• On GameSpot: Wii Fit tells 10-year-old she's fat
June 25, 2008 10:09 PM PDT

The next big thing: table tennis triples

Posted by Tim Leberecht
  • Font size
  • Print

The Table Tennis Triples and Modular Table Tennis System (MTTS) was a finalist in the Australian Next Big Thing Awards.

I love how the invention's "unique benefits" are listed on the award site:

"- More people play on one table: social benefits, reduced waiting times

- Greater shot range, fairer 'Triples' scoring system

- Conventional tables can be reversibly 'Triples' retrofitted

- Numerous games/table shapes possible with the MTTS sectors"

(Hat tip to Jordan Kanarek from frog)

Tim Leberecht is frog design's vice president of marketing and communications and has worked in the media, entertainment, and high-tech industries. He is a member of the CNET Blog Network, and is not an employee of CNET.
Recent posts from Matter/Anti-Matter
The paradox of loyalty
Fake Times
TEDGlobal coming back to Europe in 2009 - and staying
We Feel Fine
Gadget-less Bond
Jan Chipchase and Design Research
Disruptive Realism
The marketing of a president
advertisement

In the news now

Slowing expectations at a green-tech start-up

Six months ago, biofuels start-up Mascoma had the wind in its sails, as did the rest of the clean-tech sector. Now, the company is treading carefully and scaling back.


With JavaFX, Sun seeks new coders, new revenue

With the launch of JavaFX 1.0, Sun is trying to reclaim Java's strength as a foundation for rich Internet applications. But it's no longer the incumbent.


Tim Lincecum, motion capture star

San Francisco Giants pitcher, who won the Cy Young award last month, dons a motion capture suit for 2K Sports' Major League Baseball 2K9 video game.


About Matter/Anti-Matter

Tim Leberecht and Adam Richardson both work for frog design, a consulting firm specialized in designing innovative products and services for Fortune 500 clients. On the Matter / Anti-Matter blog, they engage in a debate around questions they face day-to-day in their work, using convergence/divergence as a lens through which to look at the pressing issues in business, culture, and technology. What makes a successful convergent product or a successful divergent innovation? Is convergence a myth that users don't really care about, or is the current state of convergence just not satisfying enough for them to embrace? How much divergence of innovation is good, and when does it just become confusing? How do you stay on top of people's ever changing needs and wants?

They are members of the CNET Blog Network and are not employees of CNET.

Add this feed to your online news reader

Matter/Anti-Matter topics

advertisement
advertisement

Inside CNET News

Scroll Left Scroll Right