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Curiosity's difficult debut, moment by moment

Peter Molyneux and his team of six programmers at 22Cans scrambled to cope when their first game, Curiosity, arrived on Apple's App Store a day early and high demand walloped the company's servers.

Here's a blow-by-blow look at how the English startup struggled through the launch and eventually recovered its poise. For a look at Molyneux' plans for the cube-tapping game, check our related coverage of 22Cans' Curiosity and other video game plans.

October 31: 22Cans, a startup closely watched in gaming circles based on Molyneux's decades-long track record, posts on its Facebook page that its … Read more

Curiosity: Behind the amazing success (and disaster) of a mobile gaming hit

For storied video game designer Peter Molyneux, November 6 was supposed to be the calm before the storm. But it became the storm itself when his newest project, Curiosity, arrived a day early and exploded in popularity.

Molyneux's new gaming startup, 22Cans, planned to launch Curiosity on November 7. Twenty-two hours ahead of time, though, Apple's App Store published the "experiment," which is something like letting thousands of people pop the same sheet of bubble wrap at the same time.

So began a roller-coaster ride that combined a humiliating server failure with an intriguing new take … Read more