nintendo e3

LinkedIn Contacts looks to boost relationships

CNET Update has much to say:

It's hard to remember everything. Apps can help. And LinkedIn's Contacts app wants to help make sure you remember more about your professional contacts.

If you're trying to make it in the business world but don't have time for networking and schmoozing, just pay a ton of money for the chance to become BFFs with Apple's CEO Tim Cook. Coffee is included.

Talking to people can be hard, but Facebook doesn't want you to be shy. It's encouraging more messaging by throwing green dots all over the place. … Read more

5 things we want to see at E3 2012

OK, honestly, this is my last post on E3. While this year's show is over and we've seen both surprises and disappointments, another year looms: and with it, we hold out hope that next year's show can deliver on some unanswerables that this year's show conveniently skipped. At least, that's the way I feel. No show can ever hope to bring everything we expect--mainly, because E3 is only a collection of demonstrations from an industry that's constantly evolving--but as I peer into next year's crystal ball, this is what I hope we find.

Games and reasons to buy the Wii U Nintendo's next console, the Wii U, remains shrouded in mystery, in the middle of a year where Nintendo remains in a larger cloud of uncertainty. The Nintendo 3DS feels like a disappointment, and the Wii is in decline. That touch-screen tablet-of-wonders that Nintendo's hawking is a project with no definitive must-have games or applications, and that will need to change next year.… Read more

The 404 838: Where we're never going back to LA (podcast)

The 404 welcomes Jeff Bakalar back to the show on this E3 2011 recap episode. Scott Stein replaces Justin Yu, who is gone for the week.

The 404 Digest for Episode 838

Episode 838 Subscribe in iTunes (audio) | Subscribe in iTunes (video) | Subscribe in RSS Audio | Subscribe in RSS VideoRead more

Friday Poll: Most impressive company at E3?

E3 2011 is officially over, but with it came lots of new details on hardware and software from the three major players in console video games.

Microsoft showed off a slew of upcoming Kinect-enabled titles, plus Live TV on the Xbox and some exclusive games. YouTube and Bing will also be available via the Xbox, while voice control will enable players to interact with the Xbox and future games in a unique way.

Nintendo perhaps stole the show, revealing the successor to the Nintendo Wii: the Wii U. The gaming giant also revealed a special new controller for its upcoming console that contains a 6.2-inch touch screen and other familiars, somewhat like a tablet. The company also celebrated the 25th anniversary of Zelda in grand fashion.

Sony, meanwhile, stunned many with the news that the quad-core handheld gaming device once known as NGP and now known as PlayStation Vita would have two models that cost less than $300. The Japanese company also surprised everyone with the announcement of a 24-inch PlayStation-branded 3D HDTV with dual passive 3D view, enabling two gamers to see different things on the same TV.

Which console company impressed you the most during E3 2011? Vote in our weekly poll. And please be sure to elaborate in the comments section.… Read more

E3 2011: Three is a magic number

LOS ANGELES--Look around the halls of E3 2011, and you might notice something strangely similar about many of the most-hyped games on display. There's Battlefield 3, Call of Duty: Modern Warfare 3, Gears of War 3, Uncharted 3, and Mass Effect 3. BioShock Infinite is the third game in that series, and Skyrim is the third modern/console version of an Elder Scrolls game (technically, it's the fifth game in the series, as there were a couple of prior PC games back in the '90s). We've also spotted Saints Row: the Third, Serious Sam 3, and Ninja Gaiden 3, Deus Ex: Human Revolution (the third game in that series), and there are probably a few others I've missed.

This collection of third-timers is partially a coincidence, and partly indicative of the industry's addiction to sequels. With production and advertising budgets at or near what Hollywood movie studios have been spending for years, there's a natural, and very understandable, attraction to finding a successful formula and sticking with it.

A trilogy is also a familiar construct from the larger media world that consumers are comfortable with, and the format is useful for putting together a compelling story arc over the course of three films or novels. But while most movies quit after three outings, there's no doubt you'll be seeing a fourth chapter in many of the game franchises above within a year or two. … Read more

E3 2011: Nintendo Wii U First Take

LOS ANGELES--Though it won't be available in stores until at least 2012, Nintendo unveiled, and gave a name to, the hardware successor to the Wii, known at this point as Wii U.

True to many rumors and predictions, Nintendo unveiled at this year's E3 a new console with an attention-getting tabletlike controller, complete with its own 6.2-inch touch screen. This multifunctional tablet will form the centerpiece of what the Wii U will be about.

Related links • Wii U gaming hands-on • Shigeru Miyamoto Q&A: Wii U • E3 2011: Complete coverage

The tablet controller With a glossy … Read more

E3 2011: Skyrim and open game worlds are the last great frontier

LOS ANGELES--One of the most common questions you hear from nongamers as they watch someone playing a game is some variation on, "Hey, can you go over there?" Usually, that refers to being able to open a door in a building, get in a car on the street, or walk down a winding mountain path going off into infinity. For gamers familiar with the visual language of interactive entertainment, it's a silly question, there are simply places you're meant to go, and places you're not. For a casual observer not as familiar with the limitations of virtual game worlds, it seems like a matter of common sense; if there's a shop in the middle of the street, why can't I open the door and walk in? If there's a car next to me, why can't I drive away in it?

For example, the recent game L.A. Noire addresses the issue with a bit of visual shorthand that makes perfect sense to gamers, but is honestly ridiculous if you stop to think about it: only doors with golden doorknobs can be opened. Everything else is shut tight, essentially facades painted on wooden fronts, like a video game version of a Potemkin village.

Related links • John Carmack on Rage, PC graphics, iOS games, and OnLive • Nintendo Wii U, Sony Vita, and the dangers of complexity • E3 and the video game bubble • Why isn't Apple at E3? • E3 2011: Complete coverage

Few games dare to deal with the demands of creating a truly open sandbox-style world, which surprises me in a way, as the few times it has been done, it has been done to great success and critical acclaim. The best example is Bethesda's Elder Scrolls series, the latest of which, Skyrim, is on display at E3 this week. Like its predecessors, Oblivion (2005) and Morrowind (2002), Skyrim takes on the considerable challenge of letting players inhabit a virtual world so complete that nearly every door can be opened and every computer-controlled character spoken with--a level of interaction many times greater than sandbox-lite games such as Grand Theft Auto (or the previously mentioned L.A. Noire). Perhaps the closest cousin is online games such as Second Life, where the basic rules and building blocks are laid out, and it's up to participants to decide how to use them. … Read more

E3 2011: John Carmack on Rage, PC graphics, iOS games, and OnLive

LOS ANGELES--John Carmack is known to PC gamers as the lead programmer behind classics such as Wolfenstein 3D, Doom, and Quake. His latest project is Rage, a post-apocalyptic action game coming to PC, Xbox 360, and PS3 later this year. An iOS prequel, called Rage HD, was released last year, redefining what the iPad and iPhone were graphically capable of.

I spoke to Carmack during E3, and here's what he had to say about some of the most pressing current issues for game makers, including the state of PC hardware, the growth of mobile, casual, and social games, and … Read more

Nintendo celebrates 25 years of Zelda

Nintendo commenced its E3 2011 press conference in grand fashion today, revealing many details about the future of the Zelda franchise. The Japanese video game company first showed off a four-minute video montage tribute, complete with a live symphony orchestra performing "The Legend of Zelda" theme song music to gameplay clips from 25 years of Zelda titles.

Senior Managing Director Shigeru Miyamoto took the stage afterward and seemed downright giddy at the premise of a full orchestra before him. It wasn't long before he gleefully asked the instrumental ensemble to play various Zelda sounds, including: solving a … Read more

Crave 45: Eau De Nerd (podcast)

Donald and Eric talk about Nintendo's Wii U console and tablet controller, announced at E3 2011. Also, the fate of your keys is determined, a robot tackles a Rubik's Cube, and affordable space travel is nearly here... but not quite.

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