Curiosity's difficult debut, moment by moment
Peter Molyneux and his team of six programmers at 22Cans scrambled to cope when their first game, Curiosity, arrived on Apple's App Store a day early and high demand walloped the company's servers.
Here's a blow-by-blow look at how the English startup struggled through the launch and eventually recovered its poise. For a look at Molyneux' plans for the cube-tapping game, check our related coverage of 22Cans' Curiosity and other video game plans.
October 31: 22Cans, a startup closely watched in gaming circles based on Molyneux's decades-long track record, posts on its Facebook page that its … Read more