alpha blending

In computer graphics, each pixel has three channels of color information--red, green, and blue--and sometimes a fourth called the alpha channel. This channel controls the way in which other graphics information is displayed, such as levels of transparency or opacity. Alpha blending is the name for this type of control, and it's used to simulate effects such as placing a piece of glass in front of an object so that the object is completely visible behind the glass, unviewable, or something in between.

See also: alpha channel