3ds

The Legend of Zelda: Ocarina of Time 3D

At the company's E3 2011 press conference, Nintendo was overjoyed in celebrating 25 years of Zelda. About half that time ago along came a game called The Legend of Zelda: Ocarina of Time, which is now widely regarded as the best game in the Zelda franchise.

Though the 3DS is still a relatively new platform, a 3D version of the classic title has been developed for redistribution, enabling a whole new generation of gamers to experience the legendary title.

We've been playing Ocarina of Time 3D for well over a week now and here are our final thoughts.

Jeff: The 3D remake of The Legend of Zelda: Ocarina of Time is a somewhat bittersweet example of Nintendo's almost stubborn attitude toward the development of new titles. Yes, Ocarina of Time is arguably the best Zelda game ever, but we really wish Nintendo could give the 3DS the brand-new 3D Zelda adventure it deserves. Sure, Ocarina of Time is almost 13 years old and we'd imagine a healthy chunk of 3DS owners did not get to experience the game when it was first released on the Nintendo 64.

I experienced something totally unique when jumping back into Ocarina of Time 13 years since playing the N64 version. It's been so long that I'd forgotten some of the reasons why I fell in love with the original. For one, the gameplay and controls are ultraprecise and the sense of accomplishment in defeating bosses, solving puzzles, and understanding what to do next is as satisfying as ever.… Read more

Is the 3DS in trouble?

It was the first thing that came to mind while I was sitting down at Sony's press conference last week. For me, the most shocking news to come out of E3 2011 was the price of the PlayStation Vita: $250 for the Wi-Fi-only version.

A portable console that has the graphical chops to be compared to its living-room cousin is certainly impressive, but the fact that it'll go for the same price that the Nintendo 3DS is currently being sold at is worth a double take.

I've already compared the two portables side by side in terms of specs, but now having played on the PS Vita, I'm even more curious about how the public will react when it goes on sale at the end of 2011.

In terms of overall experience, the PS Vita easily trumps the 3DS in graphics, horsepower, and even areas where Nintendo originally dominated--not to mention both of the 3DS' screens pale in comparison with the Vita's 5-inch OLED monster. The 3DS wowed us with its first-to-market augmented reality games and cards, but I found the Vita's AR interface to be much smoother and robust. When trying it out last week with the Vita launch game Little Deviants, I was told the camera-enabled augmented reality demo was running at 60 frames per second. I don't have the hard numbers on the 3DS, but I'd be shocked if it runs at more than half that.… Read more

Top 5 secrets of E3

For many gamers, going to E3 is an unfulfilled dream. Attendance is tightly controlled (depending on your definition of tight), so unlike a boat show or comic book convention, you can't just buy a ticket and show up.

But if you do someday make it to E3, the show secrets presented here may help you get the most out of the experience. Regular attendees eventually work out most of these tips, but we're always open to new suggestions--feel free to list your own E3 secrets in the comments section below.

(Note: Also below is a handy list of … Read more

E3 2011: Will 2012 be the year of the second screen?

Among all the myriad events and announcements of E3 2011--some bombastic, some evolutionary--the unveiling of the Wii U was one that, no matter who you asked, generated some degree of mixed feelings. As gaming press and players, what we saw from Nintendo's future console controller produced sensations of excitement, skepticism, ambivalence, and intrigue.

That might be due partly to the expectations that Nintendo set for itself. The Wii was a new experience, a new idea. It also might be due in part to Sony's PSVita stealing some of the spotlight a day before; the handheld device actually has … Read more

E3 2011: Biggest misses of the show

The big booths, high-profile games, and general spectacle of E3 all ranked very highly with attendees, according to the informal polling conducted during and after the show. Everyone has his collection of the best and worst games, and it's a dangerous minefield to step into that subjective field, so I'd rather avoid that (still, some of my favorites are easy to pick out).

There were, however, a handful of annoyances and missed opportunities. Some are long-term issues, others may have a quick fix. If you're interested in what E3 missed the boat on this year, check out our list below, and offer your own suggestions in the comments section at the end.

Related links • E3 and the video game bubble • Three is a magic number • Nintendo Wii U, Sony Vita, and the dangers of complexity • Why isn't Apple at E3? • E3 2011: Complete coverage

The console company press conferences failed to highlight some of the best games. Sony, Microsoft, and, to a lesser extent, Nintendo all use their respective preshow press conferences to highlight notable upcoming games, both first-party (those actually published by Sony, Microsoft, etc.) and from other publishers such as EA.

We saw the latest Call of Duty, Uncharted, and Zelda games, but several of the most notable contenders were missing. Perhaps it was because they weren't calculated to be key sales drivers, in the way that Call of Duty is, or because key partnerships required press conference stage time at the expense of other games.

I'm inclined to agree with a games industry executive who told me immediately after the show that the hottest E3 buzz-builders were BioShock Infinite, Skyrim, and Batman: Arkham City. Of those, BioShock got a brief plug at the Sony press conference while the other two went unmentioned.… Read more

E3 2011: 5 things I learned

LOS ANGELES--Another year, another show floor filled with bright lights, thunderous music, and scantily dressed women showing off big-budget studio games. Sometimes it feels like E3 never changes.

Yet, I've been to roughly 10 E3s in my life dating back to the Sega Dreamcast debut, and in my first on-the-show visit in a few years, the landscape has subtly and definitely altered from years past.

So here are my final observations about this year's show.

Related links • First take: Wii U • Can motion, touch win over console gamers? • E3 2011: Complete coverage

Everyone wants to be accessible. The … Read more

E3 2011: Three is a magic number

LOS ANGELES--Look around the halls of E3 2011, and you might notice something strangely similar about many of the most-hyped games on display. There's Battlefield 3, Call of Duty: Modern Warfare 3, Gears of War 3, Uncharted 3, and Mass Effect 3. BioShock Infinite is the third game in that series, and Skyrim is the third modern/console version of an Elder Scrolls game (technically, it's the fifth game in the series, as there were a couple of prior PC games back in the '90s). We've also spotted Saints Row: the Third, Serious Sam 3, and Ninja Gaiden 3, Deus Ex: Human Revolution (the third game in that series), and there are probably a few others I've missed.

This collection of third-timers is partially a coincidence, and partly indicative of the industry's addiction to sequels. With production and advertising budgets at or near what Hollywood movie studios have been spending for years, there's a natural, and very understandable, attraction to finding a successful formula and sticking with it.

A trilogy is also a familiar construct from the larger media world that consumers are comfortable with, and the format is useful for putting together a compelling story arc over the course of three films or novels. But while most movies quit after three outings, there's no doubt you'll be seeing a fourth chapter in many of the game franchises above within a year or two. … Read more

E3 2011: Where are the social games?

For a trade show all about the latest and greatest in interactive entertainment, it's somewhat shocking that many of the most popular video games being played right now are either underrepresented, or not represented at all. We are, of course, speaking about the social and casual games that have audiences larger than almost any traditional console game, and what's more, have managed to tap into the recurring revenue stream of microtransactions that seems to elude so many others.

This is no unintentional oversight. Many attendees of E3, the Game Developers Conference, and other industry events say that games such as Farmville and Cityville are not "real games," and that even mentioning them in the same breath as Halo or Gears of War would be to cheapen the entire medium.

At E3, these kinds of games are woefully underrepresented, despite having in many cases tens of millions of players (MAU, or monthly active users, is the standard metric for social games--the most popular game of this genre, Zynga's CityVille, currently has 90 million monthly active users). If you looks around artfully, however, you can still find a few examples. EA's social/casual subsidiary PlayFish, is here, and has scored with games such as Pet Society and Madden NFL Superstars. At E3, a portion of EA's giant floor space was devoted to The Sims Social, a Facebook version of the popular suburban life simulation game. … Read more

E3 2011: Skyrim and open game worlds are the last great frontier

LOS ANGELES--One of the most common questions you hear from nongamers as they watch someone playing a game is some variation on, "Hey, can you go over there?" Usually, that refers to being able to open a door in a building, get in a car on the street, or walk down a winding mountain path going off into infinity. For gamers familiar with the visual language of interactive entertainment, it's a silly question, there are simply places you're meant to go, and places you're not. For a casual observer not as familiar with the limitations of virtual game worlds, it seems like a matter of common sense; if there's a shop in the middle of the street, why can't I open the door and walk in? If there's a car next to me, why can't I drive away in it?

For example, the recent game L.A. Noire addresses the issue with a bit of visual shorthand that makes perfect sense to gamers, but is honestly ridiculous if you stop to think about it: only doors with golden doorknobs can be opened. Everything else is shut tight, essentially facades painted on wooden fronts, like a video game version of a Potemkin village.

Related links • John Carmack on Rage, PC graphics, iOS games, and OnLive • Nintendo Wii U, Sony Vita, and the dangers of complexity • E3 and the video game bubble • Why isn't Apple at E3? • E3 2011: Complete coverage

Few games dare to deal with the demands of creating a truly open sandbox-style world, which surprises me in a way, as the few times it has been done, it has been done to great success and critical acclaim. The best example is Bethesda's Elder Scrolls series, the latest of which, Skyrim, is on display at E3 this week. Like its predecessors, Oblivion (2005) and Morrowind (2002), Skyrim takes on the considerable challenge of letting players inhabit a virtual world so complete that nearly every door can be opened and every computer-controlled character spoken with--a level of interaction many times greater than sandbox-lite games such as Grand Theft Auto (or the previously mentioned L.A. Noire). Perhaps the closest cousin is online games such as Second Life, where the basic rules and building blocks are laid out, and it's up to participants to decide how to use them. … Read more

E3 2011: Will Nintendo 3DS' new games be enough?

LOS ANGELES--While Nintendo created a splash with the Wii U, its 3DS handheld remains in an awkward state of affairs after being upstaged by the PlayStation Vita debut the day before.

The 3DS has only been on store shelves in the U.S. since March, but the system faces an uphill challenge against a competitor in the Vita that has the same price and arguably more-robust technical specs, along with an impressive assortment of games.

Good games are what the 3DS particularly lacks a strong supply of, but Nintendo's press conference focused largely on firing off big-ticket franchise names … Read more