GameSpot's Scott Butterworth got an opportunity to take Deus Ex: Mankind Divided for a spin. The Lobby crew talks Prague, Golem City, and the familiar mechanics of the to-be-released title.
Our recent hands-on time filled in some major blanks, including the game's Mass Effect-style social elements and semi-open-world structure.
The futuristic world of Deus Ex could soon be a reality after the game's creators announced a project with Razer and Open Bionics to create a prosthetic arm based on the world of the game.
Deus Ex: Mankind Divided's director talks to GameSpot about the game's release date delay, the newly announced Breach mode and how many endings the game will feature.
Boxed and digital editions of the game also detailed.
"It seems like we're getting more finely tuned, prettier versions of games we've been playing for years."
"We won't compromise on quality," says the game's developer Eidos Montreal.
Lesson one: sentry robots are highly combustible and make excellent distractions.
Square Enix received a "resounding amount of negative feedback."
The big-name game arrives on Apple tablets and smart phones this week -- the Android version doesn't have a date yet.