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Updated: 30 great games you can play on a Netbook

Update, July 7: This post has been updated to include additional games.

It's time to add a new selection of entries to our list of PC games well-suited for Netbooks. Especially as we expect to see many of these low-cost, low-power laptops in the hands of students during the back-to-school season, it's important to have a little action/RPG/adventure/puzzle break handy when one gets tired of taking lecture notes.

As usual, many of these entries are re-releases of classic games, originally available when even high-end computer hardware was at best comparable with today's entry-level systems. Online services such as Good Old Games and Steam are great resources for these.

One important exception is the new online gaming service OnLive, which takes current high-end PC games, renders the 3D graphics remotely, then streams you the video as you play. It sounds like a crazy idea, but it actually works pretty well, even on Netbooks. Check out our extensive hands-on look at OnLive here.

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Data caps force app developers to be efficient

Tiered pricing for wireless plans could mean mobile apps are going to get squeezed down to size by their developers.

As unlimited mobile data plans become a thing of the past for many wireless smartphone subscribers, developers will have to think more carefully about how efficiently their apps use network resources. For the past couple of years app developers haven't had to worry too much about whether their applications consumed a lot of data resources on wireless networks. Cell phone carriers, such as AT&T and others around the world like O2 in the U.K., offered smartphone … Read more

iPhone data cap spreads to the U.K.

AT&T isn't the only wireless operator that is doing away with unlimited data plans for smartphones. Telefonica's O2 in the United Kingdom is also dumping its unlimited data offering, the company announced Thursday.

O2, the second-biggest mobile operator in the U.K., said in a press release that the change in pricing will give customers "a more transparent pricing model tied to usage."

Here's what has changed: Customers on plans costing 25 pounds, 30 pounds or 35 pounds a month will get 500 megabytes of data downloads. Plans costing 40 pounds or 45 … Read more

PopCap on the iPad, 3D, and crying goats (Q&A)

It's been a good year for PopCap Games. The Seattle-based developer and publisher has found success in its latest title--Plants vs. Zombies, which was recently ported over to the iPad and now sits in the top 10 grossing apps on the platform.

But what might be more impressive than that is the continued growth of the company's now 10-year-old title Bejeweled, an iteration of which is available as an application within Facebook. According to the company, the 11 million or so monthly active users average a staggering 43 minutes per session. All this for a game that only lasts a minute.

PopCap CEO David Roberts and co-founder John Vechey stopped by the CNET offices last week to talk about these two titles, as well as a few other topics, like digital-rights management, 3D gaming, and competing social games like Zynga's Farmville. Here's an edited transcript of our interview.

Q: When the iPhone first came out, you guys had one of the first Web apps. Was that more of just a tech demo? What's the backstory on that? John Vechey: Someone had actually made it. They didn't actually call it Bejeweled, but it was basically Bejeweled. We were like, "this kind of sucks, but it's kind of half-way there, and they used their own operating stuff." So we contacted this guy in Poland, and were like, "Hey, we'll give you some money to fix it up a little bit and respond to our feedback, and we'll buy it from you," and he said, "That would be awesome!" So that's how that happened.

Didn't you do something similar for one that could be played within World of Warcraft? Vechey: Someone did a Bejeweled-type game in WoW that was also kind of neat, but then it was kind of crappy in all these ways, so we said, "Hey this is pretty cool, want to make it Bejeweled?" and it turned into the same sort of deal. That guy now works for us.

David Roberts: John was trying to get him to come work for us before he finished college.

Vechey: He did! My arguments worked! It was like, "What do you want to do after you graduate college?" and he said "make games and work for a games company like you guys." We're like, "All right, so you can spend two years to do the thing that you can do right now, it's your choice."

Roberts: Our anti-education person John Vechey...

How long did it take to port Plants vs. Zombies to the iPad? Vechey: Two months maybe?

Roberts: It actually didn't start until the iPad got announced, so we didn't know about the iPad before it got announced. So it wasn't very long. The team was working a lot of late nights.

In these ports, who decides what features make it and which ones don't? Vechey: There's a producer who's in charge of them, and they're working with the developers and the original game developer to find that balance. And really, the producers have to be experts in the platform and know what should be kept, and what shouldn't be kept, and then know when to include the original game designers.

For example, Xbox is a platform that we go to. And we think of it more of an "adaptation" than a port, so we do end up doing a lot of changes. So Peggle on Xbox, for example, had multiplayer. Every Xbox game we're going to make is going to have multiplayer. For Peggle they spent a lot of time making the multiplayer mode and working with Sukhbir Sidhu, the original game designer, and they have to own that [game] and design it, but really get good feedback from the original game teams.

Speaking of Peggle, you guys promised you'd be bringing the game music to the iPhone version of Peggle in a future update. This was late last year. Is it still coming? Vechey: Is the future gone? No, the future is still coming.

Roberts: I thought we shipped that already. I guess we didn't.

Vechey: I have a feeling that might have been an empty promise. But I'm going to stick with "the future is not passed yet!"… Read more

Plants vs. Zombies for iPad gets hot and buttered

The iPad's bigger screen real estate has held some of the biggest promise for fans of tower defense games, and iPhone and iPod Touch best-seller Plants vs. Zombies from PopCap could be one of the best early examples.

The iPad version of the title, dubbed Plants vs. Zombies HD, was leaked last week along with a slew of other iPad games through Apple's iTunes Web interface for apps. At $9.99, it costs more than three times its smaller sibling.

However, the iPad-optimized version brings the game nearly up to parity with the versions found on PC and Mac computers, which cost twice as much. This includes the proper top placement (instead of the side) of all the weapons and resources you must work with to defeat your zombie foes, as well as survival mode, which lets players try to stay alive for as long as possible. For many of those who have finished the game's campaign, this is the mode of choice, and something that was sorely missing from the iPhone version.

iPad users also get a new (and exclusive) mini-game mode called "buttered popcorn," which makes use of the iPad's multitouch display. As PopCap explains it:

Players attack zombies by first "buttering" them up before firing corn-cob cannons at them. To defeat the growing hordes of zombies, players can touch them to place butter on their heads. With the multitouch user interface, players can select up to 11 zombies at a time, targeted for 'buttering' by the powerful cob cannons.

Presumably, by selecting "11 at a time," PopCap means players are expected to use their nose, or the help of a friend, to select the extra zombie beyond their own 10 digits.

PopCap says it's sold 650,000 copies of the title for the iPhone and iPod. Users who have already paid for that version will, of course, still be able to play it on the iPad, but will need to buy a copy of the HD version if they want to take advantage of all the new features and extra screen real estate.

More screens after the break. Click on any shot to see it in its native iPad resolution.… Read more

uTorrent 2.0 looks to the future

uTorrent 2.0 introduces a new look via skins, but really what's important is under the hood.

A new protocol for managing heavily trafficked and bottlenecked torrents, a transfer cap with real-time updates, and a smoother installation will remind you why this torrent client deserves the attention it gets. Check out what it can do in this First Look video from CNET TV.

Caps lock--David's iPhone tip of the week

Here's a little known keyboard trick on the iPhone or iPod Touch that will activate Caps Lock mode for typing in all capital letters. Unfortunately it isn't available by default--you have to turn it on.

Here's how:

1. Open the Settings app 2. Tap General 3. Tap Keyboard 4. Flip the Enable Caps Lock switch to ON

Now, when the keyboard is open and you want to type more than one capital letter, quickly double-tap the shift key to enable Caps Lock. The Shift key will turn blue. Type the word you want in all caps, i.… Read more

Faster downloads, skins, and caps in uTorrent 2.0

uTorrent 2.0 went gold a few days ago, and the latest stable version of the incredibly popular torrent client introduces several useful new features for those who haven't been playing around with the beta.

The first and most technical, but also most important, is the introduction of uTP. The uTorrent Protocol will natively prevent one person's connection from crowding out all the others. In a blog post, Simon Morris, the vice president of product management for uTorrent's parent company BitTorrent, predicted that uTP would result in faster average download speeds. This network congestion mitigation could result … Read more

Budget omits cap-and-trade revenue, official says

Reuters

The White House has dropped projected revenue from a "cap-and-trade" mechanism to fight climate change from its new budget, an administration official said, bowing to the possibility that the Congress may not pass it.

Last year, the Obama administration forecast revenue of $646 billion in the years 2012-2019 from an emissions trading program that formed the crux of its proposal to fight global warming.

The legislation that contains that proposal is now stalled in the Senate, and cap-and-trade--which sets limits on greenhouse gas emissions and allows companies to trade permits to pollute--may be cut from a final bill … Read more