One of our all-time favorite games is WarioWare, especially the first installment for the Game Boy Advance. The clever idea of remixing Nintendo's old properties into an irreverent hyperspeed assortment of challenges was revolutionary at the time, and had great replay value.
The series has evolved and with it, we're now introduced to arguably the most ambitious effort yet: the ability to create WarioWare minigames. However, in WarioWare D.I.Y. it almost feels like the franchise is regressing rather than progressing. The beauty of the randomness of WarioWare was in guessing which buttons or inputs needed to be used and in what manner in order to pass the challenge. In D.I.Y., inputs are limited to screen tapping, which is itself a reduction compared with the touching/writing motions in WarioWare Touched (the last DS game in the series). As far as a collection of games, WarioWare D.I.Y. is the weakest assortment yet.
The new addition this time, however, is a robust editor for creating new minigames from scratch. Art, animation, AI routines, and even music composition create a toolkit that's amazingly deep for a handheld game. We were instantly transported back to the days of Mario Paint using its onboard game and music composers, which served as some positive familiarity with the creation process. … Read more