inapps

Path plots subscription service for 2nd quarter

Path, the social network designed to be more personal than Facebook, will be launching a subscription service in the second quarter of this year.

Path co-founder and Chief Executive Dave Morin told CNET that a premium paid version is the next step for monetizing the young app, but he did not reveal what features users would paying for in a subscription, or how much it would cost.

Launched in 2010, Path is an app that's marketed as a network just for close friends and family members, limiting users to 150 friends. Because of that, it encourages users to share … Read more

Windows Phone 8: Get your in-app buying here (not in 7.8)

Windows Phone developers who want to add in-app purchases to their products can do so, but only on Windows Phone 8.

Guidelines recently posted by Microsoft confirmed that developers "can only add in-app products to Windows Phone 8 apps." This means that users and developers alike using Windows Phone 7.8 will probably be out of luck.

App makers who want to take advantage of the new feature are advised to explain the "fundamentals" of the in-app product, such as alias, price, type, and languages. They also need to provide Microsoft with a name and image … Read more

Apple fights back at in-app freebie exploit

Apple is not too pleased with Russian hacker Alexey V. Borodin, and a hack he developed that allows iDevice owners to install in-app goods without paying for them.

According to The Next Web, Apple over the weekend blocked the IP addresses of the server Borodin used to facilitate the hack. In addition, the company issued a takedown request to his server's hosting provider. Apple even requested that the video Borodin posted showing his technique in action be removed from YouTube due to a copyright violation.

Borodin last week surfaced with an exploit that re-routes in-app purchase requests away from Apple or a developer's secured serverRead more

In-app advertising set to hit $7 billion by 2015

Mobile applications will drive serious growth in mobile advertising in the coming years, according to a new study.

Juniper Research reported today that in-app advertising will hit $2.4 billion by the end of the year. By 2015, that figure will soar to $7.1 billion.

In-app advertising is widely viewed as the key to success for developers in the coming years. Mobile users are becoming increasingly loath to pay too much for applications, driving prices down. In-app advertising can help soften the blow of charging so little for an expensive app.

"In 2012, it will become increasingly difficult … Read more

Amazon Appstore adds in-app purchasing, following Apple, Google

Developers now have a new way to monetize their applications in Amazon's Appstore.

The e-retail giant announced today that the Amazon Appstore now allows developers to integrate in-app purchasing. Amazon plans to take 30 percent of the revenue generated from each transaction, matching Apple's App Store revenue share.

Amazon's in-app purchasing platform takes advantage of the accounts Amazon customers have already set up both online and on their Kindle Fire. In addition, Amazon says that the in-app payments will support the one-click purchasing that its online customers are already familiar with.

"In-App Purchasing is simple to … Read more

Wanna make money on apps? Give them away

The app business is increasingly banking on the notion that virtual currency in a game could be worth real money--and a lot of it.

In-app purchases, which include virtual cash, weapons, levels, or extra features, are poised to dominate app revenue in the coming years, according to research firm IHS. In-app purchases already accounted for $970 million in sales last year, or 39 percent of the market. By 2015, that figure will grow to $5.6 billion, or 64 percent of the market.

"In 2012, it will become increasingly difficult for app stores and developers to justify charging an … Read more

Zynga's CityVille arrives on Google+

CityVille, Zynga's hottest game on Facebook, is now on Google+.

Today Zynga announced CityVille's arrival on Google's new social-gaming platform. "Ultimately, we want to make our games accessible to everyone, everywhere--no matter where they play or what platform they play on."

This is really good news for Google. Getting into games in a big way with popular titles should help drive engagement on its fledgling social network. Launched as a "limited field test" in June, Google+ recently opened up publicly and has attracted 43.4 million members, AllThingsD is reporting. To really fly, … Read more

Lodsys posts FAQ on its in-app purchase patent

Lodsys, the intellectual property holdings firm behind last week's letters telling iOS app makers their use of in-app purchase was stepping on the toes of a patent, has come out with an FAQ (frequently asked questions) on the matter. In short, the group says that by creating and selling applications that make use of in-app purchase, app developers are responsible for paying a licensing fee.

The FAQ, which has been posted as a series of individual posts on the company's blog, delves into a number of topics, though primarily how its patent pertains to in-app purchases and why … Read more

Playing Eliminate Pro can eliminate your money

Popular iPhone gaming developer Ngmoco released Eliminate Pro yesterday, its much-anticipated, online, first-person shooter. This well-polished "free" game features smooth looking graphics, onscreen controls that are fairly effective (no match for a controller or keyboard/mouse setup, but that's to be expected), a number of power ups to improve your weapons and armor, and five playable maps. In-game kills and winning matches earn you credits you can use to buy new weapons and armor. There are eight armor types, five weapon types, and items to buy like armor designs (skins) to give you a new look. The … Read more

Apple OKs in-app purchases for free iPhone apps

Developers of iPhone and iPod Touch applications can now enable purchases from within their freely available App Store applications.

Until now, Apple has permitted in-app sales of content, subscriptions, and digital services only for apps costing at least 99 cents.

Apple on Thursday sent the following e-mail to developers:

Considering all the drama surrounding the App Store approval process, this latest move by Apple appears to be a positive one for iPhone SDK developers, as it gives them a bit more flexibility in how they design and potentially profit from the applications they build.

We'd like to hear from … Read more