This hint requires a Mac using the latest version of iTunes and an iOS 4-compatible device with iBooks 1.1 installed. Once you've completed each step, you will be able to save Web sites, documents, or any other data that any Mac OS X application allows to be printed to PDF directly into iTunes for … Read more
The 404 Podcast will never charge for premium content because the words "premium" and "The 404" have never occurred in the same sentence before, and besides, we're no Hulu, who just announced Hulu Plus, a premium subscription service that offers all-you-can-eat helpings of your favorite primetime shows from ABC, NBC, Fox, and other cable channels for $9.99 a month. In addition, Hulu Plus will also stream full back catalogs of shows like Glee and Saturday Night Live.
Several launches are planned for fall and winter 2010, but the iPad, on track to sell 16 million units, according to some, will be the iPod of tablets by then. If anything, iPad 2G will have been announced and everyone will be queuing up for the version with the camera … Read more
Cisco Systems has hopped on the tablet PC bandwagon with a device of its own that uses Google Android software and is targeted at business customers.
The company announced plans for the new tablet, called the Cisco Cius, during its annual customer conference in Las Vegas on Tuesday. The device, which will only weigh about 1.15 pounds, will sport Cisco's collaboration software that integrates virtual desktop applications with high-definition video.
Specifically, the new device will have front- and rear-facing cameras that record in high definition for video conferencing and a 7-inch high-resolution screen. The device will be integrated … Read more
SOUTH SAN FRANCISCO--While the release of the iPhone 4 may have taken some of the wind out of Apple's iPad marketing sails, developers are still scrambling to produce apps for the new tablet device. One of the biggest problems to crop up though, is how much of a priority the iPad continues to be, versus creating something for the iPhone--or another platform first.
At first blush the reasoning behind this seems simple: there are just more iPhones and iPod Touches out there than the iPad can hope to approach in the next few years. Especially after this past weekend, where Apple announced that it sold 1.7 million iPhone 4s in just three days; that's compared to the 3 million iPads Apple sold after its first 80 days on the market. Any developer hoping to make a profit out of their first app knows full well there are more potential customers where there are more devices.
But there's more to the problem than size. It's that developing apps, and games in particular, for the iPad, is very different than it is on the iPhone. Not in the software or familiarity when coming from the iPhone, but in how the game ends up playing on a bigger screen. And to make the really great apps for either device does not always mean they'll port over well to either platform--at least according to developers and industry insiders at Monday's inaugural iPad Games Summit in South San Francisco.
Take for example Playfirst, the makers of the popular Diner Dash series. At the Summit, Playfirst's lead game designer Dana Nelson explained to the crowd that the company had had great ambitions of including complex, gesture-based minigames as part of one of its Dash iPhone games, but that in the end, the small-screen real estate proved to be a problem. When moving their Diner Dash title up to an iPad, Nelson explained that they tried out the mechanic again, and finally found a set of simple gestures and a "can't fail" game mechanic that worked. The only problem was that it couldn't be ported back over to the iPhone--at least not in a way that they've figured out yet.
For any developer, that difference creates problems when developing a game, since you can't always scale things up and hope it will still play the same. Peter Farago, the vice president of Flurry Analytics, which has been tracking the usage habits of Apple's hardware (including the iPad prior to its release), echoed similar concern during a panel about market research. He emphasized that iPhone games, even when scaled up, tend not to translate well to the larger hardware based on the ergonomics of the device. "It's a one-button philosophy. You hold the iPhone in one hand, so a game like Doodle Jump where you can use the accelerometer, or [something else] with a button or two works well," he said. "Games we think work better [on the iPad] are Words with Friends and real-time strategy games like a Command and Conquer where it was a mouse, and a point-and-click experience."
Farago's solution? Just start from scratch, and build a title that's been designed from the ground up for that hardware.
Though according to Jason Spero, who is the vice president and North American general manager of Google-owned AdMob, that's not always as important as good timing. Spero suggested going one step further. Using the iPhone and iPod Touch as recent examples, Spero said developers in search of early success should design apps timed for the launch of these new devices that take advantage of the specialized hardware. Then "camp outside of Apple, with a sign that says 'feature me!'" to get a chance at being a promoted application.
The "holy grail" though, which was referenced several times throughout the day, was something far deeper than a pat on the back from Apple, and arguably a goal that developers on any platform could try to reach. "You want to be that app that people want to fire up to show off to their friends," explained Playfirst's director Chris Williams. "The one that helps them justify purchasing that $500 device." … Read more
If you've been looking for a way to print from your iPad or iPhone without too many headaches, your prayers might have been answered--provided you've already invested in a Cloud Engines Pogoplug.
The plug-and-play device, which we've already reviewed in two different iterations, is a versatile box. It already turns USB hard drives into online-sharable volumes; streams music and photos to phones and the iPad; and can send video, music, and photos to an Xbox 360 or PS3.
Pogoplug cloud printing, available in a software update that hits later this summer, should work with all HP and … Read more
Apple's new iOS 4 for its mobile devices contains a number of new features, and is recommended by Apple for all iPhone and iPod Touch users; however, a number of people have reported a few problems with the upgrade. These problems include the install not completing, along with long and stalled backups.
CNET Editor Lance Whitney has outlined some of these problems, and provides a small step-by-step procedure for preparing your system before upgrading your devices to iOS 4, which can help prevent these problems from occuring. If you are already experiencing problems after updating, you ay try restoring … Read more
This week, things nearly come to blows as the iPhone vs Evo debate continues, with sales numbers and feature lists discussed and (vigorously) debated.
But the big news is our super-hot PC game demo, where we load up the new streaming service OnLive and give it an impressive live on-the-air demo. This may very well be the future of PC gaming.
Related links: >> How to hold the iPhone 4? Don't look to Apple >> Hands-on with OnLive: is this the future of PC gaming? >> Catch up with last week's laptops and tablets CNET Showcase event … Read more
Although still early in the process, newly leaked documents about Windows 8 offer some keen insight into where Microsoft wants to head with the next version of the operating system.
One thing that is made abundantly clear is that Microsoft has been paying attention to Apple. In the documents, which appear to come from an April meeting with computer makers, Microsoft discusses its Cupertino, Calif.-based rival and outlines plans to offer a Windows Store similar to the way Apple distributes software on its iPhone. The documents, which Microsoft has declined to comment on or authenticate, also talk about plans … Read more