Xbox 360

E3 2011: Nyko says it's solved Kinect floor space issue

LOS ANGELES--One of our biggest gripes with Microsoft's controller-less motion system was the fact that it required quite of bit of real estate to function properly. A minimum of 6 feet from the camera seemed to be the sweet spot, but even at that distance we've experienced some nags with gameplay.

Small apartment living rooms like the ones we're used to in New York may now be able to accommodate Kinect with Nyko's Zoom for Kinect accessory. Thanks to a series of what we'd describe as an arrangement of wide-angle lenses, the $30 snap-on accessory sits over the standard Kinect array and drops the space prerequisite by 40 percent. That's a bold claim, so we had to try it out for ourselves.… Read more

E3 2011: BioShock Infinite impressions

It takes a lot to excite three seasoned gaming writers independently at a single show, and it looks like Bioshock Infinite has pulled the trifecta. Big, bold, and highly hyped, Irrational and 2K Games' prequel to the Bioshock universe is undoubtedly one of the most exciting games at all of E3 2011. Here's why.

Scott: I'm rarely excited about E3 games. I hate genre repetition. I don't like the endless flow of shooters and racers and fighters, the summer-movie-cliche money-shot explosions, the tacky dialogue.

However, once in a long while, a game comes along that has a big imagination. So big that it seems to challenge the perceiver, and bend the mind. Consider my mind bent, because BioShock Infinite seems to get ever more bizarre, epic, and richly detailed every time I see it.

The E3 closed-door demo of the game is hard to describe. We couldn't play the game--we only watched a 20-minute controlled playthrough--but what we saw had the scope, drama, and surprise to rival most of Hollywood's output. Early 20th century floating isolationist city in an alternate steampunk universe. Psychic powers, mechanical robot birds, gangs of political deviants, roller-coaster rail systems--yes, check. There are also endless clever and creepy historical details akin to what filled the original BioShock, such as a decaying gift shop filled with presidential forefather marionettes, dangling their decaying limbs from the ceiling.… Read more

E3 2011: Skyrim and open game worlds are the last great frontier

LOS ANGELES--One of the most common questions you hear from nongamers as they watch someone playing a game is some variation on, "Hey, can you go over there?" Usually, that refers to being able to open a door in a building, get in a car on the street, or walk down a winding mountain path going off into infinity. For gamers familiar with the visual language of interactive entertainment, it's a silly question, there are simply places you're meant to go, and places you're not. For a casual observer not as familiar with the limitations of virtual game worlds, it seems like a matter of common sense; if there's a shop in the middle of the street, why can't I open the door and walk in? If there's a car next to me, why can't I drive away in it?

For example, the recent game L.A. Noire addresses the issue with a bit of visual shorthand that makes perfect sense to gamers, but is honestly ridiculous if you stop to think about it: only doors with golden doorknobs can be opened. Everything else is shut tight, essentially facades painted on wooden fronts, like a video game version of a Potemkin village.

Related links • John Carmack on Rage, PC graphics, iOS games, and OnLive • Nintendo Wii U, Sony Vita, and the dangers of complexity • E3 and the video game bubble • Why isn't Apple at E3? • E3 2011: Complete coverage

Few games dare to deal with the demands of creating a truly open sandbox-style world, which surprises me in a way, as the few times it has been done, it has been done to great success and critical acclaim. The best example is Bethesda's Elder Scrolls series, the latest of which, Skyrim, is on display at E3 this week. Like its predecessors, Oblivion (2005) and Morrowind (2002), Skyrim takes on the considerable challenge of letting players inhabit a virtual world so complete that nearly every door can be opened and every computer-controlled character spoken with--a level of interaction many times greater than sandbox-lite games such as Grand Theft Auto (or the previously mentioned L.A. Noire). Perhaps the closest cousin is online games such as Second Life, where the basic rules and building blocks are laid out, and it's up to participants to decide how to use them. … Read more

E3 2011: The Microsoft exclusives

LOS ANGELES--Microsoft began its press conference with some gameplay demos of Modern Warfare 3, Tomb Raider, and Mass Effect 3. Though these titles certainly impressed, they'll be available on multiple consoles.

But at E3, it's exclusives that count, and Microsoft finally showcased a number of titles that will only be available on Xbox 360 and Kinect:

Xbox 360:

As we suspected, an intense Gears of War 3 demo delighted the crowd with Marcus Fenix battling a skyscraper-size alien. The game will be out in September.

Next we saw a teaser-trailer for the ancient Rome inspired Ryse that looks to feature Kinect implementation. There wasn't too much information here--just that it's being developed by the team behind the Crysis franchise, Crytek.… Read more

E3 2011: Microsoft angles for toddlers

LOS ANGELES--Kids and games. When Tim Schafer of Double Fine stepped onstage to demo his Sesame Street-branded Kinect game today, he explained how he had his 3-year-old daughter in mind when he developed the idea.

Sesame Street, Disneyland, and more: It looks like younger and younger kids are being targeted for gaming. Both Disneyland Adventures and Sesame Street: Once Upon a Monster are Microsoft exclusives for the Kinect. Add in Kinect Fun Labs, a series of interactive toys and camera-based art apps on a single disc, and you have a clear-cut strategy for attracting the toddler crowd.

Call it the iPad Effect, or whatever you'd like, but the hands-free gaming that Kinect represents looks like Microsoft's new fertile ground for the youngest gaming set. The question is, will parents want their kids to play? … Read more

E3 2011: What was missing from Microsoft's press conference

LOS ANGELES--Microsoft's E3 press conference was packed with new software and services, from Kinect-enabled games to the promise of live TV. But, at the same time, some Xbox staples were missing in action, as were some hoped-for hardware announcements.

The biggest omission was the lack of a new Halo game coming this year. After Halo 3, Halo ODST, and Halo Reach, there has been a new Halo game each of the past three years. However, Microsoft couldn't go cold turkey. Instead we get Halo: Combat Evolved: 10th Anniversary Edition, a remade version of the original Halo game with … Read more

E3 2011: Kinect integration coming to wide variety of new Xbox games

LOS ANGELES--While last year's Microsoft E3 briefing focused on the Kinect as debut hardware, this year seems to be about integrating the Kinect more deeply into mainstream games.

EA Sports, EA Games, and Ubisoft are among the first to formally announce baked-in support for Kinect in their 2011 Xbox 360 games. Tiger Woods, Madden, FIFA, Mass Effect 3, and Ghost Recon Future Soldier--along with, according to developers, many more--will support the Kinect in unspecified ways. Forza 4, the latest iteration of Microsoft's racing simulator, will also support Kinect.

It looks like there will still be standalone Kinect games, … Read more

Microsoft PR leak spills info on Kinect Star Wars, Halo 4, other new Xbox 360 games

As indicated in the above image, Microsoft has some exciting announcements to make at its 9:30 a.m. PT E3 press conference. The problem for Microsoft is that this information wasn't supposed to be public yet. According to Kotaku, Microsoft News, and other blogs, this image appeared briefly around 9:30 a.m. ET on Xbox.com. It's since been removed, but the screenshot lives on.

Related link • Full coverage of E3

In addition to the XBox 360 games we already knew were coming (Gears of War 3, Modern Warfare 3), the image mentions Halo 4, a … Read more

E3 2011: Why isn't Apple at E3?

LOS ANGELES--This is largely a rhetorical question, as Apple is not fond of making appearances at trade shows, including CES and Computex. In fact, Apple dropped out of the one trade show it regularly participated in, the Macworld Expo, a couple of years ago. Additionally, this year has an additional wrinkle, as Apple is hosting its own WWDC conference the very same week as E3.

Yet, the question is not as ridiculous as it seems. One area of interactive entertainment that has experienced tremendous year-over-year growth recently is the mobile games segment currently dominated by iOS and the triple-play of … Read more

E3 2011: Live TV comes to Xbox (live blog)

Editor's note: We used Cover It Live for this event, so if you missed the live blog, you can still replay it in the embedded component below. Replaying the event will give you all the live updates, along with commentary from our readers and CNET reporters. For those of you who just want the updates, we'll be including them in regular text here. In the meantime, here are some of the main points from today's press event.

Before the Electronic Entertainment Expo officially starts Wednesday, the three big console makers will hold their own highly produced press … Read more