Fable III is the third installment in the series from visionary creator Peter Molyneux. This latest iteration continues the story of the fictional land of Albion, taking place 50 years after the events in Fable II and 550 years after the original Fable on Xbox.
Now deep in its industrial revolution, Albion is faced with a tyrannical king who happens to be your brother. You'll seek to overthrow him by gaining enough followers to stage a revolution. How you accomplish this is the game's good or evil main gameplay component.
Jeff: Having sat down privately with Fable's lead game designer Peter Molyneux a few months before Fable III's release really helped understand where he wanted to take the franchise. Molyneux seemed frustrated with where the RPG genre had evolved and wanted Fable III to distance itself from the norm.
To Molyneux's credit, Fable III is by far the most accessible RPG we've played--so much so that at times the game doesn't even feel like one. Instead of worrying about the typical genre staples of meters and gauges, Fable III seamlessly equates leveling up to crossing through a series of gates. This separate world can be visited at any time and lets players cash in earned points to open treasure chests that represent upgrades and new abilities.
Also new in Fable III is the menu system, or lack thereof. There's actually no pause button in the game. Instead, hitting Start takes the player to a sanctuary where he or she has the option to equip weapons or switch outfits. Kudos to the development team for making this such a smooth experience--the sanctuary loads almost instantaneously.… Read more