuses, Julie with the constant eye twitch, and Scott with...whatever--but we mustered enough strength to push forward 'cause that's how we roll. Based on what we saw of E3, we discuss who won the motion sensor/controller wars, the PSP Go, and which games we were excited to get our hands on in the future.

We also talk about what could, or should, be expected at this week's Apple Worldwide Developers Conference (WWDC). Obviously, the iPhone OS 3.0 should be shown off, but what about the new iPhone? We predict what the rumored new iPhone--or what Joe calls the "iDevice"--will have, and what it needs to take back the hype from the Palm Pre.

In the midst of all the serious and informative discussion though, we find ourselves victim to double entendres and innuendos. Also, Julie strikes several poses in front of the404 banner in the podcast room, but you'll (obviously) only catch it on the video version of the show. It's all in fun.


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March 4, 2009 10:00 AM PST

Sony's PSP 'virtual console' in the works

by Julie Rivera
  • 10 comments
(Credit: PlayStation)

In a brief interview with MTV Multiplayer late last week, Sony's Director of Hardware Marketing John Koller says that Sony plans to expand its digital catalog to include non-PlayStation console titles as well as back-catalog games from the PlayStation One console.

"PSOne is included, but everything is on the table. We look for some of those big hits from all of the past games in their history and look for ways we can bring them over," John Koller says. "It's not always easy. There are obviously technical areas that need to be bridged. But when those are solved, consumers will see a wide variety of retro games and brand new games coming to the PlayStation Network.

In an effort to further improve the offering of digital games available to PSP users through the PlayStation Network, the company is preparing more portable versions of PS3 downloadable titles including Flow and the upcoming PixelJunk Monsters, in addition to producing more internally developed download-only titles and to eventually match the largely available titles to the Japanese market.

As multiconsole service appetites grow--such as with Nintendo Wii's Virtual Console and evidenced by already hacked PSPs out there--Sony is also reaching out to other publishers for their back catalogs, showing an interest to expand to non-PlayStation platforms.

Sony's drive to digital content is backed up by the sense that this is what consumers want. "We know that 50 percent of our base is interested in downloadable games for pay, not for free, from the network," Koller said. "That's something that needs to be acted on."

I'd opt for free, but I hang out with the wrong crowd. I'm grimy like that.

Originally posted at Crave
December 22, 2008 2:16 PM PST

Digital City: Episode 12

by Dan Ackerman
  • 1 comment

On this week's installment of the Digital City, we discuss faster Internet access coming to several major cities, where to find a Nintendo Wii, and how to safely buy (or sell) a U.S. Senate seat.


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About Digital City Podcast

Live from New York, CNET's Dan Ackerman, Julie Rivera, Joseph Kaminski, and Scott Stein explore the impact of new technology on city life and urban environments, from municipal Wi-Fi to high-tech crime to tricks for cutting the line at the Apple Store.

Send us e-mail at digitalcity@cnet.com.


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Meet the Digital City hosts
Dan Ackerman Former radio DJ turned journalist Dan Ackerman grew up in the Bronx and now lives in Manhattan. He’s covered music, technology, and video games for more than 10 years. His latest album, Tales Out of Night School is available now. See profile
Joseph Kaminski Joseph Kaminski, when not juggling the dual demands of parenthood and HD gaming, is a life-long Manhattanite and can be found testing the latest tech in CNET’s Lab. See profile
Julie Rivera Julie Rivera grew up and currently resides in Brooklyn. When she's not deejaying, bartending, or fixing gadgets for friends on the outside, you'll find her testing, troubleshooting and developing benchmarks for laptops in the "fish bowl" known as CNET Labs. See profile
Scott Stein Scott Stein, CNET's newest laptops editor, was born in Queens and grew up a Long Islander - and is now raising a kid in NYC. In addition to covering games and tech, writing screenplays, and performing improv in seedy downtown establishments, he's also a die-hard, season-ticket-holding Jets fan. See profile
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