Why Sega should release a new console
Sega is in trouble. According to its latest filing in Japan, the company incurred a loss $501 million during its 2008 fiscal year and its video games division lost about $56.3 million. And as the company was quick to point out, something needs to be done on the video game front.
"As rebuilding our consumer video game business is crucial, we now need to review our game title strategy more flexibly to adapt ourselves to changes in the trend of the market," said Koichiro Ueda, head of Sega's public relations department.
Of course, Sega did what it could to downplay the news of its impending failure on the video game front and said that it thinks it can turn things around, but I just don't see how that's possible with just games. Let's face it -- the company's once proud Sonic franchise is floundering and there's no indication that it's really that valuable on Microsoft, Sony, or Nintendo platforms. Beyond that, the company has done poorly with other titles it has released and aside from a lingering desire for the return of the Shenmue series, few people even think about the developer any more.
With that in mind, Sega needs to change its strategy and turn things around. And the only way it can do that is to release its own video game console.
As soon as you read that, I'm sure it immediately conjured up thoughts about the Saturn and Dreamcast and the failure that both of those consoles were. And while you may be right in having doubts about Sega's ability to create an extremely popular console, I'm starting to think that we're ready for it.
Depending on the study you read, the average gamer is anywhere between 30-35 years old. Because of that, it's safe to assume that the vast majority of gamers remember the days of Sega console gaming and there is still a huge group of Sega zealots in the wild that long for another Dreamcast.
Realizing that, I think it's safe to assume that Sega should be able to capitalize on those that are still keen on using a Sega-branded console and through the use of some serious hype and a far better hardware strategy than it formally employed, it could become a major hit.
Of course, the plan doesn't quite end there.
There's no debating the fact that Sega has been a relative failure in the software space. Since its decision to drop out of the hardware game, the company has had a few minor hits, but nothing has been developed that we can classify as a blockbuster. And in an environment where we're seeing a significant push towards consolidation, the company really only has two options: sell the company to the highest bidder or develop a console.
And considering the fact that there are a slew of more attractive developers out there with better franchises, I just don't see too many large firms going after Sega. And it's for that reason that it needs to find a way to differentiate itself and take a stab at the hardware market.
In order for Sega to truly keep its game division afloat, it'll need to develop hardware that's both forward-thinking and inexorably tied to the online space. Beyond that, it'll need to repair the issues it may still have with retailers and some other developers and endeavor to build a console that can compete on the same level with the Xbox 360 and the Playstation 3.
But it's the relationships with developers that will truly matter to Sega. Due to the expected high price of the hardware, Sega will need to sell the console at a loss and (hopefully) make up for it through deals with third-parties. In order to do that, it'll need to establish itself as the "real third console" that developers should expect to sell games on. After all, third-parties are having trouble selling games on the Wii and if they believe that they can turn an even greater profit by selling games on three consoles, the deals should start to build up.
After forming the deals with developers, Sega will need to build the hype machine up as much as possible. Instead of following the faulty plan of years ago, it needs to show off a console that's both more powerful than anything available, offers a Blu-ray drive, and has the kind of online component we're only seeing in the Xbox 360. The company also needs to play by the rules: it shouldn't announce the console and release it on the same day and it should take as much time as it needs to ensure all of its ducks are in a row before it launches it.
More than anything though, the return of Sega should be the centerpiece of its entire campaign. I truly believe that there are millions across the globe that would invite Sega back into the hardware business and as long as the games were plentiful, even those who have never played a game on a Sega console may want to get in on the action.
Although it's risky, I simply don't see any other way Sega can revive its business. With slow growth and losses each year, how can the company truly expect to compete in this increasingly competitive market without some sort of action?
Sega should be a hardware company. It's as simple as that.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.
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Also, "I simply don't see any other way Sega can revive its business." Again, how about making a successful game? No real analysis of Sega's business or comparisons to other struggling software companies that have been able to regroup and eventually flourish.
Sega should just start retooling, and their Sonic series..... still a VERY good series, as far as I have seen lately in stores.
I wonder who wrote that.
More and more things on CNet.com tend to be blogging and little news or reviews. For the past year and a half (roughly around 2005) is when things started going really sour. Their reviews are really slow to come out, and their ratings are usually a joke. I was surprised to see that CBS wanted to purchase this company. Looks like again I'll be looking elsewhere to get my tech news. I much rather listen to blog sites such as Engadget or others. They're not great, but they're better than the complete garbage CNet has been hashing out.
On a completely different note, this guy actually things the market can support a fourth console manufacturer in the video games industry? Especially with Sega's track record, not too many people are going to really want to try the system regardless of how powerful it is. Sega's only reasonable success was the Genesis and that was quite a long time ago.
32X/Sega CD was a waste of time (had the Sega CD what a mistake that was!) .... Sega gave up on Saturn way too early out of the gate, and people really weren't ready for the 128-bit Dreamcast at the time.
p.s. SEGA, make sure you keep the games by and far on the casual side (like Nintendo), and you should be super successful!
1. Business initiatives are evaluated on a risk/return basis. A hugely-expensive project with a small (or, in my opinion, infintesimal) chance of success would just waste a great deal of the shareholders' money. (Moreover, SEGA may not even have the resources (financial and otherwise) to create and sustain a console to the point where it could become successful (as improbable as that may be)).
2. Business managers have a fiduciary duty of care to its company's shareholders/owners (ie. they should manage the company with the same care that they would use managing their own company). Would the author would be happy to sink millions of his own personal wealth into financing Sega's new console? I sure wouldn't and I don't think the SEGA managers would either.
Just because a company is poorly positioned in the market, does not mean that it should become suicidal - take on an expensive, immensely-risky and ultimately wasteful (in risk-adjusted present value terms) project.
As for selling the company, this would make sense only if a buyer were willing to purchase it at a price that is higher than its managers/board value the company. I'd be interested to hear how the author would value Sega's brand and/or its development pipeline.
CNET, do your any of your editors have business degrees?
But for sure this idiot has to go. I've seen nothing but useless speculation and fantasy from him.
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by HarrisNick1
May 16, 2008 2:11 AM PDT
- Sega in hardware? I think not. Sure there are plenty of Sega fans, but they've all moved on to other companies offerings and will likely not return, in addition, as the current generation of consoles is gearing up for mid-cycle, Sega would need to develop something for next generation, the cost of doing such a thing is incredible and Sega probably can't afford to do something that risky. If Sega wants to succeed in the video game market space they need to make games that people actually want to play, it's that simple. They already have several well established IPs all they need is to develop these games and not release them into the market UNTIL they have been thoroughly tested and inspected for quality. If they could develop and market these games to the right people, JSRF for fans of Banksy, Shenmue 3 for those that have been waiting AGES FOR THE SERIES TO BE CONCLUDED, ahem... Crazy Taxi, Super Monkey Ball, and Sonic the Hedgehog for casual gamers, the list goes on. Oh, and while your at it, kill off half of the characters in Sonic, there are too many and no one cares about them.
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