CNET News Video: Samsung, Oculus team on VR-smartphone combo headset
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CNET News Video: Samsung, Oculus team on VR-smartphone combo headset1:58 /
Samsung and Oculus VR partner on a new virtual reality headset at IFA in Berlin, Germany. The goggles combine the Galaxy Note 4's Super AMOLED display with Oculus technology to provide a 96-degree viewing experience.
Ladies and Gentlemen. Here is most innovative, most exciting Samsung Gear. We've designed Gear. It's big, Gear V.R. especially for innovators and developers. Who, with the support of Samsung, will move virtual reality to the det, bold next new level. So all you need to do is you put your note four right in like, like we did and you put on the headset, just like we did, and now you're ready to go Okay. anywhere. Now I'm seeing this for the first time, so I'm gonna describe, hopefully you can, something like. Well I see. The table here, a couple of acrobats in front of me, it's like I'm in a theater, It's like I'm there. I'm watching back, and they're carrying on. It's incredible. A completely mobile VR is a magical thing. You can pick it up and take it with you. You can put it on and then turn completely 360 degrees in the virtual world, but it's a hard problem to do well and we need to bring a lot of different technologies to bear on this. So one of the biggest ones, is the Samsung, super ammo led display, the unlike an LCD panel, which can ten or 20 milliseconds to change pixel state, the super ammo lens can turn on and off almost instantly, this let's us light up a pixel, and then turn it off, a fraction of a frame later, which let's us kill motion blur. Now, these screens are such high resolution, that there was a lot of skepticism about what level of graphics we would be able to render at the consistent rates necessary for virtual reality. But Samsung's gotten us very low level access to the hardware platform here. And this has enabled us to develop an innovative software architecture, that can continue to maintain smooth accurate updates from the head tracking. Even when the system is actually overloaded. [MUSIC]