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Following in the footsteps of last year's
Playing Full Frontal Assault's competitive multiplayer either one-on-one or two-on-two, your goal is to destroy the six generators in your opponent's base while ensuring that at least one of your own generators survives. Play revolves through three phases--a node-capturing phase, a defense- and squad-purchasing phase, and an assault phase.
During the first phase, called recon, you zip across the map, enjoyably aided by rocket boosters on the soles of your boots. Nodes around the battlefield are guarded by meager defenses; by defeating those forces, you can claim the nodes as your own. Of course, during this time, your opponent is also racing to claim nodes, and may even try to take nodes that belong to you. Capturing nodes rewards you with weapons for your hero, and more importantly, each node you currently control pays out a steady stream of bolts over time.
Those bolts start coming in handy once the squad phase begins. During this phase, you can spend the bolts you've got coming in on base defenses--turrets, barriers, mines, and so on--and on forces that assault the enemy base. Do you pour all your bolts into trying to build a nigh-impregnable fortress? Do you go on the offensive, trying to overwhelm your opponent in the early stages? Or do you hedge your bets? During the first few rounds, your supply of bolts isn't great, but nodes gradually dish out more bolts as games progress, ensuring that battles escalate over time.