streaming games

How to set up Amazon Instant Video on the Nintendo Wii

After expanding their streaming video service to the iPhone and iPod touch devices just a month ago, Amazon announced yesterday that their Instant Video service is now available on the Nintendo Wii. Here's how to set up the new app on your Wii:

Step 1: Go to the Wii Shop Channel on your Internet-connected Wii.

Step 2: Download the Amazon Instant Video app.

Step 3: Launch the Amazon Instant Video app from your Wii.

Step 4: Select "Register Your Device" and make a note of the code that appears.

Step 5: Go to the Amazon Instant Video device registration pageRead more

Netflix is immediately available on Nintendo's Wii U

In the flurry of news on Nintendo's Wii U launch this weekend, one aspect stuck out: streaming services like Netflix, Hulu Plus, YouTube, and Amazon Instant Video, along with Nintendo's TVii service, were to be delayed for a few more weeks.

However, Netflix announced today this is incorrect. Contrary to the news reports, there will be no delay for Netflix on Wii U's launch -- the company announced that the service became available on the console this weekend.

"Netflix is available today on the Wii U home screen with the Wii U launch in the US … Read more

NFL Sunday Ticket comes to the PlayStation 3

Football season is upon us, yet being a football fan often feels like a punishment if you enjoy technology; streaming of NFL games has lagged behind the NBA, NHL, and MLB in terms of device availability.

Sony announced today that NFL Sunday Ticket will be available on the PlayStation 3 this season, bringing the only method of viewing all NFL games to a video game console for the first time.

The price of adoption isn't cheap: New customers who aren't already using DirecTV will have to pay $339.95 for the privilege of streaming a whole season of games. Existing DirecTV customers have to pay $50 to activate the PS3 connectivity.

Another caveat: this only allows access to out-of-market games, meaning that die-hard local fans (such as myself) will have to watch local broadcasts and regular television for their teams, and hop off the PS3--or, keep the PS3 and TV in a picture-in-picture orientation. … Read more

Cloud gaming service OnLive adds $10 monthly flat-rate plan

We recently looked at gaming service OnLive and its MicroConsole device, which streams cloud-based PC games to your TV. Today, the company is announcing a flat-rate plan, which bundles some of its games together in an all-you-can-eat package for $9.99 per month.

Available to users of both the MicroConsole and OnLive's PC/Mac client software, the flat-rate package is called the PlayPack, and a free beta version is live right now for MicroConsole owners. The full version will be available January 15 with about 40 games.

We checked out the beta version last night, and there are a … Read more

Understanding next-gen streaming game services

Just like floppy disks gave way to CDs, then CDs to DVDs, followed by USB flash drives and SD cards, the time of game discs has an end in sight. Mind you, there's still a great need for them right now in the console and portable games world, but services like Valve's Steam on the PC (and now Mac) side have shown--in just a few years time--that the packaged game can make a graceful transition to the digital storefront.

What's more interesting, however, is the wave of new technologies that compete with Steam, and other download services like it--not only for PC games, but for console titles too. These streaming technologies, which include names like OnLive, Gaikai, Otoy , and InstantAction, promise to free us completely from the need to download software in the more traditional sense, and instead stream titles from a server cluster hundreds or even thousands of miles away from where you play them.

In a few months time (when this technology is more common) it will give you, the consumer, an alternative to buying new gaming hardware, while at the same time letting you pick up and play a new game on just about any Internet-connected device. Such a model may turn the gaming hardware industry on its head, but it opens up new avenues of utility for tablets, mobile phones, and even that 5- or 6-year-old computer that would have otherwise been hopelessly unable to run most modern-day titles.

When will it be like that? Soon, but not just yet. Many of the below services we're about to delve into are not live, or are live but aren't open to the public. Several are working on partnerships, back-end technology, and pricing. This story is to help serve as a primer for what each one promises to bring to cloud gaming, as well as some high-level detail on how it works. Read on to find out what could be taking the place of your next game console, or high-end graphics card purchase.

OnLive Availability: Limited public preview (with waiting list) Price: Free year of service as part of launch promotion, $14.95 a month afterward. Game price varies by title. Titles: <20 Platform compatibility: PC, Mac, MicroConsole TV adapter Killer app: Solid launch lineup, and both rental and purchase options.

Onlive first premiered at last year's Game Developers Conference, and opened up to a public preview a few weeks ago at the Electronic Entertainment Expo (E3). Its premise is that it lets you stream full PC games over to your PC, Mac, and, soon, TV--the last of which requires a small piece of hardware the company is calling a MicroConsole.

Unlike standard PC games, playing these titles requires no space on your hard drive, or a beefy processor and graphics processing unit. Instead, all that work is done in the company's server farm, then piped over the Internet. This lets users on just about any hardware or platform play titles--as long as they have an active connection.

Playing games on OnLive requires that users be connected to the entirety of their gaming experience. Connection also plays an important part in determining the quality of the feed that's getting piped back to the user, be it an SD or HD stream.

Using the service requires paying a monthly membership fee, although right now the company has a partnership going with AT&T to provide new users with a free year of service. The games themselves cost money on top of that, though usually at a lower price than the boxed copy, or even digital download. These "playpasses" usually come in the form of an up-front purchase that lasts as long as the game is on the service. There are also shorter playpasses that work for just a few days, and can be had for a fraction of the full price of a title.

OnLive saves game settings and progress on its own servers so you can access it from multiple computers without having to cart around save files. This information is kept even if a user's subscription has run out, so that they can come back to it at a later date.

Along with the playing of games, OnLive adds a few extra goodies on top of the experience that typical PC and console gamers don't get. The first being something called "brag clips," which is essentially a screen-recording tool that captures a segment of your gameplay and lets you share it to others on the service. OnLive also features a live performance area called the "Arena," where other OnLive users can watch you, along with several other players at once. … Read more

NFL, here's your 2010 tech resolution: Make games easier to access on the Internet

On my way back from Vegas and the remains of CES 2010, I put my faith in JetBlue. As one of the few airlines with a nearly complete collection of TV networks viewable in midair, I knew back when I booked my flights months ago that, in the unlikely event of a Jets playoff game, a seat-back TV would be my only recourse in case the game fell on a Saturday. Of course, the impossible happened and I ended up watching the Jets-Bengals showdown on my miniature seat-mounted screen.

It was a great experience, especially with a flight full of cheering Jets fans (and a few disgruntled Giants/Bengals fans), but I wouldn't have been so lucky on Virgin America. Their spotty in-flight TV service had channels like MSNBC, but no NBC, and in-flight Wi-Fi would have been useless, since the NFL doesn't properly support Internet game-viewing.

At CES, when I saw Flo TV demonstrate its upcoming and very exciting collaboration with Mophie to bring live TV programming to the iPhone via a slip-on case, the representatives tried to entice me with promises of live sports. I knew better: the NBA, NHL, MLB, PGA, and NCAA football were all represented in some fashion, but not the NFL. No, not America's most popular sport: it's been locked up for years, and it doesn't make any sense.… Read more

Stream big games to little computers with StreamMyGame

LogMeIn has always been a personal favorite of mine for starting a big download or accessing certain files while away from my home machine. But let's face it--playing Crysis would be a little more fun.

The folks at StreamMyGame have the same idea and have a wonderful solution that lets you stream your games over the Web. Tuesday morning the company announced support for a breadth of UMPCs like the ASUS EeePC and HP Mini-Note, the kind of computers designed with minimal computing in mind.

The app works by having you install a small server on your machine that … Read more