interviews

Angry Birds maker planning IPO for 2012?

Angry Birds maker Rovio could go public next year, according to the company's chief marketing officer and "Mighty Eagle," Peter Vesterbacka.

"We're not ready to file for an IPO tomorrow," Vesterbacka told Bloomberg Television in an interview published today. "Maybe a year from now." He went on to say that his company is valued at around $1 billion, and would likely go public on that valuation if and when it files its papers for an IPO.

Rovio is best known for its Angry Birds mobile game--which Vesterbacka told Bloomberg has seen 400 … Read more

Best of Buzz Out Loud 15: Jobs steps down,TouchPad fire sale, and Parry Gripp interview (Podcast)

Tim Cook becomes CEO of Apple as Steve Jobs steps down; cute-animal-song wunderkind Parry Gripp joins us to talk about his new Baby Monkey iPhone game; and The Internetorati clamor to buy discounted TouchPads, while HP's stock plummets 20 percent to a six-year low.

Subscribe:  iTunes (MP3)iTunes (320x180)iTunes (640x360)RSS (MP3)RSS (320x180)RSS (640x360)Read more

Best of Buzz Out Loud 10: The Spotify interview, Netflix rage, and a Facebook divorce! (Podcast)

The U.S. launch of Spotify has been much awaited, and we talk with Chief Content Officer Ken Parks. Fans rage over Netflix price hikes of as much as 60 percent, and a woman sues a man for ending Facebook relationship.

Subscribe:  iTunes (MP3)iTunes (320x180)iTunes (640x360)RSS (MP3)RSS (320x180)RSS (640x360)Read more

The 404 849: Where we're taking a mulligan (podcast)

Did Shakespeare smoke the devil's lettuce? Joey Kaminski fills in for Wilson today to help us discuss this question and more, like should Jeff go to the world's first tickle spa? How would you evaluate Subway's $5 foot-long sandwich policy? And how do I get free Uncharted 3 and Call of Duty Black Ops (Annihilation)? We'll try our best to answer them all!

The 404 Digest for Episode 849

Capcom tries to kill used video game sales with the one-save game. Instead of pejazzling, Jeff should go to the world's first tickle spa. Twenty craziest job interview questions and the right answers. Crazies exhume Shakespeare's body to see if he smoked marijuana. Did you know that every episode of "Seinfeld" has a Superman reference? Whoa...dude!

Episode 849 Subscribe in iTunes (audio) | Subscribe in iTunes (video) | Subscribe in RSS Audio | Subscribe in RSS VideoRead more

E3 2011: Q&A with Shigeru Miyamoto on the Wii U

LOS ANGELES--The Wii U, Nintendo's 2012 reinvention of the Wii hardware and of home console gaming, is still a device clouded in mystery. Its controls are intriguing, its capabilities seemingly vast. We had the opportunity to play with the Wii U after Nintendo's morning press conference. To gain more perspective, we had a one-on-one conversation with Nintendo's Shigeru Miyamoto, game design legend and creative executive behind Nintendo's first-party games.

Related links • Nintendo E3 press conference • Hands-on with the Wii U • E3 2011: Complete coverage

Time was limited, but I certainly had plenty of questions: about the Wii U, the future evolution of console and handheld gaming, and most importantly, how this all relates to Apple.

Q: What were the influences for the creation of Wii U? A: There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24--meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.

And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can't continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV. … Read more

Jack White is no fan of digital audio

I devoured Tape Op magazine's interview with Jack White III (the White Stripes), mostly because the man is as obsessed with sound quality as I am. The interview was conducted by Tape Op's editor, Larry Crane, but it sounds more like a freewheeling conversation than an interview. Crane founded the magazine 15 years ago, and it now has a circulation of 55,000 print copies.

White never takes the easy way with his music and recording, and prefers analog tape machines, "I like the constriction of 8-track. I like knowing in the back of my head that … Read more

Behind the scenes: The making of Homefront

Released last week for Xbox 360, PlayStation 3, and PC, Homefront tells the story of a future in which a united Korea has become mad with power and is in the process of invading a crumbling and vulnerable United States. Players assume the role of Robert Jacobs, an ex-Marine who joins up with the American Resistance, a scattered group of freedom fighters who swear to defend the country at all costs.

We got to sit down with Homefront's Design Director, David Votypka of Kaos Studios, to talk about the challenges of making a title with such controversial content, adapting writer John Milius' story into a game, and more.

Equal parts "Children of Men" and "Red Dawn," Homefront is a game whose story is easily one of the most engrossing we've experienced in quite some time, complete with an extremely convincing, cinematic opening. It's this narrative that instantly radiates through the player, creating more than enough reason to see Homefront all the way through. Though there are certainly a fair share of disturbing moments, at times Homefront is able to blur the line between a story and a video game. We asked Votypka about the hurdles in dealing with these very real and serious topics.

Votypka explained that video games, as a medium, are maturing and that he and the studio felt it was important not to shy away from the gruesome images found in plenty of R-rated films. Votypka says that Homefront definitely pushed boundaries that other titles may not wish to tackle. Having played through the game, we can confirm Homefront has a few moments that separate it from the pack.… Read more

HP chief: We must get products to market faster

Hewlett-Packard's new CEO apparently believes that one of his company's biggest problems is it slow pace.

"We need to fire up our innovation engine and get our products to market faster," CEO Leo Apotheker said in an interview published today by The Wall Street Journal. "It's not that we aren't innovative; it's that it takes too long to get to market."

Apotheker didn't specifically cite products, but it's certainly possible he was referencing tablets. At the Consumer Electronics Show in 2010, Microsoft CEO Steve Ballmer showed off HP's Slate tabletRead more

Mark Zuckerberg to appear on '60 Minutes'

Facebook CEO Mark Zuckerberg is slated to make a rare television interview appearance Sunday on CBS' "60 Minutes." (CNET News is published by CBS Interactive, a unit of CBS.) It's his first TV appearance since the release of "The Social Network," the unauthorized film about his founding of Facebook that has been both praised by reviewers and criticized for what some say is an unduly negative portrayal of the young founder.

Zuckerberg appeared on ABC's "World News" in July, and on Oprah Winfrey's syndicated talk show in September--just before the release … Read more

Microsoft Office boss on Facebook and the cloud (Q&A)

As Microsoft's latest internal slogan is quick to point out, the software company is "all in" when it comes to the cloud.

But one of the products that points to such a statement being more of a half-truth is Office, which while in the process of being ported to the cloud and gaining an increasing number of Web interactions, is still a software program--and a very popular one at that.

In fact, Office is one of Microsoft's biggest and fastest selling software franchises next to Windows, as Microsoft's CEO Steve Ballmer pointed out at the top of the company's annual shareholders meeting this week. While Office may someday be an all-cloud affair, for the foreseeable future, it will continue to be offered as something you can install.

Heading up Microsoft's Office division is Kurt DelBene, who took up the reins just last month. Yesterday his group launched Lync, the successor to Microsoft Office Communicator, which mixes instant messaging, audio and video chat, and a VoIP service. It effectively completes the puzzle of apps that make up the Office suite. Lync, which goes on sale in two weeks, is beginning as a server product companies will be able to deploy on their own hardware, before moving to a hosted cloud service as part of Microsoft's Office365 suite early next year.

DelBene took time out of Lync's launch day to talk to CNET about a variety of topics, including the Lync platform, Microsoft's partnership with Facebook that is making MS Office attachments readable through the company's Office.com site, as well as how Office the software will coexist with Office the cloud service. Below is an edited transcript from that conversation.

Question: Congratulations on your promotion. DelBene: Thank you very much. I'm excited.

Can you talk about what, if any kind of collaboration the Lync team has with the Windows Live Messenger team? Obviously the two are very different products with different markets, and this product came to replace Messenger as part of the Communicator product, but I'd imagine things that come to Lync might one day end up in Messenger one day and vice versa. DelBene: There's actually a very good collaboration across the two teams. And so, if you think about the focus of the Office team and the Lync team as around business users, and think about the Windows Live team, or the Messenger team being around a consumer audience, then neither product really replaces the other. And so the goal is really more around how do you get interoperability between the two products, which is what we demonstrated in the launch event. And so, that's how you can see Chris (Capossela) being onstage being on Messenger, and talking to Gurdeep (Singh Pall) who is on Lync.

The partnership goes beyond that, though, in that the underlying technology is shared across the teams. And so we have some deep experts in audio-video conferencing within the Lync team. And so they actually work with the Messenger team to integrate those capabilities into the messenger client. And so we can share that expertise as opposed to duplicating it.

A lot of business is being done on phones now. Can you talk about some things that he was doing to make some part of the desktop experience carry over to mobile devices, especially with Lync? I know one of the things you guys talked about this morning was transferring an active conversation from one device to another. DelBene: That's one piece of it, because people when they're on the go, they think about wanting to connect, having their desk phone follow them. And so we make it super-easy for you to forward your calls, figure out a schedule onto which you forward your calls. So, it really becomes fairly seamless to think about the mobile phone.

And then you can take that a step further and think about clients that are on the mobile phone themselves, where you're in the presence of various of the people on our buddy list, or anybody from the organization would be present on your phone and you can actually connect to them from the phone originally, as well. And so you can think about starting from the mobile phone and starting from somebody's presence and making a phone call to them directly from the phone. So, in the announcement, I think Gurdeep mentioned connectivity to Windows Phone 7 in 2011, and for the iPhone, as well. So, that would be for actually having a client on the phone.

Was there anything in particular piece of hardware from what Gurdeep referred to as "the wall of fame" during today's Lync presentation that's really been specialized for Lync? Is there a big standout product that is maybe something competitors don't have? DelBene: Well, the first thing I think they don't have is the breadth of products. And so, the key differentiator, I think for Lync, is the focus on open standards and that customers will want choice in terms of what hardware they provide, or that they purchase. And so, I think the wall of fame is most impressive because of the variety of functionality that's there.

I think the second thing is the variety in terms of devices and solutions for the PC as well. And so there are people who are going to embrace Lync by having a PC experience, and there are people who are going to embrace it with a more traditional IP/PBX or IP phone, and we think there should be great solutions across both of those.

I will also say I continue to be excited about the roundtable solution, which is a great innovation of both hardware and software working together, and that's the panorama view that Gurdeep showed of everybody in the meeting. I think that the beauty of great software innovation coupled with great hardware design, that product is a great example of that and shows the kinds of things that you can do when you have hardware partners working with software partners on innovative solutions.

Speaking of which, the Kinect integration you guys showed off this morning is obviously a killer demo, but I'm wondering do you envision people getting home from work and maybe starting to play a game, and they get a call from their boss? Or is this more of an extra solution on top of what Kinect already does? DelBene: I think both. There are a couple of angles there. I think I am excited about that as an endpoint for users, and so the person who is playing a game with their children doesn't have to jump out of context, although their kids might be a little disappointed if they have to pause the game for a second. I'm also excited about the hardware and software innovation that it represents for Microsoft overall. I think that we've gotten some really good feedback from both the press and from customers of how game-changing Kinect is. It's not just about emulating what somebody else does, it's about phenomenal innovation for Microsoft. … Read more