suda 51

Lollipop Chainsaw cuts through normal video game stereotypes

Last summer's Shadows of the Damned was an overlooked triumph that excelled on multiple levels. Its style, humor, campy storyline, and overall originality easily made it one of the best games of 2011.

Developer Grasshopper Manufacture and Creative Director Suda 51 are back, once again challenging mainstream gaming archetypes by approaching things from a quirky and unique against-the-grain mentality. Lollipop Chainsaw also introduces a collaboration with filmmaker James Gunn ("Slither," "Dawn of the Dead" remake), that results in arguably the offbeat developer's most approachable game yet.

Lollipop Chainsaw might not have the best graphics and it's definitely a bit rough around the edges, but it's a welcome change of pace that instills some confidence in the gamer who is bored with cookie-cutter gaming stereotypes. … Read more

The 404 1,047: Where we go one-on-one with James Gunn (podcast)

Director James Gunn goes one-on-one with The 404's Jeff Bakalar to talk about his writing duties on the new video game, Lollipop Chainsaw. James is the man responsible for films such as the "Dawn of the Dead" remake, "Slither," "Super," and the cult-classic "Tromeo and Juliet."

James has teamed up with legendary game-maker Suda 51 (Shadows of the Damned, No More Heroes) to bring us Lollipop Chainsaw, the story of a cheerleader who must take on a swarm of the undead led by a colorful cast of zombie punk rockers. We asked James what it was like to work with the iconic producer and the various special guests that voice the game's bosses.

There's something for everyone in today's show: zombies, music, video games, movies, and much more!… Read more

Shadows of the Damned: A trip worth taking

A venerable all-star team of Japanese developers has collaborated to bring us Shadows of the Damned, one of the oddest games to hit home consoles in some time. With talent that includes the minds behind Resident Evil, Silent Hill, and No More Heroes, Shadows of the Damned certainly has a lot to live up to.

Jeff: Playing a Goichi Suda (Suda 51) game is almost always guaranteed to induce some amount of head-scratching, but just like watching a David Lynch film, part of the fun is having your mind messed with.

What makes the "Grindhouse"-inspired Shadows of the Damned so great, though, is that while aesthetically it comes off as a madman's nightmare, it's also one of the better designed, well-rounded, and satisfying games we've played this year.

It's amazing to see what a bigger budget and support does for an ultra-ambitious developer like Grasshopper Manufacture. Shadows delivers in almost every category, from mind-blowing enemy design to vector-based throwback graphics. The surgically implemented sound design shines through the action, not to mention a remarkably diverse and stylistic score that rivals any Hollywood production. We even appreciate the loading screen's avatar and music for their uniqueness and homage to 2D world maps.… Read more

No More Heroes 2: A glorious mess for the Wii

Games on the Wii aren't always pretty. In fact, the Wii tends to celebrate the old, the retro, the kitschy throwback titles so often seen on the Virtual Console. The Wii isn't capable of HD, and its graphics aren't in the same ballpark as the those of Xbox 360 and PS3.

This is why we're often excited by original Wii games that, rather than try to replicate what higher-octane HD gaming systems such as the Xbox 360 and PS3 are doing, instead branch off and lay claim to the Wii's unique qualities. Ubisoft's No More Heroes franchise is a classic example of this, but is the newly released sequel also a good game?

Scott: No More Heroes 2: Desperate Struggle is a sequel to the equally bizarre original designed by Suda 51, an artist/designer known for an aesthetic in gaming that's as much about artsy statement as it is about "fun gaming." As the game's ridiculous, murderous hero Travis Touchdown, you're off to compete in a repetitive series of boss battles against psychopathic killer-heroes in an attempt to be the No. 1. Each mission tends to consist of a very linear journey through subvillains on the way to this boss attack, and the game's 3D look is angular and even ugly at times. This is deliberate: in fact, No More Heroes 2 is almost a celebration of old-school gaming, down to its Nintendo Entertainment System-era minigames, scratchy, degraded-looking cut scenes, and 8-bit sound effects.

Does the game make sense? No, it's madness. You give your cat a workout in one series of games, and can spend time playing a disturbingly sexual arcade shooter on your character's living-room TV, all of which seems like it's parodying the ridiculousness of "real-world" games like Grand Theft Auto.

Assassination missions are given to you by a big-busted hostess, and the adolescent sexual fantasies and toilet-based waypoints are simultaneously juvenile and funny. The blood-soaked nunchuck-based attack moves, combining motion controller moves with button-mashing, are trigger-quick and satisfying. Ammo upgrades and other unlockables are weird and somewhat useless, but that's what this game is largely about: celebrating the absurdity of video games.

Though the main adventure is on the short side, the library of 8-bit retro minigames are a great bunch of fun as well. It's ugly, it's messy, but No More Heroes 2 is also inspired. Just make sure, no matter what, that you rent or play this game before buying.

Jeff: No More Heroes 2 is certainly one of the Wii's most ambitious franchises. From an aesthetic point of view, it's a visual gem, pushing the hardware limits of the Wii. As an action game, it controls well and provides a solid challenge for any fan of the genre. There's no doubt we love No More Heroes 2; we're just not sure it's accessible enough beyond being the "artsy film" of gaming.… Read more

Where whoa, what a feeling--when we're dancing on the ceiling

EPISODE 25

Today we talk about Amazon trying to patent custom 404 pages, how weird Digg is now that their algorithm has changed, and books that make you dumb. Also, Jeff gets his hands on Suda 51's latest M-rated Wii game, No More Heroes, and we'll take a stroll down arcade memory lane.

Listen now: Download today's podcast