Correcting the violent video game rhetoric
Now that GTA IV has hit store shelves, it's time for the world's anti-video game fanatics to crawl out from under their rocks and tell us all how this game and so many others ruin our children and turn them into Jack the Ripper wannabes. Of course, all those self-righteous zealots won't tell you the truth -- nothing they say is rooted in reality.
Earlier today, a colleague of mine at CNET wrote a well-written article that discusses how critics have already attacked GTA IV without even playing it yet.
Much of the discussion centered around foolhardy demagogues who have yet to actually play the game, but somehow know that it will lead to child violence: "We've seen a number of clips of the game," said Yee spokesperson Adam Keigwin. "From the clips alone, and based on GTA and Rockstar's history, (Yee) thought it very appropriate to issue a statement urging parents not to purchase the game for their children."
Huh?
And I guess a discussion on video game violence is never complete without mentioning Jack Thompson. According to Softpedia, Thompson wrote a letter to Take-Two CEO, Strauss Zelnick's mother to discuss her son.
"Your son last week was reported to have said the following about Grand Theft Auto IV," the letter allegedly began. "'We've already received numerous reviews, and to a one, they are perfect scores. My mom couldn't write better reviews...' Taking your son's thought, I would encourage you either to play this game or have an adroit video gamer play it for you. Some of the latter gamers are on death row, so try to find one out in the civilian population who hasn't killed someone yet."
Thompson later said in an email to CNET that he did not send it to Strauss' mother, but his lawyer.
"I sent it to Strauss' attorney to make the point that if you drag your mother into your porn business pimping," Thompson told me by e-mail, "you had better be prepared for blowback."
Wow. And this is the guy who's leading the charge against violent video games? Perhaps those that despise attacks on innocent civilians shouldn't engage in similar acts.
If you notice, the list of anti-video game idiocy seems to grow with each waking minute. Whether it's the result of people trying to get into the limelight or maybe that their son was beaten up at school and video games were the easy culprit, more individuals are jumping on the anti-video game bandwagon with no knowledge about what's going on.
Lt. Col. Dave Grossman is a retired Army Ranger, West Point psychology professor, and an expert on the psychology of killing. He is undoubtedly an American hero and someone who should be respected for his service to his country. But after retiring, Lt. Col. Grossman started writing books about the psychology of killing and the impact violent video games can have on children. In one of his most popular books, On Killing, Grossman contends that "murder simulators" are teaching our children to kill and desensitize them to the thought of eliminating another human being.
To further his research, Grossman formed a group called Killology, which "examines how culture and society change when one human being kills another."
By and large, Grossman's argument is rooted in his belief that violent video games create role models and glorify violence on-screen. He argues that this is the same tactic being used by the military to "desensitize" soldiers when they're asked to kill the enemy. Simply put, Grossman has used his research group to come to the conclusion that violent video games should be eliminated entirely.
"We need to work toward "legislation" which outlaws violent video games for children," Grossman writes on Killology.com. "In July, 2000, the city of Indianapolis passed just such an ordinance, and every other city, country or state in America has the right to do the same. There is no Constitutional "right" to teach children to blow people's heads off at the local video arcade. And we are very close to being able to do to the media, through "litigation," what is being done to the tobacco industry, hitting them in the only place they understand--their wallets."
Throughout his discussion, Grossman delves into the impact role models and entertainment can have on children. He believes that glorifying violence has caused the numerous school shootings over the past few years and contends that video games (among other forms of entertainment) are to blame. But due to the participatory nature of video games, they can be worse.
"The result is ever more homemade pseudo-sociopaths who kill reflexively and show no remorse," Grossman writes. "Our kids are learning to kill and learning to like it. The most remarkable example is in Paducah, Kentucky the school killer fired eight shots, getting eight hits, on eight different milling, scrambling, screaming kids. Five of them were head shots (Grossman & DeGaetano, 1999)."
"Where did he get this phenomenal skill? Well, there is a $130-million law suit against the video game manufacturers in that case, working itself through the appeals system, claiming that the violent video games, the murder simulators, gave that mass murderer the skill and the will to kill.
And while Grossman's logic is faulty at best, don't take my word for it -- take it from a well-known sociologist at the University of Souther California, Karen Sternheimer. According to Sternheimer's article in Contexts, a quarterly journal released by the American Sociological Association, video games do not help individuals commit real violence.
"The biggest problem with media-effects research is that it attempts to decontextualize violence," she writes. "Poverty, neighborhood instability, unemployment, and even family violence fall by the wayside... Ironically, even mental illness tends to be overlooked in this psychologically oriented research."
"Blaming video games meant that the shooters were set aside from other violent youth...at whom our get-tough legislation has been targeted. The video game explanation constructs the middle-class shooters as victims of the power of video games, rather than fully culpable criminals. When boys from "good" neighborhoods are violent, they seem to be...created by video games rather than by their social circumstances. Middle-class killers retain their status as children easily influenced by a game, victims of an allegedly dangerous product. The same can't be said for those in "bad" neighborhoods."
According to Dmitri Williams, the lead author of a study that asserts that violent video games do not cause children to become more violent, it's looking more and more like video games really don't cause violence.
"I'm not saying some games don't lead to aggression, but I am saying the data are not there yet," Williams said. "Until we have more long-term studies, I don't think we should make strong predictions about long-term effects, especially given this finding."
Lastly, Grossman and Thompson have contended that violent crimes cannot be an indicator of whether or not children are being influenced by video games.
According to Lt. Col. Grossman, murder rates are only down today because of advances in health practices that save more lives, but did he somehow miss that teen violence is down 77 percent since 1993, which just so happens to be the year Doom was released? Or perhaps he missed the fact that although school shootings are awful when they happen, the average student has less than a 7 to 10 in a million chance of being gunned down at school and even then the number is high not because of video games, but because many inner-city schools have children who bring guns to class for protection.
In a recent interview with Real Sports, Torii Hunter, the well-known centerfielder for the Los Angeles Angels, said that he carried a gun for protection in his inner-city neighborhood as a child. Every day, he said, he would wonder if we would die. Ironically, he didn't mention video games.
The question of violence in video games is not an easy one to answer. And while some provide faulty logic to "prove" video games can actually cause violence, no study has ever proven that fact. And to make matters worse, those that claim to come close tend to forget environmental factors like poverty, domestic abuse, genetic predisposition and child treatment that can be correlated to violence.
Instead of blaming violent video games for all of the world's problems, I think it's time for individuals that espouse these faulty beliefs to realize that no one action can prove that theory. Are video games violent? Some are. Do they definitely cause violence in children? No.
Violent video games have become the scapegoat for those who wish to sweep the real problems under the rug. Instead of looking at the TV, maybe we should all look in the mirror and realize that a artistic figure on-screen is the least of our troubles.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.







Even now I don't want to spend my weeks going on a rampage through the game... well I do want to... but I'd be giving into temptation.
In the words of R. Kelly... My mind's telling me noooo... but my BODY.... is telling me yeessssss
One other thing...does anyone remember Eric Harris & Dylan Klebold, & a town called Columbine, CO??
Get a clue
I'm tired of people expecting the gaming or movie industry to raise their child. These are the same parents who blame public schools for giving their kids bad manners. News flash, your kid is rude because you are rude. He uses foul language because he heard you use foul language around him. He isn't smart because you never read to him and he never sees you reading (People magazine doesn't count). He only watches television and plays video games because you made him watch barney for 6 hours a day from ages 3-7. Stop looking for excuses.
What if the problem isn't video games but bad parenting?
Basically, the lack of uproar is believed to be down to 18 label on the box - it's clearly labeled as adult content and people are now generally used to the idea that if something is labeled for adults then it is for adults, so if your children are playing GTA IV then it's your fault, not the states.
At the same time, I wonder about a society that feels the need to play some of these games that are way over the line of what reflects our social norms and our laws. I'm an adult and probably past the age of the target audience of most of these games, but I can beat Tiger Woods and I'm learning to shred "Welcome to the Jungle" on my Wii. I just don't get the value of some of those other games and believe that some are way out of hand. But, here's what I do. I don't buy them. And as a parent, if I felt it was inappropriate for my kid, I wouldn't buy it for them either.
It goes without saying (but yet its repeated like a mantra by 13-yr olds everywhere) that parents should protect their kids from violent media.
However, like a previous poster mentioned, its not "bad parenting" to be worried about a "hills have eyes 3" commercial coming on during a baseball game. Even with Tivo, where we blip through the commercials, you can still see scary/graphic images flashing by.
As to keeping your kids from violent content altogether, the problem is if you are a good parent, there is a very good chance your neighbor / uncle / brother is not, and your kids will be exposed via that route.
Bottom line for me is: label. Provide mechanisms for blocking. Its not the things the parents CAN control (because they are trying to be good parents), its the things they cannot control.
Facts: Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior. Average effect sizes for experimental studies (which help establish causality) and correlational studies (which allow examination of serious violent behavior) appear comparable (Anderson & Bushman, 2001). Don, you sound like an idiot if you don't do your research.
Whether it can be proven or not, it seems crazy to me to feed our children with a constant supply of violent entertainment (which is becoming more and more realistic) and expect them not to believe that violence really is fun. If it's not books, films and games that are making violence more acceptable, what is?
Parents - if a game is 18 rated, adults can decide whether to play it or not but please don't let Little Jimmy, aged 10 grind you down until you let him have it.
People are not getting robbed and shot and stabbed because of games. We live in a violent society and Killing has been going on forever and long before videogames were even thought of. It's an unfourtante part of reality. I live in Philadelphia One of the so called "dangerous" Cities in America.
there are people here dying almost everyday from Gun violence. DO you think videogames has anything to do with that? Its the environment from which they come. Not the fake reality that is the videogame world. There are kids out here who think that the only way to make it big in life is to sell drugs or play some kind of sport. Do you think videogames have anything to do with that?
There is poverty and some people feel that the only way they can survive is by robbing other people because they can't find work. Do you think games have anything to do with that? Crime for some people is a way of life. The reality for some is that crime is all that they have ever known. Some families raise there children into crime and gangs and things of that nature. Ive seen it happen and do you think games had anything to do with that?
We as a people can't just lump these people or kids who do bad things into 1 category. Everybody has there reasons for things. Everybody is an individual and people have there own minds and can make there own descisions.
You can't Blame gaming for violent behavior. Thats socially irresponsible because there are a lot more factors to a persons life then just people playing games. I get so sick and tired of people always trying to blame things on gaming or rap music. Somebody always has to try and blame someone else for Americas problems.
It starts at home and Parents need to teach there children right from wrong and teach them whats real and what isn't. We can teach our children and you hope they do the right thing but at the end of the day they are individuals and will make there own choice.
People fail to see that these games are more then just violence. They tell stories as well. GTA has a story to tell and it's up to the player to decide how they play the game. Is it violent? of course it is but it isn't any different then a Hollywood movie. If you don't like it don't buy it.... Thats really simple Logic.
And lastly..."We didn't start the fire....it was always burnin' since the world's been turnin"
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by smokified
May 2, 2008 4:33 PM PDT
- Tomeg, you are a ******* idiot and people like you who blatently know nothing yet cast blame make me ******* crazy pissed. Take your head out of your ass and look around you ignorant ****.
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Reply to this comment
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See all 28 Comments >>This article is 100% accurate. Those of you who disagree should try and give one ACTUAL example of this so called video game infulence.
Kids don't go out killing real people because they saw it in video games, they do it because other misguided idiots do it and because of bad parenting and stupid educators our children have lost hold on reality.
The next parent I run across that is blatently mistreating their children through ignorance, neglect, over sheltering, and abuse is going to pay dearly and I would gladly sit my stint in jail to make this point very clear. Wake up you ******* idiots it is time to take responsiblity for yourselves.