It takes a lot to excite three seasoned gaming writers independently at a single show, and it looks like Bioshock Infinite has pulled the trifecta. Big, bold, and highly hyped, Irrational and 2K Games' prequel to the Bioshock universe is undoubtedly one of the most exciting games at all of E3 2011. Here's why.
Scott: I'm rarely excited about E3 games. I hate genre repetition. I don't like the endless flow of shooters and racers and fighters, the summer-movie-cliche money-shot explosions, the tacky dialogue.
However, once in a long while, a game comes along that has a big imagination. So big that it seems to challenge the perceiver, and bend the mind. Consider my mind bent, because BioShock Infinite seems to get ever more bizarre, epic, and richly detailed every time I see it.
The E3 closed-door demo of the game is hard to describe. We couldn't play the game--we only watched a 20-minute controlled playthrough--but what we saw had the scope, drama, and surprise to rival most of Hollywood's output. Early 20th century floating isolationist city in an alternate steampunk universe. Psychic powers, mechanical robot birds, gangs of political deviants, roller-coaster rail systems--yes, check. There are also endless clever and creepy historical details akin to what filled the original BioShock, such as a decaying gift shop filled with presidential forefather marionettes, dangling their decaying limbs from the ceiling.… Read more