The Chromebook Pixel is real, according to the man behind the promotional video that leaked last week -- and, he told CNET in an exclusive interview, "it's going to be fantastic."
But contrary to Victor Koch's claims on various social media profiles, Google says it is unaware of him ever working for the company, throwing new doubt on his story.
"No fake, no hoax," he said … Read more
Leaked from today's 404 episode:
- Clouds and strife: Building the world of BioShock Infinite.
- The bootleg games of Nairobi's Diamond Plaza.
- Leaked video appears to reveal Google's touch Chromebook.
- Someone forgot to pay their bill at MichelinGuides.com, now Michel in Guides.
Since its relatively impressive launch last February, there's been a disconcerting lack of quality software titles available for Sony's powerful portable. Sure, there's a few notable games on the horizon including LittleBigPlanet, Call of Duty, and Assassin's Creed, but it's the downloadable efforts that really hold the true potential of the system.
Sound Shapes first debuted at E3 2011, where it headlined Sony's debut of the Vita. Since then it has slipped under the radar, quietly being developed by Queasy Games and Santa Monica Studio.
Now with the game ready to go, we're wondering if Sound Shapes is the shot in the arm that the Vita needs or if it's a disappointing casualty of its own hype machine.… Read more
Imagine being able to navigate our own biological tissue much in the way Google Earth allows us to zoom in on our own backyards. Only instead of mailboxes and fences, you could spot, say, rogue cancer cells.
Researchers out of Leiden University Medical Center in the Netherlands may be making such a future possible by stitching together molecular- and cellular-level images of biological tissues into truly gigantic composite images.
One such landscape -- of a zebrafish embryo -- consists of 26,000 images, is 281 gigapixels, and boasts a resolution of 16 million pixels per inch.
The researchers explain their … Read more
Since Microsoft unveiled its first Microsoft-branded PCs, the Surfaces, in late June, I've been wondering how ambitious the company's scale-up plans were.
Today at the Worldwide Partner Conference opening keynote, I got an answer. CEO Steve Ballmer told attendees Microsoft's goal is to sell "a few million Surface PCs" in the coming year. (I actually thought I heard Ballmer say "a few millions," with an "s.") Ballmer also said that according to estimates, there will be 375 million Windows PCs sold in the next 12 months. His implication was there would … Read more
Microsoft has acquired Perceptive Pixel, a company specializing in large multitouch displays.
Perceptive Pixel made a name for itself in 2008 during the U.S. presidential election after several networks used its technology to power their large touch-displays. (Remember CNN's "Magic Wall?") Since then, the company has largely been operating under the radar and improving its technologies. This year, it announced the first-ever simultaneous pen and touch technology for its hardware.
Perceptive Pixel's hardware page currently lists 27-, 55-, and 82-inch LCDs on its Web site.
Although Microsoft didn't say for sure what it has … Read more
The Kindle Fire 2 will see the Google's Nexus 7 tablet and then raise it, according to an analyst.
Amazon will bring out at least three new Kindle Fire models, according to Richard Shim, an analyst at NPD DisplaySearch.
Shim gets his information from sources in the "supply chain" -- a collection of companies that manufacture components and assemble products. … Read more
Microsoft officials have been hinting for a couple of years that they hoped to someday shrink down the table-sized multitouch Surface technology and make it available in a tablet form factor.
So when Microsoft announced plans for not one, but two Surface tablets on June 18, my first thought was: Are these Surfaces in anything other than name? In other words, did Microsoft actually manage to shrink its multitouch table into a multitouch tablet?
The short answer: No.
Here's a bit of background on the Surface.
A truly epic video game relies on many factors to deliver a compelling experience, but the artistry behind the fancy graphics remains one of the most fascinating aspects of them all.
The 2012 "Into the Pixel" exhibition, hosted by the Entertainment Software Association and the Academy of Interactive Arts & Sciences, celebrates the breathtaking scenes and unforgettable characters created by the often under-appreciated game artists who influence the design of popular video games. A jury of 10 representatives from the video game and art industries chose from a large pool of entrants and came up with 16 original works from games including Journey and Mass Effect 3. … Read more