instant action

Like Guitar Hero? You'll love Instant Jam

Game-streaming technology company InstantAction is launching its very own title on Monday that puts a Guitar Hero-like experience inside of Facebook, and soon on any other site.

Called "Instant Jam," the new title brings the same general gameplay as most music rhythm games, with users having to key in the notes from popular songs as they rush towards the screen against colorful, and animated backdrops.

It requires no special software downloads or hardware on the part of gamers. Instead, it uses the embedded game technology the company debuted early last year to stream visuals from its server farm.… Read more

Understanding next-gen streaming game services

Just like floppy disks gave way to CDs, then CDs to DVDs, followed by USB flash drives and SD cards, the time of game discs has an end in sight. Mind you, there's still a great need for them right now in the console and portable games world, but services like Valve's Steam on the PC (and now Mac) side have shown--in just a few years time--that the packaged game can make a graceful transition to the digital storefront.

What's more interesting, however, is the wave of new technologies that compete with Steam, and other download services like it--not only for PC games, but for console titles too. These streaming technologies, which include names like OnLive, Gaikai, Otoy , and InstantAction, promise to free us completely from the need to download software in the more traditional sense, and instead stream titles from a server cluster hundreds or even thousands of miles away from where you play them.

In a few months time (when this technology is more common) it will give you, the consumer, an alternative to buying new gaming hardware, while at the same time letting you pick up and play a new game on just about any Internet-connected device. Such a model may turn the gaming hardware industry on its head, but it opens up new avenues of utility for tablets, mobile phones, and even that 5- or 6-year-old computer that would have otherwise been hopelessly unable to run most modern-day titles.

When will it be like that? Soon, but not just yet. Many of the below services we're about to delve into are not live, or are live but aren't open to the public. Several are working on partnerships, back-end technology, and pricing. This story is to help serve as a primer for what each one promises to bring to cloud gaming, as well as some high-level detail on how it works. Read on to find out what could be taking the place of your next game console, or high-end graphics card purchase.

OnLive Availability: Limited public preview (with waiting list) Price: Free year of service as part of launch promotion, $14.95 a month afterward. Game price varies by title. Titles: <20 Platform compatibility: PC, Mac, MicroConsole TV adapter Killer app: Solid launch lineup, and both rental and purchase options.

Onlive first premiered at last year's Game Developers Conference, and opened up to a public preview a few weeks ago at the Electronic Entertainment Expo (E3). Its premise is that it lets you stream full PC games over to your PC, Mac, and, soon, TV--the last of which requires a small piece of hardware the company is calling a MicroConsole.

Unlike standard PC games, playing these titles requires no space on your hard drive, or a beefy processor and graphics processing unit. Instead, all that work is done in the company's server farm, then piped over the Internet. This lets users on just about any hardware or platform play titles--as long as they have an active connection.

Playing games on OnLive requires that users be connected to the entirety of their gaming experience. Connection also plays an important part in determining the quality of the feed that's getting piped back to the user, be it an SD or HD stream.

Using the service requires paying a monthly membership fee, although right now the company has a partnership going with AT&T to provide new users with a free year of service. The games themselves cost money on top of that, though usually at a lower price than the boxed copy, or even digital download. These "playpasses" usually come in the form of an up-front purchase that lasts as long as the game is on the service. There are also shorter playpasses that work for just a few days, and can be had for a fraction of the full price of a title.

OnLive saves game settings and progress on its own servers so you can access it from multiple computers without having to cart around save files. This information is kept even if a user's subscription has run out, so that they can come back to it at a later date.

Along with the playing of games, OnLive adds a few extra goodies on top of the experience that typical PC and console gamers don't get. The first being something called "brag clips," which is essentially a screen-recording tool that captures a segment of your gameplay and lets you share it to others on the service. OnLive also features a live performance area called the "Arena," where other OnLive users can watch you, along with several other players at once. … Read more

InstantAction to offer embeddable console games

SAN FRANCISCO--It seems that the 2010 version of the Game Developers Conference here isn't just about social and iPhone games. It's also about services that can stream console-quality titles directly to gamers.

On Wednesday, OnLive announced its launch date--June 17--and said it would be working with partners like Electronic Arts, Ubisoft, THQ, and others to deliver AAA games to anyone anywhere.

Rival InstantAction made a similar announcement on Thursday. InstantAction's catch is that it lets players choose how they consume a game, whether it's to play by the hour or to buy. Publishers set the … Read more

More popular games coming to a browser near you

Several announcements today further cemented the fact that the Web browser is the new game console.

"Quake Live" will enter public beta on February 24, offering players a stripped-down version of the full game. (Side note: interesting use of social-media tools Twitter and Facebook to promote the launch.)

Square Enix announced a deal to offer some of its games on Steam's Valve platform.The first Square Enix game to be available to Steam users will be the Unreal Engine 3-powered role-playing game, "The Last Remnant." It will release on Steam on April 9, days after … Read more

Web-based game portal promises InstantAction

Game developers looking for a new way to get their work in front of large audiences may soon have a new tool that could allow them to bypass the restrictive and risk-averse world of retailers.

A new service, known as InstantAction, is set to officially launch Tuesday. It aims to free developers, both inside and outside big publishers, from the traditional distribution constraints of selling PC- or console-based games.

The idea behind InstantAction is to provide developers with an end-to-end process for putting their games online, making them browser-based and making it possible for players to easily join their friends' games at any time, without the need for a proprietary service like Microsoft's Xbox Live.

And unlike the growing number of casual games, 2D virtual worlds, and Flash-based virtual-world platforms, InstantAction promises to support complete versions of just about any full-scale, or AAA, game a publisher wants to make available online. Brett Sayler, vice president of technology for InstantAction, said the service offers the first high-quality 3D games on the Web.

While the service's technology could, in theory, support a game like "World of Warcraft" or any number of titles from a publisher like Electronic Arts, it's more likely that, in the early going, at least, the service would be utilized by less-established publishers.

"The people this would likely appeal to are major publishers and game developers who," said Sayler, "are unsatisfied with the gaming-(distribution) options available right now."

Good match for Atari? As a hypothetical example, Sayler pointed to Atari, which, in its current iteration--wholly owned by Infogrames, it is not the high-flying company it once was--has struggled to find substantial traction with retailers and consumers.

"Atari is a well-known brand with good (titles)," Sayler said, "fighting a losing battle at retail."

Working with InstantAction, Sayler said, still speaking hypothetically, Atari could make some or all of its games available to consumers via the Web in a matter of months, bypassing big-box retailers and game-centric franchises in the process and, therefore, being able to concentrate more on building its games.

Another advantage that InstantAction offers its partners, Sayler said, is browser-based. Because the games are played--and authenticated--through a Web browser, they are intended to be much harder, if not impossible, to pirate, meaning that publishers can stop worrying about digital rights management. That, said Sayler, is something that has bedeviled PC game makers. … Read more