gaikai

Cloud games mean sweet streams for Sony

Don't care how, just watch Monday's Update now:

The future PlayStation experience could involve streaming your video games. Sony is buying the cloud-based game provider Gaikai for $380 million in shares. Gaikai lets you stream games like Mass Effect 3 with just an Internet connection. No downloading. No discs. Gaikai began working with Samsung and LG to bring video games to Smart TVs. This acquistion could cause a few ripple effects in the gaming industry, not to mention we could be seeing streaming as an option for a future Playstation device. It could even expand the Playstation footprint … Read more

Charting the ripple effects of Sony's cloud-gaming acquisition

It happened a little later than the rumors predicted, but Sony has indeed gone shopping for a cloud gaming service. With its purchase of Gaikai, announced this morning, Sony has potentially disrupted the nascent cloud gaming market, and also added an interesting wrinkle to its own competitive fortunes across platforms.

A few thoughts on how this acquisition will affect the various players.

OnLive The other, arguably better-known cloud gaming service, OnLive was another rumored Sony target. Presumably Sony's done cloud shopping, but other suitors, namely Microsoft, could still be interested.

17 months ago, VentureBeat reported analyst valuations around $1.… Read more

Sony to buy cloud-gaming firm Gaikai for $380 million

Sony Computer Entertainment said today that it has entered into a definitive agreement to acquire Gaikai, a California-based cloud-gaming company, in an all-shares deal for approximately $380 million.

Established in 2008, Gaikai provides a cloud-based platform that enables users to stream games on an array of devices.

Gaikai previously partnered with Samsung and LG to provide cloud-based games for their smart TVs, such as Mass Effect 3 and Need for Speed: The Run.

The acquisition will help Sony ramp up its online content offerings: it is now planning to establish a new cloud service based on Gaikai's platform in … Read more

Samsung announces Cloud Gaming TVs

Samsung has announced a partnership with cloud gaming service Gaikai to provide console-free streaming to flagship 2012 LED TVs.

Samsung Cloud Gaming will soon accept beta signups for users with ES7100, ES7500, and ES8000 LED TVs, but has yet to announce if other TVs will be supported.

The service offers free trials and full versions of games such as "Mass Effect 3" and "Need For Speed: The Run" streamed to the televisions with gaming pad support.

The announcement follows rumors last week that Sony would be the one to announce a partnership with Gaikai.

Samsung representatives … Read more

Gaikai to stream game demos on Walmart.com

Cloud-gaming service Gaikai has signed a deal to offer streamed game demos on Walmart.com, VentureBeat reported yesterday.

Integrated into Walmart.com's Game Center retail page, Gaikai will let shoppers sample games for free to help them decide on a purchase. The service is not yet enabled on Walmart.com, but Gaikai CEO Dave Perry was quoted saying: "Over the next 12 months, when people see a video game on TV and want to try it out, they can be sure the fastest way will be on Wal-Mart's Web site."

It's also unclear whether Gaikai … Read more

Interview: Electronic Arts' Chip Lange on the future of EA's Origin gaming service

Last week, Electronic Arts announced its gaming service. Origin on the PC feels familiar, offering a friends list and a digital storefront for EA games, making it essentially a single-publisher competitor to Valve Software's Steam service.

On the mobile front, Origin's launch is murkier. EA launched no standalone mobile Origin app, instead integrating into only its iPhone version of Scrabble. We spoke with Electronic Arts' General Manager and Senior Vice President Chip Lange, who provided us with some insight into EA's strategy for Origin on mobile devices and consoles, and how Origin is different than similar efforts from other publishers.

Q: What can you tell us about EA's plans for Origin on the various mobile devices?

A: EA has always been a platform-agnostic company with the customer at the center. And when you think about the opportunity of creating a platform-agnostic user ID and gaming network [like Origin], those types of opportunities really don't come into play unless you have a couple of things in place.

One is the content deployed across different platforms. Then you need a back end capable of capturing, containing, and utilizing your data across those different platforms. Being able to connect those PC gameplay experiences to a similar, though not identical, game on a mobile device really opens up a number of creative opportunities for us, whether it be for a game like Scrabble or a game like Battlefield or anywhere in between.

It's easy to say that we're creating a store, and that's Origin's focus on the PC right now. On the mobile side it's different. Apple already has a great store. What we're looking to do is get the social component of mobile side activated more quickly and more easily so customers starting can start enjoying it today.… Read more

Gaikai cloud-gaming service goes live

Gaikai CEO David Perry announced the launch of his company's cloud-gaming service on Friday. Designed as a platform to allow game publishers and others to embed streaming gameplay trials on their Web sites, Gaikai has been in development since 2008. Gaikai investors include Intel and Limelight Networks, and the service counts Electronic Arts among its game publisher partners.

While Perry said in his blog that Gaikai is live, the corporate site still lists the service as being in beta. Perry's blog lists trial versions of five games available to play now, including Dead Space 2, Spore, and The Sims 3.… Read more

Intel, Limelight Networks invest in Gaikai cloud-gaming service

It seems AT&T and AMD aren't the only big tech companies to see promise in cloud-based video gaming. Forthcoming cloud-gaming service Gaikai announced investments Tuesday morning from Intel's investment arm, Intel Capital, and content service provider Limelight Networks. Terms of the respective investments remain undisclosed, but according to Gaikai's press release, "Gaikai will launch in the summer of 2010, with servers powered by Intel's six-core processors and Intel solid-state drives, running through the key nodes of the Limelight network."

We have not yet had hands-on experience with Gaikai, but based on its … Read more

Understanding next-gen streaming game services

Just like floppy disks gave way to CDs, then CDs to DVDs, followed by USB flash drives and SD cards, the time of game discs has an end in sight. Mind you, there's still a great need for them right now in the console and portable games world, but services like Valve's Steam on the PC (and now Mac) side have shown--in just a few years time--that the packaged game can make a graceful transition to the digital storefront.

What's more interesting, however, is the wave of new technologies that compete with Steam, and other download services like it--not only for PC games, but for console titles too. These streaming technologies, which include names like OnLive, Gaikai, Otoy , and InstantAction, promise to free us completely from the need to download software in the more traditional sense, and instead stream titles from a server cluster hundreds or even thousands of miles away from where you play them.

In a few months time (when this technology is more common) it will give you, the consumer, an alternative to buying new gaming hardware, while at the same time letting you pick up and play a new game on just about any Internet-connected device. Such a model may turn the gaming hardware industry on its head, but it opens up new avenues of utility for tablets, mobile phones, and even that 5- or 6-year-old computer that would have otherwise been hopelessly unable to run most modern-day titles.

When will it be like that? Soon, but not just yet. Many of the below services we're about to delve into are not live, or are live but aren't open to the public. Several are working on partnerships, back-end technology, and pricing. This story is to help serve as a primer for what each one promises to bring to cloud gaming, as well as some high-level detail on how it works. Read on to find out what could be taking the place of your next game console, or high-end graphics card purchase.

OnLive Availability: Limited public preview (with waiting list) Price: Free year of service as part of launch promotion, $14.95 a month afterward. Game price varies by title. Titles: <20 Platform compatibility: PC, Mac, MicroConsole TV adapter Killer app: Solid launch lineup, and both rental and purchase options.

Onlive first premiered at last year's Game Developers Conference, and opened up to a public preview a few weeks ago at the Electronic Entertainment Expo (E3). Its premise is that it lets you stream full PC games over to your PC, Mac, and, soon, TV--the last of which requires a small piece of hardware the company is calling a MicroConsole.

Unlike standard PC games, playing these titles requires no space on your hard drive, or a beefy processor and graphics processing unit. Instead, all that work is done in the company's server farm, then piped over the Internet. This lets users on just about any hardware or platform play titles--as long as they have an active connection.

Playing games on OnLive requires that users be connected to the entirety of their gaming experience. Connection also plays an important part in determining the quality of the feed that's getting piped back to the user, be it an SD or HD stream.

Using the service requires paying a monthly membership fee, although right now the company has a partnership going with AT&T to provide new users with a free year of service. The games themselves cost money on top of that, though usually at a lower price than the boxed copy, or even digital download. These "playpasses" usually come in the form of an up-front purchase that lasts as long as the game is on the service. There are also shorter playpasses that work for just a few days, and can be had for a fraction of the full price of a title.

OnLive saves game settings and progress on its own servers so you can access it from multiple computers without having to cart around save files. This information is kept even if a user's subscription has run out, so that they can come back to it at a later date.

Along with the playing of games, OnLive adds a few extra goodies on top of the experience that typical PC and console gamers don't get. The first being something called "brag clips," which is essentially a screen-recording tool that captures a segment of your gameplay and lets you share it to others on the service. OnLive also features a live performance area called the "Arena," where other OnLive users can watch you, along with several other players at once. … Read more