gaikai

The 404 1,212: Where there's a PS4...in the controller? (podcast)

Leaked from today's 404 episode:

- Sony PS4 is official: Coming in 2013, but design and price remain a mystery.

- Five unanswered questions about PlayStation 4.

- Sony: Fear not, the PlayStation 4 will play used games.

- Making sense of the PS4 game lineup.

- Sony plans second-screen app for PlayStation 4.

- Sony mum on PlayStation Vita price drops for U.S., Europe.

- Microsoft spokesman takes potshot at PS4 event.

- Sony PS4 event skewered in animated parody.… Read more

Making sense of the PS4 game lineup

NEW YORK--So the world didn't exactly get what it wanted out of Sony's PlayStation 4 debut tonight. There was no sight of the actual console itself and details about its specific release date and price were also nowhere to be seen.

Sony's team-up with Gaikai is sure to net some interesting ideas and implementations with cloud streaming, the sharing of game screens, remote play, and other concoctions, but the games themselves were what made the biggest impact.

Those pondering the PS4's gaming prowess were served an interesting dish. Ten or so major developers were represented in … Read more

Cloud games mean sweet streams for Sony

Don't care how, just watch Monday's Update now:

The future PlayStation experience could involve streaming your video games. Sony is buying the cloud-based game provider Gaikai for $380 million in shares. Gaikai lets you stream games like Mass Effect 3 with just an Internet connection. No downloading. No discs. Gaikai began working with Samsung and LG to bring video games to Smart TVs. This acquistion could cause a few ripple effects in the gaming industry, not to mention we could be seeing streaming as an option for a future Playstation device. It could even expand the Playstation footprint … Read more

Charting the ripple effects of Sony's cloud-gaming acquisition

It happened a little later than the rumors predicted, but Sony has indeed gone shopping for a cloud gaming service. With its purchase of Gaikai, announced this morning, Sony has potentially disrupted the nascent cloud gaming market, and also added an interesting wrinkle to its own competitive fortunes across platforms.

A few thoughts on how this acquisition will affect the various players.

OnLive The other, arguably better-known cloud gaming service, OnLive was another rumored Sony target. Presumably Sony's done cloud shopping, but other suitors, namely Microsoft, could still be interested.

17 months ago, VentureBeat reported analyst valuations around $1.… Read more

Sony to buy cloud-gaming firm Gaikai for $380 million

Sony Computer Entertainment said today that it has entered into a definitive agreement to acquire Gaikai, a California-based cloud-gaming company, in an all-shares deal for approximately $380 million.

Established in 2008, Gaikai provides a cloud-based platform that enables users to stream games on an array of devices.

Gaikai previously partnered with Samsung and LG to provide cloud-based games for their smart TVs, such as Mass Effect 3 and Need for Speed: The Run.

The acquisition will help Sony ramp up its online content offerings: it is now planning to establish a new cloud service based on Gaikai's platform in … Read more

Samsung announces Cloud Gaming TVs

Samsung has announced a partnership with cloud gaming service Gaikai to provide console-free streaming to flagship 2012 LED TVs.

Samsung Cloud Gaming will soon accept beta signups for users with ES7100, ES7500, and ES8000 LED TVs, but has yet to announce if other TVs will be supported.

The service offers free trials and full versions of games such as "Mass Effect 3" and "Need For Speed: The Run" streamed to the televisions with gaming pad support.

The announcement follows rumors last week that Sony would be the one to announce a partnership with Gaikai.

Samsung representatives … Read more

Gaikai to stream game demos on Walmart.com

Cloud-gaming service Gaikai has signed a deal to offer streamed game demos on Walmart.com, VentureBeat reported yesterday.

Integrated into Walmart.com's Game Center retail page, Gaikai will let shoppers sample games for free to help them decide on a purchase. The service is not yet enabled on Walmart.com, but Gaikai CEO Dave Perry was quoted saying: "Over the next 12 months, when people see a video game on TV and want to try it out, they can be sure the fastest way will be on Wal-Mart's Web site."

It's also unclear whether Gaikai … Read more

Interview: Electronic Arts' Chip Lange on the future of EA's Origin gaming service

Last week, Electronic Arts announced its gaming service. Origin on the PC feels familiar, offering a friends list and a digital storefront for EA games, making it essentially a single-publisher competitor to Valve Software's Steam service.

On the mobile front, Origin's launch is murkier. EA launched no standalone mobile Origin app, instead integrating into only its iPhone version of Scrabble. We spoke with Electronic Arts' General Manager and Senior Vice President Chip Lange, who provided us with some insight into EA's strategy for Origin on mobile devices and consoles, and how Origin is different than similar efforts from other publishers.

Q: What can you tell us about EA's plans for Origin on the various mobile devices?

A: EA has always been a platform-agnostic company with the customer at the center. And when you think about the opportunity of creating a platform-agnostic user ID and gaming network [like Origin], those types of opportunities really don't come into play unless you have a couple of things in place.

One is the content deployed across different platforms. Then you need a back end capable of capturing, containing, and utilizing your data across those different platforms. Being able to connect those PC gameplay experiences to a similar, though not identical, game on a mobile device really opens up a number of creative opportunities for us, whether it be for a game like Scrabble or a game like Battlefield or anywhere in between.

It's easy to say that we're creating a store, and that's Origin's focus on the PC right now. On the mobile side it's different. Apple already has a great store. What we're looking to do is get the social component of mobile side activated more quickly and more easily so customers starting can start enjoying it today.… Read more

Gaikai cloud-gaming service goes live

Gaikai CEO David Perry announced the launch of his company's cloud-gaming service on Friday. Designed as a platform to allow game publishers and others to embed streaming gameplay trials on their Web sites, Gaikai has been in development since 2008. Gaikai investors include Intel and Limelight Networks, and the service counts Electronic Arts among its game publisher partners.

While Perry said in his blog that Gaikai is live, the corporate site still lists the service as being in beta. Perry's blog lists trial versions of five games available to play now, including Dead Space 2, Spore, and The Sims 3.… Read more

Intel, Limelight Networks invest in Gaikai cloud-gaming service

It seems AT&T and AMD aren't the only big tech companies to see promise in cloud-based video gaming. Forthcoming cloud-gaming service Gaikai announced investments Tuesday morning from Intel's investment arm, Intel Capital, and content service provider Limelight Networks. Terms of the respective investments remain undisclosed, but according to Gaikai's press release, "Gaikai will launch in the summer of 2010, with servers powered by Intel's six-core processors and Intel solid-state drives, running through the key nodes of the Limelight network."

We have not yet had hands-on experience with Gaikai, but based on its … Read more