Asus' MS236H is, perhaps unsurprisingly, a 23-inch version of its, the cutely named "Designo". Nothing much has changed, from the slim profile, to the attractive black face on white backing, to the ring-shaped "stand" (if you can call it that) that props up the monitor.
Of course, this also means the same foibles are present, whether it be adjustability or button frustration, but it's still nice to see something different in the monitor space. We can easily imagine this being shown off in display rooms, being a second TV or monitor thanks to its 1920x1080 resolution, or perhaps even a screen dedicated to console gaming on the side. Some of these intentions may be marred by the fact that it doesn't come with built-in speakers — you'll either need to pipe your video source through an audio source other than HDMI, or use the supplied 3.5mm line-out jack as a pass-through.
Some of the slimness comes from the fact that Asus has split out the power supply into a separate brick. While making your desktop that bit more slick, it also adds to cable clutter. Choose your poison, as they say.
Slim and sleek, the MS236H makes a statement. (Credit: Craig Simms/CBS Interactive)
Specs at a glance
|Response time||2ms G2G|
|Max vertical refresh||75Hz|
|Connections||HDMI, VGA, 3.5mm line out|
|Accessories||DVI to HDMI, VGA cables; power brick|
Stand and ergonomics
The MS236H is held up by a translucent plastic ring, which allows limited tilt adjustments only. Unlike the MS246H, our review sample didn't come with the little plastic wedge designed to keep the ring-stand in place — however, throughout testing it was never required, and therefore its loss not keenly felt.
The translucent ring works fairly well for tilt adjustments. With the entire base of the monitor touching the desk though, swivel could be a problem.
(Credit: Craig Simms/CBS Interactive)
Power, HDMI, VGA, 3.5mm line out. Clean and simple, just like the rest of the monitor. (Credit: Craig Simms/CBS Interactive)
Buttons and on-screen display (OSD)
A big concave power button is on the right-hand side. While you might think it's a push button at first glance, everything is done through touch on the MS236H — the buttons are capacitive.
There are five dots to the left of the power button, each one with LEDs for labels. While at first this is cool, you'll soon discover that the labels disappear after a preset time. Usually we'd endorse this — the less distracting lights the better — but in this case there is now no way to determine what button does what, whether in the light or dark. Pressing any of the buttons makes the labels appear again, but also treats it as a button press — meaning a lot of unintentional, vexing OSD wrangling.
Yep, good. Now which one does what again? (Credit: Craig Simms/CBS Interactive)
Asus' OSD is uncluttered and easy to navigate, and offers scarcely more than the basics for a monitor. For scaling though it allows full screen stretch, 4:3 and overscan. There's no 1:1 option.
Just like every Asus product, Splendid is along for the ride here. This is the name of Asus' visual presets for the monitor, including "Standard", "Theater", "Game", "Night View" and "Scenery" modes. As always, we recommend you leave these off and calibrate yourself.
Asus offers a basic OSD, but it works well. (Credit: Craig Simms/CBS Interactive)
|Contrast||Sharpness||Gamma||Black level||White saturation||Gradient|
|Inversion pixel walk tests|
|Test 1||Test 2a||Test 2b||Test 3||Test 4a||Test 4b||Test 5||Test 6a||Test 6b||Test 7a||Test 7b|
|Pass||Pass||Slight flicker||Rolling downward motion||Slight flicker||Flicker||Pass||Pass||Pass||Pass||Pass|
The MS236H strolls through the basic tests, and flickers on four of the pixel inversion tests. This isn't too bad — most LCD screens fail one to four of these tests.
Measured against a Samsung SyncMaster 975p CRT, and using a Canon 40D set to a shutter speed of 1/320, an average of over 60 photographs were taken using Virtual Stopwatch Pro. The average result over DVI came in as 3.72ms, meaning almost no input lag. The largest difference measured between the two screens was 30ms, although the vast majority were simply zeroes.
ΔE is the measurement of how far a measured colour deviates from its expected value, allowing us to determine the colour accuracy of a monitor. While a ΔE value of 1 is considered perceivable, as long as it's less than 3, the shift shouldn't be too obvious. HCFR was used to determine ΔE for the monitor, and dynamic contrast ratio was turned off.