flurry

Mobile apps outpace the Web and neck-in-neck with TV

It looks like a four-year-old industry is hijacking one that has been around for six decades.

According to mobile analytics firm Flurry, the time people spend on mobile apps is now nearly neck-in-neck with time spent watching television.

"With new content released via thousands of new apps each day, we expect this trend to continue," Flurry CEO Simon Khalaf wrote in a blog post today. "In fact, we ultimately expect apps on tablets and smartphones to challenge broadcast television as the dominant channel for media consumption."

Flurry's numbers, which are based on data from more … Read more

Android, iOS growing 10 times faster than PCs did in the 1980s

The Android and iOS operating systems may be even more popular than you think.

Research firm Flurry Analytics today announced that iOS and Android adoption is ten times greater than PC adoption at that technology's rapid-growth phase in the 1980s. The mobile platforms have amassed users twice as quickly as the Web during its go-go period in the 1990s, and three times faster than recent social networks. The company is basing those figures on the first five years of widespread adoption across all of these technologies.

According to Flurry, 640 million iOS or Android-based devices were in use last … Read more

Flurry launches AppCloud with help from mobile startup Trestle

Venturing out of its typical terrain Flurry announced today that it is launching a collection of cloud services to "empower developers to build better apps faster."

To accomplish this feat, the mobile app analytics company acquired the mobile startup company Trestle (it bought Trestle back in May but didn't announce the acquisition until today). Together they worked to create the data driven app built on cloud infrastructure. The terms of the deal were not disclosed.

The way AppCloud aims to work is by letting developers put cloud-driven capabilities into their apps, such as user account management, scalable … Read more

Apple to unveil next chapter of iBooks

Smartphones sold like holiday hotcakes, you might be reading books and magazines on your next Wii U game console, and Apple has something up its iBooks sleeves.

Links from Tuesday's episode of Loaded:

Apple may unveil new iBook features Wii U may be your next eReader Report: 1.2 billion apps downloaded last week Nintendo sells 4 million 3DS units Google Plus traffic rises Google Election Hub Romney leads in Facebook fans Subscribe:  iTunes (MP3)iTunes (320x180)iTunes (HD)RSS (MP3)RSS (320x180)RSS HD

iOS, Android apps surpass 1 billion downloads in final week of 2011

Apple iOS and Android users downloaded a record 1.2 billion apps during the last week of 2011, according to mobile analytics firm Flurry.

The seven days from Sunday, December 25, through Saturday, December 31, saw a 60 percent jump in the average number of downloads from the first two full weeks of the month. The final week also handily beat the previous week's record of 857 million to zoom past 1 billion for the first time.

Along with downloads, 2011's final week captured a record number of device activations. For the full week, more than 20 million … Read more

Android, iOS activations hit record on Christmas. Again

People unwrapping new smartphones with Google's Android and Apple's iOS as part of the Christmas holiday once again led to record activations and app downloads this year, says mobile analytics firm Flurry.

In a report issued today, Flurry says that the number of Android and iOS devices activated on Christmas Day jumped 353 percent over the number of activations from the first 20 days of December, and 140 percent from the same day last year.

All told, the firm says activations from both platforms came in at more than 6.8 million devices, up from the 1.5 … Read more

Developers still favor Apple's iOS over Android

Despite the boom in Android's market share, Apple's iOS is still holding onto the hearts and minds of most app developers, says mobile analytics firm Flurry.

Analyzing both iOS and Android for a new study, Flurry calculated the number of new projects launched by developers on both platforms this past year.

Looking at more than 16,000 new app projects, stats for the fourth quarter alone showed 73 percent of developers choosing to target iOS and 27 percent opting for Android.

Those percentages were virtually the same for the previous two quarters but showed an increase from the … Read more

Study: iOS, Android users average $14 per in-app buy

The average spent on virtual goods in free to play mobile games is enough to buy what could be more than a dozen copies of their paid counterparts, a new study has found.

Research firm Flurry Analytics today has released data from a study of the buying habits of 3.5 million consumers across the top applications on Apple's iOS and Google's Android platforms. The big number that's been pulled out of all that data is $14; that's the average amount of money spent per transaction from within so-called "freemium" games, or free titles … Read more

Mobile app use outpacing Web browsing, report says

People are spending more time each day using mobile apps than browsing the Web, according to a new report from research firm Flurry.

Looking at data compiled over the past year, Flurry discovered that the average user spends about 81 minutes a day using mobile apps, compared with 74 minutes spent surfing the Web both on PCs and mobile devices.

In December and June 2010, Flurry found Web browsing still took up more minutes per day than did mobile app use.

The amount of time spent using mobile apps has jumped 91 percent over a year ago, which Flurry attributed … Read more

Study helps better understand mobile gamers

The mobile social gamer is a different person than the traditional console player. Or at least that's what research firm Flurry Analytics concludes.

According to the researchers, the average age of the mobile social gamer is 28, several years younger than the average 34-year-old "traditional gamer." The company found in its survey of over 60,000 gamers that mobile social gaming is more prominent among people between the ages of 18 to 49. In fact, nearly 80 percent of those folks are playing casual titles on a mobile device. A little less than 50 percent of people … Read more