When the PlayStation Vita launched, I didn't buy one -- or even preorder one, which seemed odd to a few people who know my affinity for Sony.
I've written about the device numerous times on CNET and enjoyed many extended gameplay sessions with major launch titles at press events. I kept up with Vita chatter on jumbo-size gaming forums like NeoGAF, reading about the trials and tribulations of the new system from faithful early adopters.
And let's face it. The Vita, with its array of sensors comparable to the Death Star, would capture the attention of any geek. Like some of you out there, I've grown tired of playing touch-screen games on my iPhone 4 and wanted buttons like the old days. Who could resist the doubleheader quad-core processor and quad-core graphics driving a mega, 5-inch OLED screen?
Well, so far, I have resisted, and I largely credit a visit to my mother's house several weeks before the PlayStation Vita launch on February 22.… Read more