e3 2010

E3 retrospective: Where are they now?

The big three video game console manufacturers love to use E3 as a forum to brag, tease, and whet the appetites of gamers worldwide.

An entire year later, where do all of the promises, announcements, and hype from 2010's show stand? We've hand-picked each conference's spotlight moments and detailed the progress in a slideshow.

Most-anticipated games from E3 2010

E3 is finished, wacky motion controllers and all, but the summer is just starting. In a few months, the holiday season will begin--and with it, companies will release an avalanche of games. While E3 presents a heck of a lot of glitz, promises, and hype, a handful of games always manage to emerge that excite us and give us hope for the gaming year ahead.

Could we have done with a lot fewer sequels? Most definitely. Do we wish Microsoft and Sony hadn't spent so much time hawking motion technology at the show? Undoubtedly. But we still found ourselves … Read more

preGAME 19: Halo: Reach

This week on preGAME we're getting an exclusive First Look at Halo: Reach, almost two months before the game hits stores! In the studio today is Bungie Community Director Brian Jarrard, who will show us some of the single-player campaign as well as the revamped four-player co-op mode Firefight.

But first, we'll take a few moments to finally put E3 2010 to rest and go over a few things we thought were missing from the show. We'll also chat about the new Xbox 360 slim and figure out why the new console can't red-ring even if it wanted to. … Read more

A newbie's take on E3

SAN FRANCISCO--Freshly back from my first E3, I can now view my time there with rose-tinted glasses. There were entertaining press conferences, an uncountable number of playable demos, and legions of excited gamers who spent hours in long lines to get a first crack at new games and hardware.

But beneath all that, what I saw was an event so large, and so difficult to cover that it's no wonder so many other gaming events like the Tokyo Game Show, Entertainment for All, and Leipzig Games Convention have sprung up to serve as additional outlets for the iterative, and … Read more

What was missing from E3 2010

As E3 2010 comes to a close, we can't help but scratch our heads at a few things we didn't see that we thought were sure bets. Arguably, the biggest surprise absence from the show has to be Hulu on the Xbox 360. All the signs seemed to point to an E3 unveiling, but nothing regarding the video-streaming service materialized during the expo.

We're sure everyone has something they wish came to fruition at E3, but we've collectively come up with 15 items that for one reason or another didn't come together this year. Click … Read more

E3 predictions scorecard: How'd we do?

That's a wrap, folks--the 2010 Electronic Entertainment Expo is in the books.

The show produced a decent amount of hardware- and accessory-centric news--though you could be forgiven for thinking it was a rehash of the previous year's show, when nearly everything was first shown off (albeit under different code names).

Just before the show started, CNET editors Dan Ackerman, Jeff Bakalar, and Scott Stein took a stab at predicting the key announcements. How'd they do? Let's take a look:

"Sure bet, take it to the bank!" This category was aptly named--the boys nearly had a sweep here.

Microsoft's Project Natal named/priced/bundled: We got the new name ( Kinect), the release date (Novmeber 4), and plenty of demos and details. But still no confirmation on the price (though it's looking more and more like $149). Score this one a half point. PlayStation Move price, date, launch titles announced: Sony delivered full pricing, bundling, and launch date details, along with a full slate of launch titles. Full point. Rock Band 3 focuses on its new "keyboard" instrument: Behold the keytar. Full point. Additional premium video partners for Xbox Live/PSN: Xbox Live Gold subscribers will get full access to ESPN3's online content--if they're using a supported ISP. However, Sony's PlayStation Plus paid subscription service lacked the same sort of "killer app" video content--so I'm scoring this as a half point. PS3 3D firmware confirmed/dated, with Killzone 3D demo: A pre-E3 firmware update and some newly 3D-ified games meant that the PS3 was firmly in the third dimension by the time E3 started. Sony sealed the deal with an impressive 3D Killzone 3 demo. Full point. New "3D" version of the Nintendo DS: Nintendo's glasses-free 3DS was, indeed, one of the show's big highlights. Full point.

Score: 5/6… Read more

How Ubisoft scored the Michael Jackson dancing game

LOS ANGELES--When it comes to making a video game based on the life and performances of Michael Jackson, you can bet that the project didn't just happen by accident.

After all, the rights to the music and the likeness of the king of pop are still some of the most valuable in show business. So it was no small feat for game publisher Ubisoft to pull together not just a game based on and named after Jackson, but to be able to guarantee that the game--scheduled for a holiday 2010 release--will feature, at a minimum, mega-hits "Billie Jean" and "Beat it."

Ubisoft announced the forthcoming game at the mammoth E3 convention here on Monday, just shy of a year since the superstar died last summer. The company said that the game will have Microsoft Xbox, Sony PlayStation 3 and PlayStation Portable, and Nintendo Wii and DS versions, and will be compatible with both Microsoft's Kinect and Sony's Move motion control systems. It's not known if it will be one of the 15 launch titles that will be available for Kinect when that system goes on sale on November 4.

The game will "provide an interactive experience that enables players to step into the shoes of Michael Jackson himself and re-live his most iconic performances through their own singing and dancing," Ubisoft said in a release announcing the upcoming title. It "will include the most famous tracks from Michael Jackson's extensive catalog...as well as an array of his awe-inspiring dance moves for players to learn and emulate within the game." … Read more

Costumes, creatures, and more from the E3 2010 show floor

Nothing makes an E3 show stand out like the collection of costumed characters, full-size monster sculptures, and movielike props that fill the halls, booths, and even the lobbies of the Los Angeles Convention Center.

It's closer at times to a comic book convention than an industry-only trade show, and a pretty good barometer of how the companies involved feel about the overall health of the expo (a frequent topic on conversation over the past few years).

If this last look at E3 2010 has you nostalgic for some of my hands-on hardware testing, trend-spotting, and photo galleries from earlier this week, click past the break for a handy roundup of all my E3 coverage from this year.

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Why hardware trumped software at E3 2010

The annual Electronic Entertainment Expo typically concentrates on the games major publishers hope consumers will either purchase or put on their holiday wish lists in the coming year. Though there's always a certain amount of hardware, in the form of controllers, accessories, and PCs, for the most part, this a show about software, not hardware.

The exception is when a new game console is launching, and over the many years I've attended the show, I've seen the launches of the Sega Dreamcast; Sony's PlayStation 2, PlayStation 3, and PSP; Nintendo's GameCube, Wii, and DS; and Microsot's Xbox and Xbox 360. That said, 2010 is the first year without a major living room console launch where I've seen almost all the attention focused firmly on hardware rather than software.

What made this year unique was the presence of both the Microsoft Kinect platform and the PlayStation Move, as well as Nintendo's handheld 3DS console. We'd all seen the Kinect (then called Natal) and Move before, but this was the official holiday season kickoff for both, with finalized names, details, and release dates.

Both motion control systems have their strengths and weaknesses, but I thought that Kinect especially had promise for home entertainment control, and the PlayStation Move provided the kind of precision and accuracy that core gamers would most appreciate.

The 3DS, at risk of being written off as a novelty in the era of me-too 3D, was a surprising success (at least in the small doses it was offered up to attendees), with eyeglass-free 3D that actually seems to work. Though that's only a tiny personal screen for now, it makes those expensive, cumbersome active shutter 3D systems feel like a much tougher sell.

If the technology behind the 3DS holds up, it's really only a matter of time and scale before consumers expect all forms of 3D to not require glasses.

These new hardware devices were impressive in person, but they're all still a tough sell; console add-ons have traditionally not succeeded (from the Sega 32X to the Xbox HD-DVD drive), and Nintendo fans may have upgrade fatigue after the DS, DS Lite, DSi, and DSi XL.

The second major reason this year's E3 felt like it was all about hardware, was that the software largely failed to impress. This left the field wide open for the Kinect, Move, and 3DS to steal the show.

I've already detailed the overreliance on sequels and spin-offs, many on a rapidly accelerated production cycle to feed the need for annual product installments. But, there was a handful of games in development seen either on the show floor or behind closed doors that made my must-play list (and yes, most of them are sequels). In no particular order, they are:… Read more

New Xbox 360 won't red-ring even if it wants to

Even if your new slim Xbox 360 console malfunctions, you won't be getting the now-infamous "red ring of death" error. That's because Microsoft has actually eliminated all of the red LEDs from the system's internal make-up. Instead, any sort of problem with the console will now be displayed using various combinations of green lights, GameSpot reports.

While we're relieved to witness the end of those dreadful red flashing lights, we're still skeptical about the new 360's reliability. Microsoft made a point to mention the new system's "whisper quiet" operation, … Read more