3DS

E3 2011: Skyrim and open game worlds are the last great frontier

LOS ANGELES--One of the most common questions you hear from nongamers as they watch someone playing a game is some variation on, "Hey, can you go over there?" Usually, that refers to being able to open a door in a building, get in a car on the street, or walk down a winding mountain path going off into infinity. For gamers familiar with the visual language of interactive entertainment, it's a silly question, there are simply places you're meant to go, and places you're not. For a casual observer not as familiar with the limitations of virtual game worlds, it seems like a matter of common sense; if there's a shop in the middle of the street, why can't I open the door and walk in? If there's a car next to me, why can't I drive away in it?

For example, the recent game L.A. Noire addresses the issue with a bit of visual shorthand that makes perfect sense to gamers, but is honestly ridiculous if you stop to think about it: only doors with golden doorknobs can be opened. Everything else is shut tight, essentially facades painted on wooden fronts, like a video game version of a Potemkin village.

Related links • John Carmack on Rage, PC graphics, iOS games, and OnLive • Nintendo Wii U, Sony Vita, and the dangers of complexity • E3 and the video game bubble • Why isn't Apple at E3? • E3 2011: Complete coverage

Few games dare to deal with the demands of creating a truly open sandbox-style world, which surprises me in a way, as the few times it has been done, it has been done to great success and critical acclaim. The best example is Bethesda's Elder Scrolls series, the latest of which, Skyrim, is on display at E3 this week. Like its predecessors, Oblivion (2005) and Morrowind (2002), Skyrim takes on the considerable challenge of letting players inhabit a virtual world so complete that nearly every door can be opened and every computer-controlled character spoken with--a level of interaction many times greater than sandbox-lite games such as Grand Theft Auto (or the previously mentioned L.A. Noire). Perhaps the closest cousin is online games such as Second Life, where the basic rules and building blocks are laid out, and it's up to participants to decide how to use them. … Read more

E3 2011: Will Nintendo 3DS' new games be enough?

LOS ANGELES--While Nintendo created a splash with the Wii U, its 3DS handheld remains in an awkward state of affairs after being upstaged by the PlayStation Vita debut the day before.

The 3DS has only been on store shelves in the U.S. since March, but the system faces an uphill challenge against a competitor in the Vita that has the same price and arguably more-robust technical specs, along with an impressive assortment of games.

Good games are what the 3DS particularly lacks a strong supply of, but Nintendo's press conference focused largely on firing off big-ticket franchise names … Read more

E3 2011: John Carmack on Rage, PC graphics, iOS games, and OnLive

LOS ANGELES--John Carmack is known to PC gamers as the lead programmer behind classics such as Wolfenstein 3D, Doom, and Quake. His latest project is Rage, a post-apocalyptic action game coming to PC, Xbox 360, and PS3 later this year. An iOS prequel, called Rage HD, was released last year, redefining what the iPad and iPhone were graphically capable of.

I spoke to Carmack during E3, and here's what he had to say about some of the most pressing current issues for game makers, including the state of PC hardware, the growth of mobile, casual, and social games, and … Read more

E3 2011: Q&A with Shigeru Miyamoto on the Wii U

LOS ANGELES--The Wii U, Nintendo's 2012 reinvention of the Wii hardware and of home console gaming, is still a device clouded in mystery. Its controls are intriguing, its capabilities seemingly vast. We had the opportunity to play with the Wii U after Nintendo's morning press conference. To gain more perspective, we had a one-on-one conversation with Nintendo's Shigeru Miyamoto, game design legend and creative executive behind Nintendo's first-party games.

Related links • Nintendo E3 press conference • Hands-on with the Wii U • E3 2011: Complete coverage

Time was limited, but I certainly had plenty of questions: about the Wii U, the future evolution of console and handheld gaming, and most importantly, how this all relates to Apple.

Q: What were the influences for the creation of Wii U? A: There was nothing external that influenced us. What really brought about the idea for it stemmed from our original concept for the Wii. We talked about it as the system that would never sleep, using something like Wii Connect 24--meaning, people would be able to access the system very quickly at any time. But, what we found was that as people started getting larger TVs, turning on the TV began to take more and more time than it used to. It was no longer instantaneous. So that became a barrier for people, and people who were watching TV would essentially make the system unavailable for somebody who wanted to play a game or see what was new with the system that day.

And so, with those challenges in mind, we started to look at what we wanted to do for the next system, and started to think that if we can't continue to always rely on the TV, we need to create a dedicated screen just for the system so people can quickly and instantly interact with it, regardless of what was happening on the TV. … Read more

E3 2011: Nintendo Wii U, Sony Vita, and the dangers of complexity

LOS ANGELES--The biggest single story from E3 2011 is easily Nintendo's Wii U, the sequel to the best-selling Wii console, with Sony's PlayStation Vita a close second. Both devices were broadly hinted at before (with the Vita previewed earlier under the codename NGP), but this week counts as the official coming out party for both hardware devices.

Both the Wii U and Vita boast impressive features. In fact, both have touch screens, dual analog sticks, and some form of TV-to-portable-screen functionality. But, both are also going against the conventional wisdom of recent tech hardware, adding layers of complexity … Read more

E3 2011: Hands on with the 24-inch Sony 3D PlayStation display

LOS ANGELES--At Sony's E3 press conference, the company doubled down on 3D video game content, handing out passive 3D glasses to the audience for use in several demos, and revealing a new 3D display bundle. The $499 bundle includes a pair of active 3D glasses, a copy of Uncharted 3, an HDMI cable, and a 24-inch Sony display. We got a chance to get hands-on with the display and test one of its notable features.

The still-unnamed display has a native resolution of 1,920x1,080, and a pair of HDMI inputs, along with one set each of component … Read more

E3 2011: What was missing from Microsoft's press conference

LOS ANGELES--Microsoft's E3 press conference was packed with new software and services, from Kinect-enabled games to the promise of live TV. But, at the same time, some Xbox staples were missing in action, as were some hoped-for hardware announcements.

The biggest omission was the lack of a new Halo game coming this year. After Halo 3, Halo ODST, and Halo Reach, there has been a new Halo game each of the past three years. However, Microsoft couldn't go cold turkey. Instead we get Halo: Combat Evolved: 10th Anniversary Edition, a remade version of the original Halo game with … Read more

E3 2011: Why isn't Apple at E3?

LOS ANGELES--This is largely a rhetorical question, as Apple is not fond of making appearances at trade shows, including CES and Computex. In fact, Apple dropped out of the one trade show it regularly participated in, the Macworld Expo, a couple of years ago. Additionally, this year has an additional wrinkle, as Apple is hosting its own WWDC conference the very same week as E3.

Yet, the question is not as ridiculous as it seems. One area of interactive entertainment that has experienced tremendous year-over-year growth recently is the mobile games segment currently dominated by iOS and the triple-play of … Read more

E3 2011: A photographic history of the Electronic Entertainment Expo

Looking back at previous coverage of the annual Electronic Entertainment Exposition, I found several photo galleries of images cobbled together from as far back as 1999.

For the past few years I've largely left the photographic duties to our able staff photographers, who have done an excellent job of chronicling the show, but I thought it might be fun to round up some of the slideshows of personal pics that we've run previously.

Related links • E3 and the video game bubble • Dust-bunny ratings of E3 2010's high-profile game hardware • E3 2011: Our predictions • E3 2011: Complete coverageRead more