Digital City Podcast

Read all 'Madden' posts in Digital City Podcast
September 12, 2009 2:07 PM PDT

Digital City Podcast 49: Steve Jobs returns, first Win 7 TV spots, and the Beatles/Dreamcast connection

by Dan Ackerman
  • 4 comments

Episode 49 of the Digital City, where we find out why Microsoft's Steve Ballmer tried to stomp a co-worker's iPhone; check out the first Windows 7 TV ad; and lament that Steve Jobs had to drag himself onstage at the latest Apple event to basically announce nothing (and that the purported Beatles/iTunes deal never materialized).

We also check out EA's Madden for the iPhone, find out why Batman: Arkham Asylum is such a hit, and fondly remember the 10th anniversary of the Sega Dreamcast.

Related links:
>>iPhone NFL Kick off
>>Arkham Asylum: best of '09?
>>Happy 10th anniversary, Sega Dreamcast!
>>Hands on with The Beatles: Rock Band
>>Microsoft's first Windows 7 TV ad
>>CNBC: Ackerman on Apple

>>Watch the Digital City live every Friday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)


September 10, 2009 11:36 AM PDT

iPhone NFL Kick off: Does Madden 10 play nice without buttons?

by Scott Stein
  • 19 comments
(Credit: Scott Stein/CNET)

The real NFL season is about to kick off, and EA has seized the opportunity to finally slide in the release of its much-anticipated port of Madden to the iPhone/iPod Touch format. It represents the meeting of the mobile entertainment industry's unstoppable force, Apple's black slab of wonder, with the gaming industry's immovable object. Available at $7.99 through the kickoff of the Steelers-Titans game tonight and $9.99 afterward, is it worth your hard-earned tailgate dollars? We played it last week here at the CNET offices and played it a lot more on our own iPhone last night, and here's our verdict.

It took EA a few weeks longer to get its iPhone act together than Gameloft did with NFL 2010. Did it pay off? Well, in some ways, yes. The player models and 3D stadiums seem better rendered than Madden's NFL-licensed and similarly-named App Store rival, NFL 2010 by Gameloft, but with a significant drawback: the framerate on our 3GS playthrough was significantly choppier than NFL 2010. A future update will hopefully fix this, but in the meantime it doesn't affect gameplay enough to be a game-killer. The presentation and commentary are impressive, nearing console level but hovering nearer to PSP and DS versions of Madden.

The biggest fear among those who play any type of hardcore game is whether losing a physical control pad affects gameplay in any significant way. The answer is simple: yes, it does. I've played games on my iPhone for more than a year, and it rarely avoids feeling like a compromise: lose a control pad, but gain a simplified interface and an extremely compact form in a smartphone. As to whether it's worth it, ask yourself if you'd rather tote around a PSP or a Nintendo DS in your pocket in addition to your phone, or just carry an iPhone and lose a few controls, and you'll have your answer.

The solution EA has given is the same many developers have, including Gameloft: add a virtual stick in the lower left corner, and a series of context-sensitive buttons in the lower right. The problem with the virtual stick is that, like other titles, it can be lost in the shuffle on heavy-focus moments of game play. There's no tactile feedback, so it must be looked after, unlike a real analog pad. When playing Madden, that means a lot of the accuracy is lost. But the good news is that this game wasn't really designed for finesse play. We'll explain. ... Read more

Originally posted at iPhone Atlas
August 24, 2009 1:07 PM PDT

Madden for iPhone: A first look

by Scott Stein
  • 11 comments

Madden hits Apple's small screen, and Favre rises from the dead.

(Credit: EA Sports)

Madden may rule the roost of NFL games for the most part, but one pesky little company still has a license for mobile phone-based NFL games, too: Gameloft. We covered NFL 2010 recently, and mentioned that it could give Madden a run for its money in the mobile space.

While Madden for the iPhone and iPod Touch was rumored before, EA Sports has formally confirmed the release of the game with some screenshots and a promise that it will be available "in time for opening day," which is September 10. Promising expertise that 20 years in the business can provide, the news release for Madden on the iPhone and iPod Touch is clearly cognizant that there is a competitor out there already.

A large number of baffling icons fill the right corner of the screen.

(Credit: EA Sports)

One observation, looking at these screens, is that there's more than a little similarity between the interfaces of this game and NFL 2010. A virtual joystick on the left combined with contextual action buttons on the right will try to accommodate for the missing control pad in much the same way as Gameloft's title--although to be fair to Madden, it looks as if it has more action-button options on the offensive snap plays shown. Receivers look like they're color-coded based on how open they are, and it seems like tap-to-throw may also be the mechanic here, as it is in NFL 2010.

... Read more

Originally posted at iPhone Atlas
August 15, 2009 11:42 AM PDT

Digital City No. 45: Apple tablet rumors, NFL games not named Madden, and music tech pioneer Les Paul

by Dan Ackerman
  • 4 comments

Episode 45 of the Digital City, where we discuss the latest Apple tablet rumors and discover who besides EA has a license to produce NFL video games. Plus, an appreciation of music tech pioneer Les Paul.

Related links:
>>The Apple tablet may be under wraps until 2010
>>Can Gameloft's NFL 2010 for iPhone topple Madden?
>>Les Paul, recording-tech pioneer, dies at 94

>>Watch the Digital City live every Friday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!

Listen now: Download today's podcast
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)



August 14, 2009 7:48 AM PDT

Can NFL 2010 for iPhone topple Madden?

by Scott Stein
  • 21 comments

The last Madden-rival standing: Gameloft's NFL 2010

(Credit: Scott Stein/CNET)

NFL game fans, we feel your pain. Ever since EA locked up video game-publishing rights to consoles and PCs, Madden has become the only game in town--a monopoly on NFL gaming that eliminates free choice and, some say, removes a competitive need for change. We played the new Madden 10, and we happen to like it. Still, we miss the days when competitors such as NFL 2K5 actually existed.

But, in fact, one still does, and it's made by Gameloft. NFL 2010 (App Store link) hit the iPhone last week with relative quiet. Not only is it an NFL-licensed game, but it's a full-3D game with playbooks and complete league-accurate rosters. In case you're wondering how this happened, EA Sports doesn't own exclusive rights to NFL mobile games. In the mobile arena, competition still exists. Gameloft currently has a license to make NFL games as well, although only on phones and not for DS/PSP hardware.

EA is reportedly preparing an iPhone version of Madden, but for now, Gameloft's title is the only real-deal gridiron action on Apple's App Store. Of course, we were extremely curious as to how it would play, especially with no physical control pad. Read on for our impressions, and check out the gallery below.

... Read more
Originally posted at iPhone Atlas
July 10, 2009 9:40 PM PDT

Digital City No. 40: Google's Chrome OS vs. stealing cell phones vs. NYC subway map phone apps

by Dan Ackerman
  • Post a comment

This week on the Digital City, topics include Google's new Chrome OS, and what it means for Netbooks and Microsoft; some not-too-bright cell phone thieves; how Scott semi-scammed a new iPhone 3GS; and some new apps for navigating the NYC Subway system.

Related Links:
>>Scott's iPhone upgrade update
>>Google's Chrome OS: Why Microsoft shouldn't worry...yet

>>Watch the Digital City live every Friday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!


Listen now: Download the audio version of today's podcast


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About Digital City Podcast

Live from New York, CNET's Dan Ackerman, Julie Rivera, Joseph Kaminski, and Scott Stein explore the impact of new technology on city life and urban environments, from municipal Wi-Fi to high-tech crime to tricks for cutting the line at the Apple Store.

Send us e-mail at digitalcity@cnet.com.


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Meet the Digital City hosts
Dan Ackerman Former radio DJ turned journalist Dan Ackerman grew up in the Bronx and now lives in Manhattan. He’s covered music, technology, and video games for more than 10 years. His latest album, Tales Out of Night School is available now. See profile
Joseph Kaminski Joseph Kaminski, when not juggling the dual demands of parenthood and HD gaming, is a life-long Manhattanite and can be found testing the latest tech in CNET’s Lab. See profile
Julie Rivera Julie Rivera grew up and currently resides in Brooklyn. When she's not deejaying, bartending, or fixing gadgets for friends on the outside, you'll find her testing, troubleshooting and developing benchmarks for laptops in the "fish bowl" known as CNET Labs. See profile
Scott Stein Scott Stein, CNET's newest laptops editor, was born in Queens and grew up a Long Islander - and is now raising a kid in NYC. In addition to covering games and tech, writing screenplays, and performing improv in seedy downtown establishments, he's also a die-hard, season-ticket-holding Jets fan. See profile
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