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March 17, 2008 6:01 AM PDT

iPhone SDK agreement is a 'giant joke'...on several levels

Posted by Matt Asay
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Zac Bowling (of Mono fame) is not a huge fan of Apple's new software development kit for the iPhone.

Indeed, he's no fan at all.

Reading through his late Friday post, in which he calls Apple's program a "giant joke," it's fairly clear as to why: even in Apple's attempt to open up the iPhone, the company keeps it rigidly closed.

The thing that I found most interesting in Zac's post is the mention of Section 3.3.14 in Apple's SDK license agreement. It betrays an odd (and wrong) understanding of open source from Apple:

If Your Application includes any FOSS [free and open-source software], You agree to comply with all applicable FOSS licensing terms. You also agree not to use any FOSS in the development of Your Application in such a way that would cause the non-FOSS portions of the SDK to be subject to any FOSS licensing terms or obligations.

Perhaps this is just a matter of Apple playing it safe, but that second sentence is garbage. A downstream user of Apple's SDK cannot force open-source licensing onto the SDK. One cannot "reverse engineer" open source into the SDK. Open-source licensing simply doesn't work that way.

It is likely that I would not be able to use some open-source software with the SDK due to its licensing restrictions. It is impossible that I would be able to force-feed Apple's SDK with conflicting open-source licensing terms and thereby "infect" Apple's code. If this were possible, don't you think someone would have done so with Microsoft's portfolio of software?

This is just overly cautious legal engineering on Apple's part, and it's not welcome. It perpetuates myths about open source. Bowling writes, "The restrictions on what your application is allowed to do is total, laugh-out-loud, crap." I concur. This license restriction alone fits that description.

Utterly.

Matt Asay is general manager of the Americas and vice president of business development at Alfresco, and has nearly a decade of operational experience with commercial open source and regularly speaks and publishes on open-source business strategy. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.
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Add a Comment (Log in or register) 38 comments
by AppleSuxLeo March 17, 2008 6:24 AM PDT
What ? You thought Jobs was REALLY going to open up the iPhone OS ?? Guess again...this is Apple after all. You can`t even run IM from Yahoo or the other majors , and only one app can run at a time. This isn`t useful at all as an IM device. No 3G , no GPS , no TV , AND worst of all , no user-replaceable battery ! Apple ? NO DICE. Oh yea...the whole net uses Flash , and they don`t support that either. Oh...I left out Slingbox...and hundreds of others. Steve doesn`t want you to have those apps either. And WinMo lets us run Slingbox on the 3G DATA network ! Jobs won`t let you do that ;)
Reply to this comment
by FellowConspirator March 17, 2008 7:12 AM PDT
TV isn't likely to make it mass-market like the iPhone only because the network wouldn't handle the strain right now (at least in the US). There was a rationale at the time to leave out 3G, but that's been solved, so, presumably, a 3G model will be available soon. Keep in mind that Windows Mobile is still a small (and shrinking) part of the smartphone market. The big two are RIM (about 42%) and Apple (about 28%). Windows Mobile and Palm and nearly tied for thrid place, and then there's a variety of "other" platforms.

Presumably GPS will be soon, as it will soon be mandatory that cell-phone users be as trackable as their phones are tappable and e-mail readable.

The battery can be replaced by the user as easily as it can for the iPods, but I wouldn't bother until it's out of warranty.

Flash is not at all common for mobile content. Strictly speaking, Windows Mobile doesn't officially support it either (yet, and then they are going to officially support "Flash Lite"). I would like to see some sort of flash support though.

As far as SlingBox goes... Sling has indicated that they are developing SlingPlayer for iPhone. I can't imagine it'd work well over EDGE. I suppose they could release a Wi-Fi only version, or they could wait for the 3G iPhone (June). I would think that they'd opt for the latter. Windows Mobile already has it because: the SDK has been around longer, and the user-base of Sling-on-Windows Mobile is significantly smaller than what's projected for iPhone (so the impact on the network is far less of a concern).

For me, the iPhone's largest shortcoming is the lack of voice-dialing. Than hamstrings the utility of your bluetooth headset. The OS has wonderful speech recognition capabilities built-in, why not use it?
by Steve Tsuida March 17, 2008 8:08 AM PDT
Gotta ask, just how much does it bug you that?looking at the sales figures?apparently no one outside of a very small clique seems to care about those things? Seems to me the market spoke, and it was a large, deafening yawn that has the yawned-at up in arms and looking for something other than their own yawnworthiness to blame.

There's an irony here that no one caught the Instant Message sent out by the hoards of buyers, that Instant Messaging wasn't all that big of a deal to those buyers, or that the lack of a GPS hasn't steered many towards iPhone's competition. This is the market calling. Pick up. We have money if you'd like some. All you need to do is listen, and not assume. To twist Ford, we've been begging for a phone and you've been offering faster horses.
by edgedesign March 17, 2008 9:24 AM PDT
'AppleSuxLeo' says it all. Your obviously just another Apple hater that's going to find fault with any of the innovative software/hardware coming out of Cupertino. Unfortunately for you, Apple is here to stay and you'll be seeing more and more adoption of Macs, iPhones, iPods, Apple TVs and other forthcoming Apple technologies. Others have made some of the same gripes you have long ago, but the market has spoken and it doesn't think these things are a big deal. In addition, there are valid reasons there is no Flash, GPS or 3G as of yet. Slingbox has said they will develop a solution for the iPhone and in regards to your multiple app complaint, read this:

http://www.roughlydrafted.com/2008/03/13/iphone-20-sdk-the-no-multitasking-myth/
by AppleSuxLeo March 17, 2008 2:00 PM PDT
It is well known that Jobs wanted to go with Verizon FIRST , but they turned him down. He knew they had the best data and voice network bar none. Now let`s see the Apple fan boys spin this one ;)
by Steve Tsuida March 17, 2008 8:49 PM PDT
"Jobs wanted to go with Verizon FIRST , but they turned him down... Now let's see the Apple fan boys spin this one"

And a month before the iPhone shipped, as it was becoming clear this was going to be a much bigger seller than even AT&T had anticipated, Verizon ran to USA TOday with an interview stating, "We do have a very good response in the mill. You'll see that from us in the late summer."

Looking back over the summer of 2007, I can't even guess what that product was supposed to have been.

Verizon passed up on an unknown amount of net-new business from a 'non-useful device' that captured 27% of the US smart phone market after Steve Ballmer said, "There?s no chance that the iPhone is going to get any significant market share. No chance." Perhaps the spin ought to come from Verizon and Microsoft? There really isn't much in need of spin on Apple's part.
by purpleLightning March 17, 2008 6:51 AM PDT
The only guys perpetuating myths about open source seem to be you and Zac, who decided to dig out a couple of sentences in a license agreement and try to make a mountain out of a molehill. If, as you say, open-source licensing doesn't work this way, then this would be a clause in the license agreement that would largely go unenforced and ignored, if it weren't for the efforts of yourself and Zac.

The "if it hasn't been done to Microsoft" strawman is hardly a proof that refutes what ways that people might try to creatively use the legal system in the future.
Reply to this comment
by Renegade Knight March 17, 2008 7:19 AM PDT
The point being that if it doens't work this way, don't liscence it this way and create a problem where one didn't exist.
by robert-dewar March 17, 2008 9:17 AM PDT
The reason this nonsense statement in the license agreement is damaging is that it perpetuates a serious myth about open source licensing. Either Apple lawyers know that, and are deliberately trying to perpetuate the myth, or worse still, they are under the illusions of the myth themselves.

The myth is that licenses such as the GPL can somehow force you to reveal source code and lose your rights to keeping the code restricted. This is nonsense, no license can force you to do this.

Suppose you incorporate some copyrighted code in your application and distribute the application without permission. This is a copyright violation. The copyright holder can sue you. This is true whether or not the copyright holder is Microsoft (and the code is covered by the Microsoft EULA), or the FSF (and the code is covered by the GPL).

Now what happens if you are sued. Two things:

1. You owe damages for the copyright violation.

2. You have to mend things so that the copyright violation is cured in the future.

To do 2, you can license the offending software, or remove it from your application.

in the case of the GPL, you have a third option, AT YOUR OPTION AND ONLY AT YOUR OPTION, you can distribute the sources of your application in conformance with the GPL. You don't have to do that, it's just an extra option. If you decline, then you are no worse off than if this provision did not exist (i.e. you will have to seek an appropriate license, or remove the code). The
redistribution freedom in the GPL just increases your options, but you don't have to take advantage of them.

So there is never a case of your code automatically being "subject to the GPL" or any other such nonsense. It's just that you have the option in the FSF/GPL case of continuing to distribute the software IF YOU CHOOSE. This option does not exist with Microsoft.

Note that agreeing to distribute sources in the future is all about step 2, curing the violation, it is not about step 1. If you distributed the GPL'ed software without the sources, you have committed a copyright violation and owe damages, just as you would with microsoft. Agreeing to cure this in future does not mean you can escape the consequences of this violation, though in practice many GPL'ed license holders would be satisified with a proposal to cure the violation by releasing sources, and would drop the claim for damages.

So the bottom line, is you are never worse off with the GPL in this respect. You may be better off, though in practice, for the case of proprietary software developers including third party code, the freedom to distribute sources is not typically useful, since this method of curing the copyright violation is not practical.

The interesting thing here is that any competent lawyer would know that the provision in the Apple license is complete nonsense. So my best guess is that this is deliberate obfuscation. Companies in the proprietary closed source business have a real interest in spreading confusion and misinformation.

I heard Bill Gates once at NYU, asked about open sourcing Office, say something like "Well the advantage of the commercial approach to software is that by making a small (!) charge for the software, we have the resources to support future development." Now of course Bill Gates knows perfectly well that the opposition of FLOSS vs commercial software is bogus, but he chose on this occasion to obfuscate.

Robert Dewar
President/CEO AdaCore

(in the interest of full disclosure, AdaCore is in the business of selling commercial FLOSS products, and has a distinct interest in trying to avoid the spreading of bogus myths about open and free software :-)).
by zbowling March 18, 2008 11:00 AM PDT
@purpleLighting

I don't think that ever commented on that section in my blog. I came to the same conclusion here, that it was dumb for including such a useless statement but never came to any judgment in the blog about it. The only reason I even copied it the text and put it in my blog, as it was interesting and added to my case for the absurdity of the license as a whole.
by bigmc6000 March 17, 2008 6:52 AM PDT
You can't run IM? Umm, I suppose you didn't watch the keynote when they brought in guys from AOL to port AIM for the SDK. I realize I shouldn't even bother responding to a pointless and meaningless post but I'm feeling risky today!

3G is a battery issue, GPS is a battery and space issue, TV - wth are you talking about?, non-user replaceable battery? Umm, honestly, almost EVERYONE gets a new phone before their battery is dead so it really is a non-issue for basically everyone. Typical anti-Apple idiotic crap. What about the fact that the SDK opens up VOIP over WiFi? It's like TMobile's hot spot at home but you won't have to pay a monthly fee for it. Naturally you skipped all of that since your goal is to whine but still.
Reply to this comment
by AppleSuxLeo March 17, 2008 6:59 AM PDT
LG Voyager on Verizon runs live TV over a dedicated separate frequency. ATT has no such technology. On the WinMo side we can buy several different sizes of batteries for our devices AND we have expansion slots AND IM can run in the background. I regularly get DL of 2.1 megabits and 800 kbps UL on my WinMo phone. Sux to be on ATT ;) THATS what I`m talking about.
by nottynottyboi March 17, 2008 7:44 PM PDT
You mean everyone gets a REFURBISHED (NOT NEW) phone when their battery dies.
by rawhead909 March 17, 2008 7:21 AM PDT
"You also agree not to use any FOSS in the development of Your Application in such a way that would cause the non-FOSS portions of the SDK to be subject to any FOSS licensing terms or obligations"

If FOSS doesn't work that way, as you say, there is no way you can do the above, right? So effectively that sentence is saying "You agree not to do (what at least 2 people familiar with FOSS agree is) anything you can't do to begin with".

And *** is wrong with that, exactly?
Reply to this comment
by jtoverath March 17, 2008 7:28 AM PDT
The argument that "almost EVERYONE gets a new phone"(or laptop if talking about the Air) "before their battery is dead so it really is a non-issue" isn't the point. I know several people, including myself, who like to have a spare battery for those instances when you don't have the ability to recharge.

A replaceable battery may not be useful to everybody but since almost every other phone (and laptop) has them you shouldn't take someone to task for pointing out the lack of the feature.
Reply to this comment
by Steve Tsuida March 17, 2008 7:39 AM PDT
"Knock knock."
"Who's there?"
"Bunch of guys complaining that a red hot platform adopted by the masses at unprecedented rates doesn't want to play by the rules of a small clique and will thus be rejected by the broader industry, on the principle that ...."
"Sorry, say that again, I can't hear you, there's like 100,000 people in here."
"Bunch of guys complaining that... aw forget it."

5 minutes later.

"Knock knock."
"Who's there."
"Mono?."
"Bono? Ooooh, (RED) iPhone?"
"No, Mono?, you're supposed to say Mono? Who?"
"So, no (RED) iPhone?"
"Come on, I'm trying to make a point about a platform for rapidly deploying existing apps to the iPhone."
"Oh, like Java?? He's here already. One sec. Hey Java?, I think Bono's here to see you. Uh huh. Yeah. Sorry, he say's he already gave, but he wants to know when you're next studio album's due."
Reply to this comment
by ss_Whiplash March 17, 2008 7:53 AM PDT
Every Apple release goes like this.... Apple releases product, hardcore techies and open source guys slam the product with everything they have, Apple goes on to make millions on highly succesful product.

The SDK will be no different. While you guys are whining about licensing terms, there's going to be tons of developers delivering great apps and making good money.
Reply to this comment
by mreiher March 17, 2008 8:07 AM PDT
RE: "You also agree not to use any FOSS in the development of Your Application in such a way that would cause the non-FOSS portions of the SDK to be subject to any FOSS licensing terms or obligations"

Zac... the only crap here is your understanding of licensing and legal agreements. All the above is saying is Apple is held harmless if a developer creates something that violates some Open Source licensing. That is all. It is not saying Apple will not sell or distribute the software, but if the developer gets sued, Apple can not.

Dear CNet Editor... PLEASE stop publishing junk articles like this? Does anyone at CNet research anything anymore or read what is published? This is not the first overly slanted, worthless bunch of non-hype junk your organization has allowed to be posted. UGH!
Reply to this comment
by Gregr209 March 17, 2008 2:56 PM PDT
Here here!!!!! I am also sick of reading articles that haven't been researched. It is sad that people getting paid to write articles don't do their homework. I wish CNET and others in the media would start taking responsibility of the things they write! I guess all we can do in this case is just tell folks to move along...nothing of interest or importance here to see. So sad.

Greg
by zbowling March 18, 2008 10:57 AM PDT
@mreiher

I don't think that ever commented on that section in my blog. I came to the same conclusion here, that it was dumb for including such a useless statement but never came to any judgment in the blog about it. The only reason I even copied it the text and put it in my blog, as it was interesting and added to my case for the absurdity of the license as a whole.
by thomcarl March 17, 2008 8:17 AM PDT
Yawn, another FUD merchant, or CNET crap articles.
Reply to this comment
by Seaspray0 March 17, 2008 8:19 AM PDT
Is there a reason why people are complaining? In this case, yes. In all other platforms, the SDK is open to everyone and the apps are not restricted in their distribution. The iphone development is NOT following the same rules. There is a fee to develop apps, apps must be approved, they will only be distributed through an apple channel, and apple will take a 30% slice of the revenue. The apps won't multitask, and many popular apps such as flash and java are being denied. That's a valid reason to complain.
Reply to this comment
by FellowConspirator March 17, 2008 9:56 AM PDT
Java isn't being denied. Sun's already publicly stated that they're porting Java to iPhone. As far as not multitasking... well, the phone itself multitasks just fine, the HIG instructs you not to do any processing in the background because there's only so many CPU cycles to be had. You, as a developer, could always overload the appropriate method to keep your task running in the background (you can find the code in the SDK), but you're going to tick people of if you do and Apple won't distribute through their store.

A 30% cut isn't so bad -- that's a little less than what they see when they retail a product (there you get the distributor overhead + the retail overhead), and there's no overhead for packaging and delivery.

You could also get you software onto the phone without the Apple store, but it requires downloading, to computer, connecting phone by wire, using tool to push to phone, etc. Not as slick, requires more work, but the option is there.
by grayforge March 17, 2008 9:33 AM PDT
Whining about only getting 70% of the price of an app on the AppStore?

What percentage do you think EA gets? Or how about the Palm developers on PalmSource or whatever that store is?

After hosting, licensing, middle man, credit card, distribution, etc fees, I surmise most get far less than 70%.
Reply to this comment
by mreiher March 17, 2008 9:41 AM PDT
From Seaspray0, RE: The iphone development is NOT following the same rules. There is a fee to develop apps, apps must be approved, they will only be distributed through an apple channel, and apple will take a 30% slice of the revenue.

Sure they are following "the rules" and they are adding in even more! First of all, most developer program cost money. Try to join Adobe's for free? NOT! $99 is a very fair and reasonable price. Most are much more than that. As for the 30% and distributing through iTunes.... THAT IS AN ADVANTAGE! Oh my goodness... if approved by Apple you get access to all iPhone customers instantly through iTunes. And I only have to pay 30%... that is standard for a reseller agreement, Oh.. and the approval thing... all major distributors and resellers "approve" what the resell or distribute. Just try to place software in Best Buy and see what hoops you have to jump through. This is such a huge advantage!!!

I really wish people would try to understand how the industry works before spouting off about things they don't have a clue about. Sorry to be rude!
Reply to this comment
by mreiher March 17, 2008 9:42 AM PDT
From Seaspray0, RE: The iphone development is NOT following the same rules. There is a fee to develop apps, apps must be approved, they will only be distributed through an apple channel, and apple will take a 30% slice of the revenue.

Sure they are following "the rules" and they are adding in even more! First of all, most developer program cost money. Try to join Adobe's for free? NOT! $99 is a very fair and reasonable price. Most are much more than that. As for the 30% and distributing through iTunes.... THAT IS AN ADVANTAGE! Oh my goodness... if approved by Apple you get access to all iPhone customers instantly through iTunes. And I only have to pay 30%... that is standard for a reseller agreement, Oh.. and the approval thing... all major distributors and resellers "approve" what the resell or distribute. Just try to place software in Best Buy and see what hoops you have to jump through. This is such a huge advantage!!!

I really wish people would try to understand how the industry works before spouting off about things they don't have a clue about. Sorry to be rude!
Reply to this comment
by aureolin March 17, 2008 11:14 AM PDT
>>You also agree not to use any FOSS in the development of Your Application in such a way
>>that would cause the non-FOSS portions of the SDK to be subject to any FOSS licensing
>>terms or obligations.

Yes, Apple DOES need to be both aware of and wary of FOSS. It this were not true, Microsoft could buy/include/use FOSS at will. Right now, there are legions of lawyers just waiting for MS to make a single misstep so they can use the FOSS licensing to force open the rest of MS's intellectual property. For Apple to ignore this issue would be short-sighted at best.
Reply to this comment
by usarioclave March 17, 2008 11:45 AM PDT
Well actually the GPL 3, in some cases, can royally screw with your platform.

If it's not possible, why complain about it?
Reply to this comment
by kaixoa March 17, 2008 12:24 PM PDT
What a bunch of rubbish! I have been writing software for 25 years and putting it out there as shareware. What a pain in the neck sometimes I get paid often I don't. I have found many applications that others have stolen and now they are collecting the checks! imagine that. I have already made 3 iPhone apps and I am glad to have Apple do the distribution, collection and protection which in the end I am sure will be a huge relief to me.

It seems clear to me that the only people out there complaining are not developers worth **** anyway.
Reply to this comment
by twyrick March 17, 2008 12:30 PM PDT
Why won't the whining about the iPhone not having Flash support just GO AWAY?!? Flash is NOT Apple's software product. It used to be Macromedia's product, and now Adobe bought it out. If you're upset the iPhone doesn't have native Flash support, you should be asking ADOBE why they're so slow in coding it as a plug-in for Safari in the iPhone. (If you look in the options, iPhone for Safari DOES mention support for plug-ins.)

Frankly, I'm hard pressed to CARE much about it being absent on a device as small as my cellphone. Sure, some web sites want to serve me video clips that won't work ... but that's not the end of the world. Web surfing done on my PHONE is typically just to grab some important info I need to access, on the spot. I don't ever have a sudden, pressing need to watch someone's humorous video or play some online Flash-based game.

The SDK is still in BETA and the majority of people applying to pay their $99 and become an official developer who can post their work to Apple's store are being REJECTED right now. Nit-picking over details of the SDK's agreement seem rather premature at this point in time. Most likely, Apple just asked the legal team to cobble something together so they could roll this beta out the door in time for their presentation. As usual, lawyers aren't the wisest ones about fully comprehending the issues and needs of software developers - so they have a few "screwed up" restrictions and nonsense clauses in there right now.

In the end, this won't matter. People will continue to jailbreak the phone and run "unauthorized" apps on iPhones. Others will prefer to only use the Apple sanctioned stuff. You can pick and choose your method of operation, or most likely, use both simultaneously, if you're so inclined. A few people will whine and ***** about Apple not being as officially "open" as "Brand Y" of device - but the rest of us will get on with buying and using the product we like using the most. If that's an iPhone, so be it.
Reply to this comment
by johnqh March 17, 2008 1:03 PM PDT
People who complain about the $99 fee and Apple's 30% cut in distributing the software obviously never developed and distributed any commercial software for other mobile platforms.

For example, do you know how much it costs to get a certificate for your Windows Mobile software? $300 for 10 signings ($30/each signing) or $500 for 100 signings, can you have to sign every dll, exe, and cab (that's the installer), for every bug fix release. Obviously, 10 signings are not enough, so you can look at $500 out of pocket to start.

The $99 Apple charges is absolutely the best deal you can get.

The 30% cut Apple gets is a great deal for small developers, shareware authors (that applies to 99 percent of those 10,000 SDK downloads). You don't need to get a domain name. You don't need to develop and host a website. You don't need to get a credit card processing. The fact is, if you use Handango to distribute your mobile software for other platforms, they keep 40%.

Having all apps in the same Apple App Store essentially help the small guys, who does not have the money and expertise in web marketing.

That's why I say all the whiners aren't serious developers. The people who are already developing and marketing apps for other mobile platforms know this is a good deal, and they are the people Apple want to attract.
Reply to this comment
by hypermark March 17, 2008 2:14 PM PDT
It will be interesting to see whether some of these limitations, legalese hairsplits, etc. are trial balloons or not.

I hope that at least some of them are, and that Apple continues to iterate their SDK strategy
until they hit the sweet spot required to decisively win the hearts and minds of the developer community.

Apple?s history with developers gives some reason for skepticism, something that I recently blogged about in, ?The Scorpion, the Frog and the iPhone SDK.?

Check it out if interested:

http://thenetworkgarden.com/weblog/2008/03/the-scorpion-th.html

All of that said, give them props for trying to reconcile a lot of moving parts: integration with iTunes ecosystem, the marketplace/AppStore piece, enterprise objectives, carrier objectives, developer objectives, all needing to co-exist with a highly performance optimized device.

The grass is always greener...

Cheers,

Mark
Reply to this comment
by R. U. Sirius March 17, 2008 2:38 PM PDT
The open sourcers are a funny lot. The way I read it, Apple is trying to protect your turf, so why are you getting so bent out of shape? Is it because, gasp!, someone is trying to make a profit on software? Perhish the thought.
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Matt Asay brings a decade of in-the-trenches open-source business and legal experience to the Open Road, with an emphasis on emerging open-source business strategies and opportunities. Matt is general manager of the Americas division and vice president of business development at Alfresco, a company that develops open-source software for content management. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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