atari 2600

Crave Ep. 124: Obscenely overpriced phones and tablets

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Crave has compiled a list of some of the most ridiculously opulent smartphones and tablets from around the world -- and surprisingly, they do a lot less than a cheap Android phone. Plus, a plush toy and app combo that turns your phone all cuddly. And a warp-speed look at Windows updates from Windows 1 to Windows 8. … Read more

Play old-school Atari games in any HTML5 Web browser

Zap! Atari and Microsoft today launched Atari Arcade, an excellent example of how HTML5 can change the way we play video games.

The portal of retro entertainment -- primarily launched to celebrate Atari's 40th anniversary -- includes Asteroids, Centipede, Combat, Lunar Lander, Missile Command, Pong, Super Breakout, and Yars' Revenge. The best part? It's free, and doesn't require Flash, Java, or any other plug-in to play, running solely on HTML5.… Read more

The 404 1,057: Where we'd rather have an IPA (podcast)

Sorry about the rather short show today, but the Facebook IPO just started trading and we have to make way for a special edition of Reporter's Roundtable featuring our own "Aunt" Jill Schlesinger, Andy Rachleff of Wealthfront, and Tom Merritt. Check it out for in-depth discussion about the offering!

We'll be back on Monday with a week of new episodes, but you can stay in touch on our Instagram page--look us up @the404.… Read more

Gaze at the stars and play the arcade classics: iPhone apps of the week

In a CNET News story yesterday, our very own Josh Lowensohn explored Apple's recent patent application for an interesting touch-screen concept. The patent details separate smaller displays outside of the regular iPhone touch screen. According to the patent filing, these separate displays could be used in tandem with the main iPhone touch screen or used by developers to show added information in apps and games. Josh is careful to point out that patent applications don't necessarily mean a company will use an idea in a future product, but they are nonetheless interesting to consider.

Obviously, adding separate screens would open up all kinds of options for apps, but I wonder if these areas would be used by Apple for showing things like battery life, current time, camera information, or other more generic smartphone-related uses. But if these added touch-screen areas could be used by app developers, it would open up a huge number of possibilities for more interesting on-screen controls and other information widgets related to what's happening on-screen.

Even without knowing whether this will come to light, what sort of uses can you envision for extra displays around the main iPhone screen? Let me know your ideas in the comments.

This week's apps include an app for star gazing that uses augmented-reality technology and an app that lets you play classic arcade and console games from the golden age of gaming.… Read more

Xbox 360 dons an Atari suit, sings Bee Gees

Benjamin J. Heckendorn, better known as Ben Heck, likes a challenge. The host of the appropriately named Ben Heck Show is known as a modding master with a penchant for reworking gaming consoles. His latest conquest involved combining an Xbox 360 with a 1977 Atari 2600 console.

If you're too young to remember what an Atari console looks like, think of it as a brownish rectangular box with an angular lump on top. When you put your ear up to it, you can hear the distant sound of the Bee Gees. It's a far cry from the glowing, futuristic design of the latest Xbox.

OK, Heck didn't literally smoosh an Xbox into an old Atari console. That's almost too much awesome to comprehend. He instead took the look and feel of the iconic '70s console and wrapped it lovingly around a deconstructed Xbox and Asus LCD screen to create a big brown and black mutant Xbox/Atari laptop.… Read more

Game not over: Wallets made from game carts

I'm a sucker for geek nostalgia. If you're reading this, there's a good chance you are, too. Or you know someone who is.

Enterprising Etsy seller NilesZ repurposes old Atari cartridges into wallets. Yep, that's right. You just pop it open, and your stuff is inside. He estimates that each wallet--made almost entirely from the original cartridge--holds 6 to 8 credit cards and 15 to 20 bills.

He offers a fair variety of cartridges to choose from, with varying prices. I noticed that there aren't any wallets made from third-party games for sale, which is … Read more

Atari 2600 still schooling game designers

SAN FRANCISCO--If you draw a straight line representing the evolution of video games from the Atari 2600 to the Nintendo Wii, one thing is clear: if you don't know your past, you can't know your future.

That was the central lesson of Georgia Tech professor Ian Bogost's Friday talk at the Game Developers Conference here, "Learning from the Atari 2600." Essentially, Bogost argued, it's not always necessary to reinvent the wheel; sometimes, instead of being discarded as so much arcane, the discoveries of the past are best adapted for the future.

Bogost and MIT assistant professor Nick Monfort recently published Racing the Beam, a book about the iconic Atari VCS, popularly known as the 2600. So Bogost's talk Friday was clearly drawn from the research for that project. And while his fondness for the 1970s-era video game console was evident, the point he was really trying to make was that the seeds of successful games--especially those enjoyed by large groups of diverse people--have very little to do with the latest and greatest technology and much more to do with mechanics that make for enjoyable shared experiences.

For Atari co-founder Nolan Bushnell, a former carnival barker, the bloodlines that led to the 2600 were three things, Bogost argued: the fun-for-the-whole-family excitement of a midway, the shared competition of a game of darts played in a tavern, and the gather-around-the-TV sense of family time afforded by the den. At the same time, Bushnell wanted to repeat the success he'd had with coin-op arcade games like "Pong," but for the home.

What he was after was what Nintendo has also tried to build into its Wii: a feeling that people can have fun doing something together. That's why going to the movies is so much fun, or going out with friends to a bar: because it's something people can do together, in a social space, whether they're competing or not.

And it's about context, Bogost said. You can drink at home, but it's not as fun as doing it in a bar. Or you play pool in your house, but it's not the same thing as doing it with friends at the local tavern. And while no video game system can replicate being out in public, the right mix of game mechanics and tools can allow people to feel like they're in the middle of a social scene, even if they're in their living room.

"That's why Wii Bowling is the best game in the Wii Sports collection," Bogost said. "It really re-creates the experience and context" of real bowling.

"So what we see, I think in the (2600)," Bogost said, "is the adaptation of familiar subjects for familiar spaces."

He talked about the successes and failures of some of the games designed for the 2600, explaining that, for example, the original 2600 Pac-Man game didn't work because its designers didn't do a good job of adapting many of the atmospheric elements of the original arcade version. For example, it was missing the familiar music, as well as the animation of Pac-Man chomping and turning as he made his way around the maze. … Read more

The history of the Atari 2600

Last month, some of Silicon Valley's biggest names showed up at the Computer History Museum in Mountain View, Calif., for the 25th anniversary of the Commodore 64.

What no one I heard mentioned, despite the presence of Pong designer Al Alcorn, was that October marked the 30th anniversary of what may have been an even more influential video game machine, the Atari 2600.

Now, over at GameSpy, Marty Goldberg has spun for us the story of the creation of that iconic console.

And when I say iconic, I do mean it. After all, who doesn't recognize the 2600'… Read more

For those romantic nights with your Atari 2600

Dim the lights, chill the Courvoisier, and blow the dust off that Asteroids cartridge. It's time to give your vintage video-game system the affection it deserves. What better way to show you really care than lighting up a romantic display of candles sitting in ceramic replicas of the Atari 2600 joystick. The design is by Mixko and was spotted at this week's New York ICFF showcase.

(via BoingBoing)