computer history museum

Photoshop 1.0 source code now a museum artifact

The Computer History Museum has made the source code for Photoshop 1.0.1 into an exhibit that lets the public, or at least programmers, appreciate the inner workings of the historic software.

The museum published the software yesterday, following up on its earlier release of the source code underlying Apple's original MacPaint.

Source code is what humans write -- in Photoshop 1.0's case the brothers Thomas and John Knoll. The initial Photoshop is written in written 128,000 lines of code, a combination of the high-level Pascal programming language and low-level assembly-language instructions. When converted to … Read more

Adobe releases source code for 1990 version of Photoshop

How would you like to download a free and legal version of Photoshop?

Yep, free and legal. Better yet, it's an original -- as in the original version (1.0.1) that was released in 1990.

Via a special arrangement with Adobe Systems, the Computer History Museum announced in a blog post today that it has made available for download the entire 128,000 lines of source code for the first version of Photoshop: … Read more

How Bill Ford turned an automaker into a tech company

My perception of Ford Motor is probably similar to most people's. The Mustang was the hallmark car in the '70s. The company suffered the same malaise as other automakers in the '80s, while the '90s saw bigger and bigger SUVs. And, of course, there was the ever-present F-150, either seen as beat-up work truck or shiny suburban boat hauler.

Somewhere along the way Ford's trajectory changed, though, to the point where it is now leading the technology charge in vehicles.

I found out how it all changed from the horse's mouth, as it were, at a speaking … Read more

A revolution at the Computer History Museum

A new exhibit that was two years and $19 million in the making opened at the Computer History Museum today, and if you have even a passing interest in technology (That's everyone, right?) you need to head to Silicon Valley and check it out.

Revolution: The First 2,000 Years of Computing is the name of the exhibit that contains thousands of products that track our obsession with creating machines to expand or augment human intelligence and capabilities. The abacus? Check. An original Apple I computer? Check. A working PDP-1 that you can actually play the first video game, … Read more

Computer History Museum gets a reboot (podcast)

The Computer History Museum in Mountain View, Calif., tomorrow will unveil what it's calling a "21st century makeover" with its newly renovated building and greatly increased exhibit space.  After two years and $19 million, the museum has an entirely new look and feel and a major new exhibit called "Revolution: The First 2,000 Years of Computing."

As you enter the museum you see some of the first computing devices other than our ancestor's 10 fingers and 10 toes, including the abacus. But as you walk around, you see how technology has progressed … Read more

Hands-on with Babbage's Difference Engine

Last week, I spent a couple of hours at the Computer History Museum in Mountain View, Calif., which for a small-time collector of tech artifacts is like Charlie getting into the chocolate factory.

The highlight of the visit was a personal tour by Apple co-founder Steve Wozniak, who wandered among the displays and explained how some of the products had influenced his understanding and passion for technology, which culminated in the creation of the first Apple computer. You can see several videos of Wozniak, who was very generous with his time despite nursing a sore throat, here.

My relatively short … Read more

Woz goes hands-on with technology relics

Working in journalism can make for a lot of bad days, such as the time I had to ask for family photos of a woman whose estranged husband shot her and lit her car on fire as she arrived at work. Or when I maneuvered my unsafe, classic Mustang through the streets of Dallas in a wicked ice storm only to be told by an airport executive (in person, as was required by my editor so we could get a dateline in the newspaper), "We aren't closed, we just aren't allowing flights in or out."

Today, … Read more

Google pushes for new law on orphan books

MOUNTAIN VIEW, Calif.--If those organizations attacking Google's book search settlement with publishers spent as much time lobbying Congress for better laws concerning those issues, perhaps the controversy would go away, Google's chief Book Search engineer suggested Thursday night.

Google's quest to convince the world it has nothing to fear by its settlement with publishers came to the Computer History Museum Thursday where Dan Clancy, engineering director for Google Book Search, defended the settlement before a few hundred attendees who submitted written questions to John Hollar, president and CEO of the museum. Last year, Google settled a lawsuit filed by publishersRead more

Ray tracing for PCs-- a bad idea whose time has come

Dean Takahashi sent me an e-mail pointing to a piece he wrote on VentureBeat describing statements Wednesday by Intel's Chief Technical Officer Justin Rattner targeted at NVIDIA. CNET's own Brooke Crothers covered the same story and provides additional background here.

The technology at issue relates to 3D graphics for PCs. All current PC graphics chips use what's called polygon-order rendering. All of the polygons that make up the objects to be displayed are processed one at a time. The graphics chip figures out where each polygon should appear on the screen and how much of it will be visible or obstructed by other polygons.

Ray tracing achieves similar results by working through each pixel on the screen, firing off a "ray" (like a backward ray of light) that bounces off the polygons until it reaches a light source in the scene. Ray tracing produces natural lighting effects but takes a lot more work.

(That's the short version, anyway. For more details, you could dig up a copy of my 1997 book Beyond Conventional 3D. Alas, the book is long since out of print.)

Ray tracing is easily implemented in software on a general-purpose CPU, and indeed, most of the computer graphics you see in movies and TV commercials are generated this way, using rooms full of PCs or blade-server systems.

Naturally, Intel loves ray tracing, and there are people at Intel working to… Read more

Charles Babbage's masterpiece difference engine comes to Silicon Valley

Update: This story has been corrected to reflect that the date of the public opening of the exhibit is May 10.

MOUNTAIN VIEW, Calif.--"Excuse me, Richard, we have a very large parcel."

With those words, spoken by John Shulver of London's Science Museum, a day of supreme geekery unfolded at the Computer History Museum here.

To be precise, the package in question was the delivery and installation of a difference engine, a brand new model of a 19th-century-era machine designed--but never actually built--by Charles Babbage. It was designed to be a mechanical calculator which can … Read more