peter molyneux

Curiosity's difficult debut, moment by moment

Peter Molyneux and his team of six programmers at 22Cans scrambled to cope when their first game, Curiosity, arrived on Apple's App Store a day early and high demand walloped the company's servers.

Here's a blow-by-blow look at how the English startup struggled through the launch and eventually recovered its poise. For a look at Molyneux' plans for the cube-tapping game, check our related coverage of 22Cans' Curiosity and other video game plans.

October 31: 22Cans, a startup closely watched in gaming circles based on Molyneux's decades-long track record, posts on its Facebook page that its … Read more

Curiosity: Behind the amazing success (and disaster) of a mobile gaming hit

For storied video game designer Peter Molyneux, November 6 was supposed to be the calm before the storm. But it became the storm itself when his newest project, Curiosity, arrived a day early and exploded in popularity.

Molyneux's new gaming startup, 22Cans, planned to launch Curiosity on November 7. Twenty-two hours ahead of time, though, Apple's App Store published the "experiment," which is something like letting thousands of people pop the same sheet of bubble wrap at the same time.

So began a roller-coaster ride that combined a humiliating server failure with an intriguing new take … Read more

Curiosity: Revolutionary multiplayer game, 'Cube Clicker,' or both?

Video game designer Peter Molyneux has a proven track record of successful games (Fable and Black and White are the biggies) and a style unique enough to inspire a hilarious parody account on Twitter. Molyneux was recently the head of Microsoft's gaming division, but left the company earlier this year to form his own game shop, 22Cans. Yesterday, 22Cans released its first game (or "experiment") for iOS and Android: Curiosity, a massively multiplayer puzzler that promises a "life-changingly amazing" secret to the one (and only one) gamer who can make it to the middle of … Read more

Fable series creator Peter Molyneux leaves Microsoft, Lionhead

The creative visionary behind Black & White and the Fable series video games, Peter Molyneux, announced today that after a decade he was leaving both Lionhead Studios and Microsoft's Xbox team and moving onto a new venture, according to video game news site Kotaku.

"It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997," Molyneux said in a statement to Kotaku.

This news comes days after the Xbox showcase of the latest version of the Fable series--Fable: The Journey. This role-playing game is … Read more

Fable III hands-on: Starting a revolution

Fable III is the third installment in the series from visionary creator Peter Molyneux. This latest iteration continues the story of the fictional land of Albion, taking place 50 years after the events in Fable II and 550 years after the original Fable on Xbox.

Now deep in its industrial revolution, Albion is faced with a tyrannical king who happens to be your brother. You'll seek to overthrow him by gaining enough followers to stage a revolution. How you accomplish this is the game's good or evil main gameplay component.

Jeff: Having sat down privately with Fable's lead game designer Peter Molyneux a few months before Fable III's release really helped understand where he wanted to take the franchise. Molyneux seemed frustrated with where the RPG genre had evolved and wanted Fable III to distance itself from the norm.

To Molyneux's credit, Fable III is by far the most accessible RPG we've played--so much so that at times the game doesn't even feel like one. Instead of worrying about the typical genre staples of meters and gauges, Fable III seamlessly equates leveling up to crossing through a series of gates. This separate world can be visited at any time and lets players cash in earned points to open treasure chests that represent upgrades and new abilities.

Also new in Fable III is the menu system, or lack thereof. There's actually no pause button in the game. Instead, hitting Start takes the player to a sanctuary where he or she has the option to equip weapons or switch outfits. Kudos to the development team for making this such a smooth experience--the sanctuary loads almost instantaneously.… Read more

E3 2010 trailer: Fable III

Fable III is Peter Molyneux's third tale in the epic action-adventure RPG franchise where every decision you make has an impact on your character's ultimate fate. Molyneux was on hand at Microsoft's E3 2010 press conference to briefly discuss the game and described it as "the quest to save Albion."

The title will take place five years after Fable II and will be available on October 26.

Microsoft shows off the 2008 Xbox games lineup

SAN FRANCISCO--If ever there was pressure, it falls on the shoulders of development teams trying to follow up a smash hit with a sequel.

That's the position that the folks at Epic Games find themselves in right now as they put the finishing touches on their forthcoming video game, Gears of War 2. And that's because the original Gears of War sold more than 5 million copies, becoming one of the most successful titles for Microsoft's next-generation video game console.

On Tuesday, Gears of War 2 was one of the featured games at the Microsoft Games Studio Spring ShowcaseRead more