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November 3, 2009 9:48 AM PST

Games not just for girls: Style Savvy hands-on

by Scott Stein
  • 9 comments

Is Style Savvy Nintendo's secret weapon this holiday?

(Credit: Nintendo)

Different games are made for different people. I can understand that. Nevertheless, it's disappointing that Nintendo addressed its new game, Style Savvy, exclusively to girls. An adaptation of a Japanese game that Nintendo has already found great success with, Style Savvy is entirely devoted to fashion. You buy clothes, you sell clothes, you dress up your avatar, and you open your own boutique to sell your fashion solutions to the world. When Nintendo sent its alerts and asked us here at CNET to check out the game, we were slightly less than excited about it. That doesn't seem like great news for a game that's front-and-center in Nintendo's holiday lineup, but then again, we're not the target audience.

This box doesn't exactly scream "buy me."

(Credit: Nintendo)

I am far from interested in fashion, and the box design looked a lot like other DS shovelware released by many, many companies already. To be honest, my colleagues thought I was crazy to even be covering this game in the first place. Still, I was curious. I said I'd give it a try. And so a copy found its way into my DS. And, to my great surprise, it's still in there days later.

First off, this game is a retail/shopping simulator. The main focus is on greeting new customers, listening to their shopping requests, and then recommending a piece of clothing to fit their budgets. It might sound boring, but the reward is guessing right and getting a very satisfied customer who might buy even more, adding valuable income to your supply. With that money you buy more items from the design center (10,000 items cycled by season and randomness adds up to an Animal Crossing level of diversity). An in-game fashion magazine even shows off new fashion trends for the season, which parallels actual time.

The game starts you off as a store employee and then puts you in charge of your own store, where you try to succeed as well as you can. Everything you wear and how you behave also affects your performance, creating a surprisingly casual, yet deep, experience...and as you can see, I pretty much became hooked. I'm not embarrassed to admit that. The game is also controlled via stylus and with the DS turned on its side in "book" format. Its pace is slow enough for a subway ride, and the many small interactions create a persistent microgame that can be played in intervals as small as a minute.

My main issue, however, is that this game is officially targeted at girls. ... Read more

The following product mentioned is available.

On Sale Now: $29.99
View the latest prices for Style Savvy (DS)

Originally posted at Crave
August 21, 2009 7:14 AM PDT

Are gaming handhelds too expensive?

by Scott Stein
  • 54 comments

How much is too much?

In the wake of the PS3 Slim price-cut landslide of news, one small wound still lingers, and has now gotten worse: the PSP Go is still $249.

Now that the PS3 Slim is $299, and the Xbox 360 Elite is well on its way to the same price, the ceiling for console gaming is finally coming down. This isn't a surprise; it happens every gaming generation. But, considering the components of multipurpose systems like the Xbox 360 and PlayStation 3, this generation of consoles has hovered at higher prices than consoles of the past. Now, however, all three home consoles are within $50 of each other. The next sensible step would be for the Wii to take a price cut as well, and it most likely will happen this holiday season in some form (be it a real cut or a new bundle with Wii MotionPlus and Wii Sports Resort, for instance).

However, while consoles have been seeing price drops, handheld game systems have been seeing an odd recent trend--price increases. The PSP Go, which was seen as Sony's handheld comeback, actually costs more than a regular PSP, despite having fewer features. At $250, it's not just the cost of the original PSP; it's also only 50 dollars less than a PS3. The Nintendo DS Lite, which costs $129, received a revamp in the form of the improved camera-equipped DSi, which can also download more affordable games...at an increased price of $170.

Nintendo's DSi

Handheld game systems aren't just taking hits in terms of system costs, either. While DS cartridges and UMDs at $19.99 and $29.99 a pop once seemed like affordable alternatives to 50- and 60-dollar console boxed games, downloadable games on PSN, Xbox Live Arcade, and WiiWare are routinely being released for $15 and less.

As our own Jeff Bakalar reflected, handheld game systems are dinosaurs, in a sense. They hearken back to a time in the early '90s when there were no smartphones or cell phones at all, no MP3 players, no portable video outside of a Sony Watchman. A handheld like the Game Boy afforded portable entertainment that nothing else could. Now, DSis and PSPs have to compete with iPhones, iPod Touches, a flurry of other handhelds, and even the occasional Zune. Many of these can also play games now, forcing Nintendo and Sony to include features like cameras, MP3 playback, and video downloads to justify the cost of purchase.

Maybe we're calling this flatline too early here at the CNET emergency room, but are dedicated handheld game consoles on their way to extinction? We hope not. ... Read more

Originally posted at Crave
August 3, 2009 10:30 AM PDT

Augmented-reality games: EyePet hands on, 5 others

by Scott Stein
  • 4 comments

Augmented reality--in case you haven't been following, is a technology blending video cameras and computer graphics enabling you to interact with virtual creations in the real world. In practice, it looks like virtual reality crossing over into actual reality. You may have heard the buzzword, but as of late, it's becoming a serious gaming trend. At last week's PlayStation holiday preview in New York, one of the most talked-about titles in Sony's fall lineup was its hi-tech attempt to take on Nintendogs, called EyePet.

While it was definitely one of the most impressive augmented-reality game demos we've seen, it's far from the only one. Here's a rundown of EyePet as well as some other augmented-reality games of the future we're looking forward to playing. And is it just us, or is the angle of most of these titles to "make little animals appear next to you?" Clearly, if this is any indication, get ready for a whole lot more hallucinatory ghost creatures dancing on your coffee tables for holidays to come.

Eyepet (Sony, PlayStation 3)
Sony's been quietly leading the pack in U.S. augmented-reality game development, starting with 2007's bold but unsuccessful trading-card battle game Eye of Judgment. Although interactive PlayStation Eye software has been available on the PSN Store that achieves other AR effects, EyePet is their first major push at a mainstream home entertainment product. ... Read more

Originally posted at Crave
April 6, 2009 11:06 PM PDT

Digital City No. 26: MacBook Mods, repairing your Guitar Hero drum kit, and Nintendo's new DSi.

by Dan Ackerman
  • 3 comments

In Episode 24 of the Digital City, we discuss light-up MacBook mods, the pirated Wolverine film, how to repair your Guitar Hero drum kit, and the cool packaging for Nintendo's new DSi.

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About Digital City Podcast

Live from New York, CNET's Dan Ackerman, Julie Rivera, Joseph Kaminski, and Scott Stein explore the impact of new technology on city life and urban environments, from municipal Wi-Fi to high-tech crime to tricks for cutting the line at the Apple Store.

Send us e-mail at digitalcity@cnet.com.


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Dan Ackerman Former radio DJ turned journalist Dan Ackerman grew up in the Bronx and now lives in Manhattan. He’s covered music, technology, and video games for more than 10 years. His latest album, Tales Out of Night School is available now. See profile
Joseph Kaminski Joseph Kaminski, when not juggling the dual demands of parenthood and HD gaming, is a life-long Manhattanite and can be found testing the latest tech in CNET’s Lab. See profile
Julie Rivera Julie Rivera grew up and currently resides in Brooklyn. When she's not deejaying, bartending, or fixing gadgets for friends on the outside, you'll find her testing, troubleshooting and developing benchmarks for laptops in the "fish bowl" known as CNET Labs. See profile
Scott Stein Scott Stein, CNET's newest laptops editor, was born in Queens and grew up a Long Islander - and is now raising a kid in NYC. In addition to covering games and tech, writing screenplays, and performing improv in seedy downtown establishments, he's also a die-hard, season-ticket-holding Jets fan. See profile
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