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jlbrown23's community profile

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  • Some Good Points
    Although I liked SMG more than the reviewer, I do agree that it doesn't quite live up to its hype.

    The comment about "lack of beauty" rings true for me. And to me that doesn't mean graphics power, but just an overall aesthetic sense. There was just some sort of WHOLENESS about the environment of SM64 & SMSS that I didn't get. The levels seems somehow sparse - I didn't get the same feeling of immersion and discovery that I did in past games.

    I was also genuinely disappointed by the size & difficulty of the game. 15 worlds in SM64, 9 in SMSS, 6 in SMG. This might actually tie in to the lack of immersion I felt - everything sort of ended too soon. Which also ties in to the difficulty. With every other Mario game there wound up being some mind-bending, hair-pulling level somewhere in the game. Levels it took me 100+ lives to get through. And on top of it there were other levels that really tested me. But in this game I can't remember there being any levels that pushed me that hard, and I beat Bowser with ONE LIFE and only lost 1-2 health points.

    All that being said, I do still think it was a great game. The weird gravity effects were a blast, and I will disagree with the complaints about how the controllers worked(I really liked this). In fact I think the biggest problem was that the basic design was SO good that it made the fact the game is too small all the more disappointing. You look and see how much MORE they could have done if they had fleshed out the worlds a little more and added another few galaxies. In reply to: "Don't believe the hype: Super Mario Galaxy is not that great"

    November 26, 2007

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