playfish

Playfish co-founder leaves EA to go back to startups

Kristian Segerstrale, Playfish co-founder and executive vice president of Digital at Electronic Arts, is moving on.

TechCrunch published an internal memo sent by EA chief John Riccitiello yesterday announcing Segerstrale's departure. In the letter, Riccitiello said that the Playfish co-founder has "elected to return the world of startups where we first met him."

Segerstrale confirmed the news on his Twitter feed yesterday, but declined to say where he might be headed.

Segerstrale was one of the founders of Playfish, the social-game developer that EA acquired in 2009 for $400 million. He stayed on at EA, helping the … Read more

EA's social games to run on Facebook Credits

Facebook's Credits currency will be the official payment method in the social-gaming portfolio from games giant Electronic Arts, which consists largely of what it got when it paid $300 million for Playfish last year, according to a five-year agreement that the two companies announced yesterday. Playfish had previously been a holdout among the big social-gaming companies in that it wasn't strictly using Facebook Credits in its games; now, it promises "a simplified, more accessible experience for people who play games and purchase virtual goods on Facebook" through the exclusive use of Credits.

"Since gaming has … Read more

Scenes from GDC Online 2010

AUSTIN, Texas--While in Texas for a visit with the in-laws, I made a side trip to Austin to check out that town's annual Game Developers Conference. The show has been around for years, and this time it's been renamed GDC Online, and is now focused on online gaming--from MMOs to mobile games to social and Facebook games.

As one might expect, the real stars of the show were FarmVille, FrontierVille, and the other Facebook games that regularly bring in tens of millions of monthly players (interestingly, the show happened simultaneously with Facebook's big press conference announcing new … Read more

Raising the stakes in social gaming

Ten years ago, or even five years ago, most people would have reacted with disbelief if told that shortly some of the biggest companies in Silicon Valley and Hollywood would be in a madcap race to get a piece of companies that facilitate the purchasing of virtual pink tractors.

But that's exactly what's happening in the world of social gaming. The companies that make games with names like Sorority Life, FarmVille, and Pet Society have become some of the most sought-after in the digital-media industry, and now huge companies are starting to take sides. We already knew that … Read more

Why Zynga ticks off the games industry

Being the 800-pound gorilla in the social games room, it's no surprise that there are a lot of gripes about Farmville publisher Zynga.

Usually, people inside an industry with strong feelings about a specific company keep those sentiments to themselves because they don't want to burn bridges. So what might surprise some is how easy it is to find games industry professionals with an ax to grind about Zynga. Those tend to have to do with issues ranging from the company's propensity to imitate others' game concepts to a perception that it is both insensitive to the … Read more

Why the explosion of social games excites veteran developers

SAN FRANCISCO--For game developers whose industry experience predates not just Facebook but even Mark Zuckerberg, you might expect that abandoning making big, complex games for simple titles like Farmville and similar social projects would be anathema.

But to hear a panel of respected industry veterans who spoke before a packed house in a huge room at the Game Developers Conference here Tuesday, the truth is exactly the opposite. In fact, to these four speakers at least, this may be the opporunity of a lifetime--making a transition from working on $25 million console-level games that take years to build to small … Read more

At GDC, iPhone game development breaks out

If you had any doubts that the iPhone must now be considered one of the world's most important gaming platforms, this week's Game Developers Conference in San Francisco will try to put them to rest once and for all.

For years, GDC, as it's known, has hosted two days of "summits" early in the week, before the main keynote address and the bulk of the panels and sessions begin, including the longstanding GDC Mobile, which dealt with just about every issue a developer could want on mobile and handheld devices.

And this year is no … Read more

Where virtual worlds once ruled, FarmVille dominates

Almost every week for the last few years, it seems, I've gotten a press release or a pitch touting some company's great new Facebook games network or kids' virtual world.

And why not? Companies like Zynga and Playfish are making money hand over fist with their collections of massively popular social games, and 2D Flash games aimed at children like Club Penguin, Webkinz, Habbo Hotel, and others have garnered vast amounts of virtual world investment dollars in recent years.

But to someone who cut his virtual world teeth on more immersive, 3D environments like There and Second Life, these never-ending announcements of new companies trying to jump on the social gaming bandwagon have left me with one nagging question: Where is the innovation?

To find the answer, one has only to do what investigative journalists were always trained to do: follow the money. But while Facebook games like FarmVille and Who Has the Biggest Brain, and social worlds for kids or teens like Gaia Online make financial sense, they aren't all that satisfying intellectually.

After all, while Second Life had no end of technical problems and was about as inviting to mainstream audiences as obscure European philosophy, it had a complex economy, a deep social structure, sophisticated politics and always seemed, to me, at least, as the jumping off point for truly groundbreaking technology.… Read more

EA's game arsenal coming to Facebook?

Is "poke" the new Konami Code? Maybe not literally, but one Electronic Arts executive has hinted that at least one of the gaming behemoth's titles is headed to Facebook, further blurring the line between social-networking applications and the game industry.

In a Bloomberg TV interview, EA Sports President Peter Moore obliquely said, "you'll see us on Facebook, going forward," with regard to its storied "Madden NFL" franchise.

Blogger Nick O'Neill of Social Times quotes someone anonymous saying this does, indeed, mean that there will be a Facebook version of "Madden … Read more

Playdom exec: Social gaming to look 'a lot more like Hollywood'

If social gaming is Hollywood, the people aren't as pretty. Well, maybe the avatars are.

Yes, yes, we know that social games are taking over the bloody world: earlier this week, gamemaker Playfish announced its $300 million sale to Electronic Arts, and on Thursday, rival Playdom retorted with the announcement of $43 million in venture funding at a $260 million valuation, and the acquisitions of smaller gaming companies Green Patch (manufacturer of Facebook-based games like Lil Green Patch and Farm Life) and Trippert Labs. Green Patch's games will up Playdom's reach on Facebook by 30 percent, the … Read more