Before you get amazed by the hardware sales number of PS2, which is something to admire upon, one should stop and think about the fact that although PS2 has sold 140 million units hardware wise, the best-selling game for it is Gran Turismo 3, which stands at around 15 million units. (Slightly less, but let's make it simple.) Anyone who knows anything about the game industry knows that selling hardware isn't where the profit comes from; it's the software sales and the licensing of the third parties developer. And the hardware-software ratio of roughly 10:1 isn't so hot. Nintendo, ever since NES and on, has kept a much better ratio of hardware-software sales ratio, 3:2 at times. Super mario bros. in NES had 40.23 million units sold, (although that was a pack-in,) and super mario 3 in NES (18 million stand-alone units.) Super Mario world with 20 million units, Mario 64 at 11 million and on and on. Plus, Nintendo is the only console manufacturers that's always made profits from the actual console hardware sales. There's a huge difference in PS2 selling 8 million units in one year and Wii selling 10 million in one year if you really take a look at it profit-wise. Sony loses money with each PS2 sold, ( or PS3 sold, as a matter of fact,) while Wii makes profit with each wii hardware sold. (It's been told that wii would make profit even at $200). I'm not here to say that one console is simply better than another; every console has its pros and cons and it's own style. However, as the ratio suggests, while nintendo was able to produce a mega-hit game that most people who had the console had, PS2 seem to have more of smaller, mania-style gamer base. In conclusion, hardware selling alot really doesn't mean a whole lot fiscally; at least not for Sony, and it may as well make it harder for PS3 step up, ironically because of its predecessor. In reply to: "How is the PlayStation 2 doing after all these years?"
August 20, 2008
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