November 26, 2007 9:02 PM PST

The 'failure' of the smartphone user experience

by Adam Richardson
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An article in Sunday's New York Times cites recent surveys challenging the notion that smartphones are ready for prime time:

Similarly, surveys by Yankee Group, a Boston research firm, show that only 13 percent of cellphone users in North America use their phones to surf the Web more than once a month, while 70 percent of computer users view Web sites every day.

"The user experience has been a disaster," says Tony Davis, managing partner of Brightspark, a Toronto venture capital firm that has invested in two mobile Web companies.

While many phones have some form of Web access, most are hard to use--just finding a place to type in a Web address can be a challenge. And once you find it, most Web content doesn't look very good on cellphone screens.

Improving this situation is going to require a more integrated yet multi-company approach, according to the article. "You got to have open systems, to allow the vast creativity of people to take place," says Tom Huseby, chairman of the board of Zumobi, which is creating a widget-style interface platform for smartphones. He says that open platforms like Zumobi, Android and other developments will help lead to this outpouring of creativity.

But the openness of Android is so vast, and requires coordination of so many companies for a given user experience, that it is hard to see how well-executed experiences are going to come quickly or consistently. The fastest way to produce a breakthrough user experience is with a closed system, as Apple does over and over again, from PCs to MP3s to smartphones. So while developments like Android hold a lot of promise overall, they are not a silver bullet. Solving the smartphone user experience "disaster" will take a holistic approach, even if using an open system like Android.

Adam Richardson is the director of product strategy at Frog Design, where he guides strategy engagements for Frog's international roster of clients, envisioning and creating new products, consumer electronics, and digital experiences. Adam combines a background in industrial design, interaction design, and sociology, and he spends most of his time on convergent designs that combine hardware, software, service, brand, and retail. He writes and speaks extensively on design, business, culture, and technology, and he runs his own Richardsona blog. Adam is a member of the CNET Blog Network and is not an employee of CNET.
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The problem with smart phones
by rnieves1977 November 27, 2007 7:22 AM PST
The only problem with smart phones is that you have to be smart to use them... What the general public really needs is dumb phones.... lmao
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About Matter/Anti-Matter

Tim Leberecht and Adam Richardson both work for Frog Design, a consulting firm specialized in designing innovative products and services for Fortune 500 clients. On the Matter / Anti-Matter blog, they engage in a debate around questions they face day-to-day in their work, using convergence/divergence as a lens through which to look at the pressing issues in business, culture, and technology. What makes a successful convergent product or a successful divergent innovation? Is convergence a myth that users don't really care about, or is the current state of convergence just not satisfying enough for them to embrace? How much divergence of innovation is good, and when does it just become confusing? How do you stay on top of people's ever changing needs and wants?

They are members of the CNET Blog Network and are not employees of CNET.

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