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April 29, 2008 8:42 AM PDT

Correcting the violent video game rhetoric

Posted by Don Reisinger
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Now that GTA IV has hit store shelves, it's time for the world's anti-video game fanatics to crawl out from under their rocks and tell us all how this game and so many others ruin our children and turn them into Jack the Ripper wannabes. Of course, all those self-righteous zealots won't tell you the truth -- nothing they say is rooted in reality.

GTA IV

Stop beating up video games

(Credit: Rockstar Games)

Earlier today, a colleague of mine at CNET wrote a well-written article that discusses how critics have already attacked GTA IV without even playing it yet.

Much of the discussion centered around foolhardy demagogues who have yet to actually play the game, but somehow know that it will lead to child violence: "We've seen a number of clips of the game," said Yee spokesperson Adam Keigwin. "From the clips alone, and based on GTA and Rockstar's history, (Yee) thought it very appropriate to issue a statement urging parents not to purchase the game for their children."

Huh?

And I guess a discussion on video game violence is never complete without mentioning Jack Thompson. According to Softpedia, Thompson wrote a letter to Take-Two CEO, Strauss Zelnick's mother to discuss her son.

"Your son last week was reported to have said the following about Grand Theft Auto IV," the letter allegedly began. "'We've already received numerous reviews, and to a one, they are perfect scores. My mom couldn't write better reviews...' Taking your son's thought, I would encourage you either to play this game or have an adroit video gamer play it for you. Some of the latter gamers are on death row, so try to find one out in the civilian population who hasn't killed someone yet."

Thompson later said in an email to CNET that he did not send it to Strauss' mother, but his lawyer.

"I sent it to Strauss' attorney to make the point that if you drag your mother into your porn business pimping," Thompson told me by e-mail, "you had better be prepared for blowback."

Wow. And this is the guy who's leading the charge against violent video games? Perhaps those that despise attacks on innocent civilians shouldn't engage in similar acts.

If you notice, the list of anti-video game idiocy seems to grow with each waking minute. Whether it's the result of people trying to get into the limelight or maybe that their son was beaten up at school and video games were the easy culprit, more individuals are jumping on the anti-video game bandwagon with no knowledge about what's going on.

Lt. Col. Dave Grossman is a retired Army Ranger, West Point psychology professor, and an expert on the psychology of killing. He is undoubtedly an American hero and someone who should be respected for his service to his country. But after retiring, Lt. Col. Grossman started writing books about the psychology of killing and the impact violent video games can have on children. In one of his most popular books, On Killing, Grossman contends that "murder simulators" are teaching our children to kill and desensitize them to the thought of eliminating another human being.

To further his research, Grossman formed a group called Killology, which "examines how culture and society change when one human being kills another."

By and large, Grossman's argument is rooted in his belief that violent video games create role models and glorify violence on-screen. He argues that this is the same tactic being used by the military to "desensitize" soldiers when they're asked to kill the enemy. Simply put, Grossman has used his research group to come to the conclusion that violent video games should be eliminated entirely.

"We need to work toward "legislation" which outlaws violent video games for children," Grossman writes on Killology.com. "In July, 2000, the city of Indianapolis passed just such an ordinance, and every other city, country or state in America has the right to do the same. There is no Constitutional "right" to teach children to blow people's heads off at the local video arcade. And we are very close to being able to do to the media, through "litigation," what is being done to the tobacco industry, hitting them in the only place they understand--their wallets."

Throughout his discussion, Grossman delves into the impact role models and entertainment can have on children. He believes that glorifying violence has caused the numerous school shootings over the past few years and contends that video games (among other forms of entertainment) are to blame. But due to the participatory nature of video games, they can be worse.

"The result is ever more homemade pseudo-sociopaths who kill reflexively and show no remorse," Grossman writes. "Our kids are learning to kill and learning to like it. The most remarkable example is in Paducah, Kentucky the school killer fired eight shots, getting eight hits, on eight different milling, scrambling, screaming kids. Five of them were head shots (Grossman & DeGaetano, 1999)."

"Where did he get this phenomenal skill? Well, there is a $130-million law suit against the video game manufacturers in that case, working itself through the appeals system, claiming that the violent video games, the murder simulators, gave that mass murderer the skill and the will to kill.

And while Grossman's logic is faulty at best, don't take my word for it -- take it from a well-known sociologist at the University of Souther California, Karen Sternheimer. According to Sternheimer's article in Contexts, a quarterly journal released by the American Sociological Association, video games do not help individuals commit real violence.

"The biggest problem with media-effects research is that it attempts to decontextualize violence," she writes. "Poverty, neighborhood instability, unemployment, and even family violence fall by the wayside... Ironically, even mental illness tends to be overlooked in this psychologically oriented research."

"Blaming video games meant that the shooters were set aside from other violent youth...at whom our get-tough legislation has been targeted. The video game explanation constructs the middle-class shooters as victims of the power of video games, rather than fully culpable criminals. When boys from "good" neighborhoods are violent, they seem to be...created by video games rather than by their social circumstances. Middle-class killers retain their status as children easily influenced by a game, victims of an allegedly dangerous product. The same can't be said for those in "bad" neighborhoods."

According to Dmitri Williams, the lead author of a study that asserts that violent video games do not cause children to become more violent, it's looking more and more like video games really don't cause violence.

"I'm not saying some games don't lead to aggression, but I am saying the data are not there yet," Williams said. "Until we have more long-term studies, I don't think we should make strong predictions about long-term effects, especially given this finding."

Lastly, Grossman and Thompson have contended that violent crimes cannot be an indicator of whether or not children are being influenced by video games.

According to Lt. Col. Grossman, murder rates are only down today because of advances in health practices that save more lives, but did he somehow miss that teen violence is down 77 percent since 1993, which just so happens to be the year Doom was released? Or perhaps he missed the fact that although school shootings are awful when they happen, the average student has less than a 7 to 10 in a million chance of being gunned down at school and even then the number is high not because of video games, but because many inner-city schools have children who bring guns to class for protection.

In a recent interview with Real Sports, Torii Hunter, the well-known centerfielder for the Los Angeles Angels, said that he carried a gun for protection in his inner-city neighborhood as a child. Every day, he said, he would wonder if we would die. Ironically, he didn't mention video games.

The question of violence in video games is not an easy one to answer. And while some provide faulty logic to "prove" video games can actually cause violence, no study has ever proven that fact. And to make matters worse, those that claim to come close tend to forget environmental factors like poverty, domestic abuse, genetic predisposition and child treatment that can be correlated to violence.

Instead of blaming violent video games for all of the world's problems, I think it's time for individuals that espouse these faulty beliefs to realize that no one action can prove that theory. Are video games violent? Some are. Do they definitely cause violence in children? No.

Violent video games have become the scapegoat for those who wish to sweep the real problems under the rug. Instead of looking at the TV, maybe we should all look in the mirror and realize that a artistic figure on-screen is the least of our troubles.

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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The Digital Home Video: Violent video games don't cause violence!
Add a Comment (Log in or register) 28 comments
by tomeg April 29, 2008 9:14 AM PDT
What an idiot gesture to those who want to protec their family. (alternative to personally attacking you or your blog) Violent video games are mostly to blame for broken marriages, kids personality changes and disrespect for authority. The industry provides them but there should still be a social responsibility to its customers. I've seen friends' marriages go down the tubes because guys get addicted to games. Video game playing for most turns into an escapism to an alternate reality that allows them to act out characters that they can not be. Sports for example, who wouldn't want to be Derek Jeter or A-Rod for a few hours? Is it the industy's fault that people can't exercise self control and moderation? No, but the same logic can be applied to drugs or alcohol. Is it the addicts fault or the industry selling it. It's both. INdustry markets an exotic party lifestyle and the addict buys it.
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by tomeg April 29, 2008 9:27 AM PDT
....and one more thing. I suppose you also adhere to the argument that if I don't like what's on TV, then I can just turn it off. Well, without people like the fanatics who you speak of in your article, this becomes more difficult. My three year old likes to watch Dodger games with me and I can't even watch that without having a preivew for a movie like "the hills have eyes 2" come on scarying the heck out of my daughter. If you haven't guessed yet, and from your rhetoric, you haven't, it's all about accountability on all parties.
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by konfuzion April 29, 2008 9:40 AM PDT
I played the new generation of GTA games since I was 13, they truly are works of art... but it honestly breaks my heart that the game is so corrupt and that I bought GTA 3, Vice City and San Andreas while I was underage, without an ID.
Even now I don't want to spend my weeks going on a rampage through the game... well I do want to... but I'd be giving into temptation.
In the words of R. Kelly... My mind's telling me noooo... but my BODY.... is telling me yeessssss
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by 743y5e April 29, 2008 10:09 AM PDT
Mr. Reisinger, I don't think you are old enough to see that these games destroys families & lives. By the way, I just read where some guy in England was stabbed while waiting in line to by the game. Why do you think kids are so much more violent? Heck,even a 7 year old was arrested for stealing a car not long ago. I wonder if he played any of the games in this series?

One other thing...does anyone remember Eric Harris & Dylan Klebold, & a town called Columbine, CO??
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by snerk May 1, 2008 11:08 AM PDT
This is so completely off base, I don't know where to start. Kids are this way because of their parents and many other factors not related to video games. They are no longer taught respect or a healthy dose of fear of elders and the law. This deterioration began when kids were allowed to call the cops on their parents because they didn't like they way they were treated(and I am not talking about bonafide abuse cases). People who can't handle their children are the ones who blame anything but themselves. Shoving a Gameboy in a 3 year old's face to keep him quiet is your fault, not Nintendo's.
by zclayton2 May 2, 2008 10:02 AM PDT
Does anyone remember the cafeteria shooting in a Flint, Michigan Jr High in 1968? I do, I was there. Guns and shootings in school are nothing new. Maybe if the gifted and talented program in Columbuine hadn't let Eric and Dylan fall through the cracks maybe there wouldn't have been anything to remember there either. Not that that lets the parents or the Perps off the hook, parents need to advocate for their kids, and E & D were old enough to choose a different way out. That said, if you look at the profiles of student shooters, they are the gifted and talented that the school system ignored. It takes intelligence and planning to pull that off, and when the schools don't engage the student, the student will find a way to engage the school. Often with bad results.
by smokified May 2, 2008 4:35 PM PDT
Bad parenting can be blamed for all of those examples too. I think there is far more concrete proof that bad parenting is the root cause if these issues as opposed to the no concrete evidence that video games cause this kind of violence.

Get a clue
by Andy_Gu April 29, 2008 10:19 AM PDT
Yes, and I'd like to blame Guitar Hero for making believe that I could play the guitar. Madden 19__ to 2008 have made me believe that I can play professional football. Oh wait, these are just games, fantasy. Let us raise our children. Legislation? What a joke. Don't legislate what I should be already doing. Don't save me from myself.
Reply to this comment
by mosion April 29, 2008 1:16 PM PDT
solid blog.

I'm tired of people expecting the gaming or movie industry to raise their child. These are the same parents who blame public schools for giving their kids bad manners. News flash, your kid is rude because you are rude. He uses foul language because he heard you use foul language around him. He isn't smart because you never read to him and he never sees you reading (People magazine doesn't count). He only watches television and plays video games because you made him watch barney for 6 hours a day from ages 3-7. Stop looking for excuses.

What if the problem isn't video games but bad parenting?
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by snerk May 1, 2008 11:01 AM PDT
mosion, I love you a little bit right now.
by funnygrig May 1, 2008 11:20 AM PDT
I completely agree with you but this is our reality - most of day hours we are working, we have only evening 1-2 hours to be with the kids and we are enough tired in this time
by SRobertRoberts April 30, 2008 6:16 AM PDT
There's a good blog post at the BBC about the lack of uproar (on the other side of the pond) over GTA IV - http://www.bbc.co.uk/blogs/technology/2008/04/gta_the_outrage_fades.html

Basically, the lack of uproar is believed to be down to 18 label on the box - it's clearly labeled as adult content and people are now generally used to the idea that if something is labeled for adults then it is for adults, so if your children are playing GTA IV then it's your fault, not the states.
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by Dr. Zoltar May 1, 2008 10:16 AM PDT
I gotta agree with mosion. It's parents, not these games, that cause children to act poorly. When I was growing up it was D&D was going to turn me into a Satan worshipper. Did it? No. Next it was rock music. That didn't do it either. People blaming TV or video games are just looking for a scape goat. If you explain things to a child plainly, they are quite receptive and can determine the difference between right and wrong. Video games do not turn people violent. However, people do need to administer self control so that they do not become addicted to them. And yes tomeg, everyone is physically able to push the off button at anytime. If someone becomes addicted and suffers withdrawl, it's their own fault.
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by eaglesinnc May 1, 2008 10:31 AM PDT
I have to agree that the fault lies on both sides. Parents aren't taking enough of an active role in raising their kids and many of them are not what I would call role models for them either. A parent should know whether their child should handle these types of games or not and they should simply not allow them to play games that are rated for older kids or adults. Instead they want to blame others (and maybe get a payday out of it) when their kid behaves in a violent or criminal manner.
At the same time, I wonder about a society that feels the need to play some of these games that are way over the line of what reflects our social norms and our laws. I'm an adult and probably past the age of the target audience of most of these games, but I can beat Tiger Woods and I'm learning to shred "Welcome to the Jungle" on my Wii. I just don't get the value of some of those other games and believe that some are way out of hand. But, here's what I do. I don't buy them. And as a parent, if I felt it was inappropriate for my kid, I wouldn't buy it for them either.
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by chrisemcleod May 1, 2008 12:02 PM PDT
As a parent of four (yes four) kids under the age of 12, I think I'm probably more qualified than most in this dialog so far to comment.

It goes without saying (but yet its repeated like a mantra by 13-yr olds everywhere) that parents should protect their kids from violent media.

However, like a previous poster mentioned, its not "bad parenting" to be worried about a "hills have eyes 3" commercial coming on during a baseball game. Even with Tivo, where we blip through the commercials, you can still see scary/graphic images flashing by.

As to keeping your kids from violent content altogether, the problem is if you are a good parent, there is a very good chance your neighbor / uncle / brother is not, and your kids will be exposed via that route.

Bottom line for me is: label. Provide mechanisms for blocking. Its not the things the parents CAN control (because they are trying to be good parents), its the things they cannot control.
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by BRENDAL May 1, 2008 5:16 PM PDT
WELL SAID - It is in the best interest of society that we rear the best possible future, so why wouldn't those who create some of this stuff want to take the high road and warn parents of the harmful contents. Also, what happened to the "family" time in the TV schedule ??????????????
by Gherreram May 1, 2008 2:13 PM PDT
Violent videogames make their users think thak killing, stealing and other crimes are a normal behaviuor. They are, or should be, illegal because they are an incitement to breaking the Law. The persons who invent, produce, and sell these programmes should be morarlly and legally responsible of the damages they are causing. particularly to young people. These violent games should be clasified as tje pornography of violence
Reply to this comment
by bbigal May 1, 2008 2:58 PM PDT
As far as I'm concerned there is a strong lack of parenting. Give them a whack on the but when you mean no. It certainly worked on me and guess what, no mental scars, lots of respect for others and a very strong work ethic; all things that are missing in a lot of todays kids. Bbigal
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by luke9511 May 1, 2008 4:42 PM PDT
i agree, i was raised the same way, when i was told no and i still refused i was spanked, that dont happen anymore cause if a parrent spanks their child someone can report them for child abuse which is bull
by jamespwass May 1, 2008 7:56 PM PDT
Myth 1. Violent video game research has yielded very mixed results.
Facts: Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior. Average effect sizes for experimental studies (which help establish causality) and correlational studies (which allow examination of serious violent behavior) appear comparable (Anderson & Bushman, 2001). Don, you sound like an idiot if you don't do your research.
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by insx May 2, 2008 2:18 AM PDT
Once, after a particularly long Half Life session, a neighbour was playing his stereo particularly loudly. I went for my shotgun to blow the thing to pieces. It took me a second to realise that I was back in reality. Just thought I'd share that :)

Whether it can be proven or not, it seems crazy to me to feed our children with a constant supply of violent entertainment (which is becoming more and more realistic) and expect them not to believe that violence really is fun. If it's not books, films and games that are making violence more acceptable, what is?

Parents - if a game is 18 rated, adults can decide whether to play it or not but please don't let Little Jimmy, aged 10 grind you down until you let him have it.
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by BruceCL May 2, 2008 6:12 AM PDT
This is an awesome blog. I think the uptight part of America needs to get a grip and realize that killings don't happen because somebody played GTA or any other violent game. Kids are not shooting up schools because of games. Some of these kids have been picked on and made to feel like they are not human and they got fed up and didn't know any other way to do things. Not saying that it's right to shoot up a school but the way some of those kids may have been treated do you think videogames had anything to do with that?

People are not getting robbed and shot and stabbed because of games. We live in a violent society and Killing has been going on forever and long before videogames were even thought of. It's an unfourtante part of reality. I live in Philadelphia One of the so called "dangerous" Cities in America.

there are people here dying almost everyday from Gun violence. DO you think videogames has anything to do with that? Its the environment from which they come. Not the fake reality that is the videogame world. There are kids out here who think that the only way to make it big in life is to sell drugs or play some kind of sport. Do you think videogames have anything to do with that?

There is poverty and some people feel that the only way they can survive is by robbing other people because they can't find work. Do you think games have anything to do with that? Crime for some people is a way of life. The reality for some is that crime is all that they have ever known. Some families raise there children into crime and gangs and things of that nature. Ive seen it happen and do you think games had anything to do with that?

We as a people can't just lump these people or kids who do bad things into 1 category. Everybody has there reasons for things. Everybody is an individual and people have there own minds and can make there own descisions.

You can't Blame gaming for violent behavior. Thats socially irresponsible because there are a lot more factors to a persons life then just people playing games. I get so sick and tired of people always trying to blame things on gaming or rap music. Somebody always has to try and blame someone else for Americas problems.

It starts at home and Parents need to teach there children right from wrong and teach them whats real and what isn't. We can teach our children and you hope they do the right thing but at the end of the day they are individuals and will make there own choice.
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by lt x May 2, 2008 8:12 AM PDT
The video gaming industry which lures kids and grown ups (mostly men) into their products with sex and violence can not be excused or dimissed as harmless. The mind of a child (and adults) is influenced by outside stimulii; this is a fact that is supported by those who study brain and psychological development. Those who claim that video games have no influence on a child's mind have their heads in the sand. Using the argument by some gamers, who say that video games and other visual/audio stimulii have no effect on human behavior, then should have no problem with the N-word being used freely on Sesame Street or pornography being freely displayed in public libraries.
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by BruceCL May 2, 2008 8:49 AM PDT
To compare a racial slur that has hundreds of years of deep rooted negative history behind it to videogames shows just how much you though about your reply. Those are two different subjects with two different backgrounds and thats way off base. How does porn and the use of a racial slur on sesame street compare? I don't think people are saying games don't influence a persons mind what they are saying(including me) is games don't make people go out and kill people. I have been playing violent games since the very first nintendo came out.. Duck hunt anybody? I was 5 or 6 years old at the time. The system came with a gun for crying out loud but did that make me want to go out and kill people? No it didn't because my parents taught me right from wrong and what was real and what wasn't. The gaming industry can put out what it wants to put out but if the child is under age then it's up to the parent to decide weather or not they want to expose there child to the game or not. Why try to stop a company from putting out a game that others will enjoy? It's called self censorship. If you don't like it don't buy it.
People fail to see that these games are more then just violence. They tell stories as well. GTA has a story to tell and it's up to the player to decide how they play the game. Is it violent? of course it is but it isn't any different then a Hollywood movie. If you don't like it don't buy it.... Thats really simple Logic.
by BruceCL May 2, 2008 8:50 AM PDT
by BruceCL May 2, 2008 8:49 AM To compare a racial slur that has hundreds of years of deep rooted negative history behind it to videogames shows just how much you though about your reply. Those are two different subjects with two different backgrounds and thats way off base. How does porn and the use of a racial slur on sesame street compare? I don't think people are saying games don't influence a persons mind what they are saying(including me) is games don't make people go out and kill people. I have been playing violent games since the very first nintendo came out.. Duck hunt anybody? I was 5 or 6 years old at the time. The system came with a gun for crying out loud but did that make me want to go out and kill people? No it didn't because my parents taught me right from wrong and what was real and what wasn't. The gaming industry can put out what it wants to put out but if the child is under age then it's up to the parent to decide weather or not they want to expose there child to the game or not. Why try to stop a company from putting out a game that others will enjoy? It's called self censorship. If you don't like it don't buy it. People fail to see that these games are more then just violence. They tell stories as well. GTA has a story to tell and it's up to the player to decide how they play the game. Is it violent? of course it is but it isn't any different then a Hollywood movie. If you don't like it don't buy it.... Thats really simple Logic.
Reply to this comment
by BruceCL May 2, 2008 8:50 AM PDT
by BruceCL May 2, 2008 8:49 AM To compare a racial slur that has hundreds of years of deep rooted negative history behind it to videogames shows just how much you though about your reply. Those are two different subjects with two different backgrounds and thats way off base. How does porn and the use of a racial slur on sesame street compare? I don't think people are saying games don't influence a persons mind what they are saying(including me) is games don't make people go out and kill people. I have been playing violent games since the very first nintendo came out.. Duck hunt anybody? I was 5 or 6 years old at the time. The system came with a gun for crying out loud but did that make me want to go out and kill people? No it didn't because my parents taught me right from wrong and what was real and what wasn't. The gaming industry can put out what it wants to put out but if the child is under age then it's up to the parent to decide weather or not they want to expose there child to the game or not. Why try to stop a company from putting out a game that others will enjoy? It's called self censorship. If you don't like it don't buy it. People fail to see that these games are more then just violence. They tell stories as well. GTA has a story to tell and it's up to the player to decide how they play the game. Is it violent? of course it is but it isn't any different then a Hollywood movie. If you don't like it don't buy it.... Thats really simple Logic.
Reply to this comment
by FS1982! May 2, 2008 4:07 PM PDT
Solid with very good points. I find the comments very interesting and am so thankful my parents raised me to be open minded letting me judge right and wrong for myself with guidance when I asked for it. The benefits of which most of these commentators could never fully understand because of the paradigms they were raised with which carries on and on and on. An applicable quote "It's unfortunate that people prefer the comfort of the past to the opportunity of the future." 20 points for the author of that quote. One last note: Bad things happen period. Is sheltering your children for their benefit or avoidance of your own fear and lack of education?

And lastly..."We didn't start the fire....it was always burnin' since the world's been turnin"
Reply to this comment
by smokified May 2, 2008 4:33 PM PDT
Tomeg, you are a ******* idiot and people like you who blatently know nothing yet cast blame make me ******* crazy pissed. Take your head out of your ass and look around you ignorant ****.

This article is 100% accurate. Those of you who disagree should try and give one ACTUAL example of this so called video game infulence.

Kids don't go out killing real people because they saw it in video games, they do it because other misguided idiots do it and because of bad parenting and stupid educators our children have lost hold on reality.

The next parent I run across that is blatently mistreating their children through ignorance, neglect, over sheltering, and abuse is going to pay dearly and I would gladly sit my stint in jail to make this point very clear. Wake up you ******* idiots it is time to take responsiblity for yourselves.
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About The Digital Home

Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.

Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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